Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S060.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN06S118.0 (1)
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN30S060.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN04S330.0 (1) ·
LOTR-EN04S331.0 (1) ·
LOTR-EN04S332.0 (1) ·
LOTR-EN04S333.0 (1) ·
LOTR-EN04S334.0 (1) ·
LOTR-EN04S335.0 (1) ·
LOTR-EN04S336.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN06S118.0 (1)
Caves of Aglarond (1) ·
Derndingle (1) ·
Eastfold (1) ·
Ered Nimrais (1) ·
Esgaroth (1) ·
Fangorn Forest (1) ·
Golden Hall (1) ·
Great Hall (1) ·
Hornburg Armory (1) ·
Hornburg Hall (1) ·
Lake Town (1) ·
Plains of Rohan Camp (1) ·
Rhudaur (1) ·
Rohirrim Village (1) ·
The Troll Hoard (1) ·
Throne Room (1) ·
Town Hall (1) ·
Trollshaw Forest (1) ·
Underground Lake (1) ·
Uruk Camp (1) ·
Westemnet Hills (1) ·
Westemnet Plains (1) ·
White Mountains (1) ·
White Rocks (1) ·
Wold of Rohan (1) ·
Wooded Steep Cliff (1)
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) ·
Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Fellowship: Play Treebeard from your draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) ·
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert. (1) ·
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1). (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn. (1) ·
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
Sanctuary. Fellowship: Play a possession to draw a card. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1)
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) ·
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck. (1) ·
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn. (1) ·
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) ·
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert. (1) ·
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn. (1) ·
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions. (1) ·
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) ·
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1)
Showing below up to 26 results in range #1 to #26.