Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN04S337.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S339.0 (1) ·
LOTR-EN04S340.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN10S117.0 (1) ·
LOTR-EN10S118.0 (1)
HDG-EN30S050.0 (1) ·
HDG-EN30S059.0 (1) ·
HDG-EN31S034.0 (1) ·
HDG-EN31S044.0 (1) ·
HDG-EN31S055.0 (1) ·
HDG-EN32S064.0 (1) ·
LOTR-EN00S006.0 (1) ·
LOTR-EN01S343.0 (1) ·
LOTR-EN01S344.0 (1) ·
LOTR-EN01S345.0 (1) ·
LOTR-EN01S346.0 (1) ·
LOTR-EN01S347.0 (1) ·
LOTR-EN01S348.0 (1) ·
LOTR-EN02S118.0 (1) ·
LOTR-EN02S119.0 (1) ·
LOTR-EN03S116.0 (1) ·
LOTR-EN04S337.0 (1) ·
LOTR-EN04S338.0 (1) ·
LOTR-EN04S339.0 (1) ·
LOTR-EN04S340.0 (1) ·
LOTR-EN04S341.0 (1) ·
LOTR-EN04S342.0 (1) ·
LOTR-EN04S343.0 (1) ·
LOTR-EN04S344.0 (1) ·
LOTR-EN04S345.0 (1) ·
LOTR-EN04S346.0 (1) ·
LOTR-EN07S338.0 (1) ·
LOTR-EN07S339.0 (1) ·
LOTR-EN07S340.0 (1) ·
LOTR-EN07S341.0 (1) ·
LOTR-EN07S342.0 (1) ·
LOTR-EN07S343.0 (1) ·
LOTR-EN08S117.0 (1) ·
LOTR-EN08S118.0 (1) ·
LOTR-EN10S117.0 (1) ·
LOTR-EN10S118.0 (1)
Anduin Banks (1) ·
Balin's Tomb (2) ·
Barrows of Edoras (1) ·
Base of Mindolluin (1) ·
Beacon of Minas Tirith (1) ·
Beorn's House (1) ·
City of the Dead (1) ·
Dwarrowdelf Chamber (1) ·
Ered Nimrais (1) ·
Eregion Hills (1) ·
Goblin Town (1) ·
Golden Hall (1) ·
Great Chasm (1) ·
Hall of the Kings (1) ·
Hollin (1) ·
Mithril Mine (1) ·
Moria Lake (1) ·
Moria Stairway (1) ·
Osgiliath Fallen (1) ·
Pass of Caradhras (1) ·
Pelennor Plain (1) ·
Pelennor Prairie (1) ·
Stables (1) ·
Streets of Edoras (1) ·
The Dimholt (1) ·
The Troll Hoard (1) ·
Throne Room (1) ·
Tower of Ecthelion (1) ·
Trollshaw Forest (1) ·
Underground Lake (1) ·
Westemnet Hills (1) ·
Westemnet Plains (1) ·
White Mountains (1) ·
White Rocks (1) ·
Wooded Steep Cliff (1)
Battleground. The Shadow number of this site is +1 for each mounted companion. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn). (1) ·
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert. (1) ·
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase. (1) ·
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
Plains. Uruk-hai are not roaming. (1) ·
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2. (1) ·
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn). (1) ·
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card. (1) ·
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards. (1) ·
Sanctuary. Fellowship: Play Theoden from your draw deck. (1) ·
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck. (1) ·
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1. (1) ·
Underground. Each companion and minion bearing a hand weapon is damage +1. (1) ·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile. (1) ·
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2. (1) ·
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1)
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion. (1) ·
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert. (1) ·
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn). (1) ·
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3. (1) ·
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert. (1) ·
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3. (1) ·
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions. (1) ·
'''Plains.''' Uruk-hai are not roaming. (1) ·
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally. (1) ·
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn). (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion. (1) ·
'''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck. (1) ·
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck. (1) ·
'''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras. (1) ·
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded. (1) ·
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''. (1) ·
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''. (1) ·
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion. (1) ·
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile. (1) ·
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile. (1) ·
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2. (1) ·
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert. (1) ·
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn. (1) ·
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck. (1) ·
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck. (1) ·
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert. (1) ·
Underground. Maneuver: Play the One Ring from your draw deck. (1) ·
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player). (1) ·
When the fellowship moves to Eregion Hills, add a burden. (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Anduin Banks (7U341)/Data
- Data:Balin's Tomb (0P6)/Data
- Data:Balin's Tomb (1U343)/Data
- Data:Barrows of Edoras (4U337)/Data
- Data:Base of Mindolluin (10U117)/Data
- Data:Beacon of Minas Tirith (7U338)/Data
- Data:Beorn's House (31HH44)/Data
- Data:City of the Dead (8U118)/Data
- Data:Dwarrowdelf Chamber (1U344)/Data
- Data:Ered Nimrais (4U343)/Data
- Data:Eregion Hills (3U116)/Data
- Data:Goblin Town (31S34)/Data
- Data:Golden Hall (4U338)/Data
- Data:Great Chasm (2U118)/Data
- Data:Hall of the Kings (7U339)/Data
- Data:Hollin (2C119)/Data
- Data:Mithril Mine (1U345)/Data
- Data:Moria Lake (1C346)/Data
- Data:Moria Stairway (1U347)/Data
- Data:Osgiliath Fallen (7U342)/Data
- Data:Pass of Caradhras (1U348)/Data
- Data:Pelennor Plain (7U343)/Data
- Data:Pelennor Prairie (10U118)/Data
- Data:Stables (4U339)/Data
- Data:Streets of Edoras (4U340)/Data
- Data:The Dimholt (8U117)/Data
- Data:The Troll Hoard (30S50)/Data
- Data:Throne Room (4U341)/Data
- Data:Tower of Ecthelion (7U340)/Data
- Data:Trollshaw Forest (30FP59)/Data
- Data:Underground Lake (31HA55)/Data
- Data:Westemnet Hills (4U344)/Data
- Data:Westemnet Plains (4U342)/Data
- Data:White Mountains (4U345)/Data
- Data:White Rocks (4U346)/Data
- Data:Wooded Steep Cliff (32FP64)/Data