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| = Strategy = | | = Strategy = |
| == Gameplay Strategy == | | == Gameplay Strategy == |
| War and Valor is a bread-and-butter skirmish pump released to support the new {{C|Gondor}} Rangers in the Two Towers Expansion. However, it has two distinct advantages over many of the similar events released in the first block--first, its optional effect includes a damage bonus, which helps to clear minions off the board. And second, that effect is powered by a game mechanic which the {{C|Gondor}} culture has a great deal of control over: making minions roaming. This can be accomplished by companions such as {{Card|Gondorian Ranger}} and {{Card|Anborn, Skilled Huntsman}} and conditions like {{Card|Ancient Roads}} and {{Card|Second Level}}.
| | ''In this section, describe:'' |
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| A deck design which leans into making minions roaming can capitalize on a very big list of {{C|Gondor}} cards--but specifically, if one is using War and Valor to win skirmishes, then {{Card|Swordsman of the Northern Kingdom}} and {{Card|Sword of Gondor}} are worth further consideration.
| | * ''General usage'' |
| | * ''Unorthodox or subtle usage'' |
| | * ''Common pitfalls of using this card'' |
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| == Deckbuilding Strategy == | | == Deckbuilding Strategy == |