GEMP/Tech Doc

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GEMP > Tech Doc

Technical Documentation[edit]

Here you can find information about the inner workings of Gemp's card engine, which is mostly useful for those creating cards.

Effect Types
Defines the different kinds of top-level effects which can be created
Time Resolvers
Controls how long an effect is supposed to last
Card Resolvers
Functions for resolving which card to select when many are valid.
Player Resolvers
Aliases for identifying specific players
Value Resolvers
Functions for altering numeric operations
Filters
Functions for restricting the target of card effects
Modifiers
Alterations to the state of the game for a period of time
Requirements
Prerequisites that must be met before effects can be fulfilled
Triggers
What sort of events an action can be initiated by
Effects
The grand list of all atomic cost/effect activities that can be performed by card actions