User:Cease/Temp4

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Ninja Gollum's core combo is Promise Keeping (8R24) and a large stack of threats. Every time Gollum or Shelob kills a character in a skirmish, each threat wound gets doubled. The timing of Promise Keeping (8R24) mean the Shadow player and Free Peoples player take turns: the Shadow player places an exertion (unless the skirmish win was an overwhelm), the Free Peoples player places a threat wound, the Shadow player places an exertion, and so on, repeating until all the threat wounds are placed. If the threat stack was large enough, this can cripple a Fellowship or kill it outright, especially if the Free Peoples player forgot to (or couldn't afford to) put on the One Ring.

The next key addition to this combo is They Stole It (6R46) or, in Expanded, Not This Time! (15R47) . The wounds from these cards are doubled by Promise Keeping (8R24) , so They Stole It (6R46) and a near-full hand can kill an unwounded three-vitality character, triggering the threat cascade. Not This Time! (15R47) does weaken your threat stack, but it makes it easier to preserve cards in your hand or chew through high-vitality characters like Aragorn, Gandalf, Durin III, Dwarven Lord (9R+3) , Círdan, The Shipwright (10R8) , Gil-galad, Elven High King (9R+15) , or ents.

While the King Block site path offers a fair few threats in Movie Block, you'll generally need to generate yourself. Captured by the Ring (7C53) can do that, while also downloading a Gollum of your choice. Fat One Wants It (7R57) is another good source of threats. In Expanded, there's Gollum, Threatening Guide (19P10) , who can't help much to grnerate initial threats, but can grow a large stack or restart the stack with one threat after killing a character. Threatening Guide and Not This Time! (15R47) are a strong way to mop up a weakened Fellowship.

Those are the core cards for