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The Engine consists of {{Card|Hobbit Party Guest}} and {{Card|Frodo, Old Bilbo's Heir}}. If there are no Engine cards in play, the other hobbit allies can stop doing anything once they're exhausted. If your deck is focused on grinding the opponent down with gradual wounds adding up over time, it's best to pick off the engine cards. Similarly, because unique allies can simply be replayed if you discard them, a card like {{Card|Fear}} might be just as effective on the Engine long-term. You can't really do anything about Frodo; it's just good to keep in mind that if they're playing Old Bilbo's Heir, you can't totally shut down their ability to heal the allies. Note that removing the Guests doesn't do anything until the other allies are exhausted: they can sometimes go a turn or two without the Guests, especially if you're not actually putting any pressure on the Fellowship.
The Engine consists of {{Card|Hobbit Party Guest}} and {{Card|Frodo, Old Bilbo's Heir}}. If there are no Engine cards in play, the other hobbit allies can stop doing anything once they're exhausted. If your deck is focused on grinding the opponent down with gradual wounds adding up over time, it's best to pick off the engine cards. Similarly, because unique allies can simply be replayed if you discard them, a card like {{Card|Fear}} might be just as effective on the Engine long-term. You can't really do anything about Frodo; it's just good to keep in mind that if they're playing Old Bilbo's Heir, you can't totally shut down their ability to heal the allies. Note that removing the Guests doesn't do anything until the other allies are exhausted: they can sometimes go a turn or two without the Guests, especially if you're not actually putting any pressure on the Fellowship.


The Healers consist of {{Card|Farmer Maggot, Chaser of Rascals}}, {{Card|The Gaffer, Sam's Father}}, and {{Card|Rosie Cotton, Hobbiton Lass}}. Notably, they are all [[unique]], so if you ''kill'' one, they can't be replayed. If you want to stop a particular companion from being healed next turn no matter what, this is where you choke that off: killing Farmer Maggot prevents healing Merry or Pippin, killing the Gaffer prevents healing Frodo, and you have to kill both the Gaffer and Rosie to prevent healing Sam. Discarding these is somewhat less effective, since they can singly be replayed if the opponent has multiple copies. (This is a bit less likely if they are using {{Card|Practically Everyone Was Invited}} or {{Card|Merry, Horticulturalist}}.) This is usually the main place to pressure unless your deck is very grindy or you need to pick off one of the Utility cards right now to win or prevent your deck from being dismantled.
The Healers consist of {{Card|Farmer Maggot, Chaser of Rascals}}, {{Card|The Gaffer, Sam's Father}}, and {{Card|Rosie Cotton, Hobbiton Lass}}. Notably, they are all [[unique]], so if you ''kill'' one, they can't be replayed. If you want to stop a particular companion from being healed next turn no matter what, this is where you choke that off: killing Farmer Maggot prevents healing Merry or Pippin, killing the Gaffer prevents healing Frodo, and you have to kill both the Gaffer and Rosie to prevent healing Sam. Discarding these is somewhat less effective, since most decks have multiple copies. (This is a bit less likely if they are using {{Card|Practically Everyone Was Invited}}.) This is usually the main place to pressure unless your deck is very grindy or you need to pick off one of the Utility cards right now to win or prevent your deck from being dismantled.


The Utility allies are everyone else. {{Card|Bounder}} and {{Card|Filibert Bolger}} stymie high-[[strength]] and [[Fierce]] minions respectively. (Note that neither of these two benefit from Hobbit Party Guests: the Bounder can only be healed by Frodo, Old Bilbo's Heir, and Filibert generally doesn't exert at all.) These are generally only priority targets if you plan to [[overwhelm]] hobbits in skirmishes and {{Card|Merry, Friend to Sam}} isn't your main obstacle in doing so. {{Card|Bilbo, Well-spoken Gentlehobbit}} removes your support area conditions and chokes out your twilight income, but is immune to wounds if {{Card|Consorting with Wizards}} is in play. [[Sauron Grind]] really likes to pick him off with {{Card|Tower Assassin}} before Consorting With Wizards comes into play, and occasionally even runs {{Card|Memory of Many Things}} to help with him. [[Nazgul Beatdown]] tends to run {{Card|Fear}} over {{Card|Their Power Is In Terror}} in large part because it's better for picking off Bilbo and Filibert. The only other {{C|Shire}} ally of note is {{Card|Tom Bombadil}}, who serves basically the same role as the Bounder but usually isn't practically killable. Be careful about discarding Tom Bombadil, too: it means your opponent can replay him in a later turn, resetting his large wound pool. If he's heavily wounded, it's generally best to just leave him alone, unless your opponent is using {{Card|One Whom Men Would Follow}} to skirmish with him.
The Utility allies are everyone else. {{Card|Bounder}} and {{Card|Filibert Bolger}} stymie high-[[strength]] and [[Fierce]] minions respectively. (Note that neither of these two benefit from Hobbit Party Guests: the Bounder can only be healed by Frodo, Old Bilbo's Heir, and Filibert generally doesn't exert at all.) These are generally only priority targets if you plan to [[overwhelm]] hobbits in skirmishes and {{Card|Merry, Friend to Sam}} isn't your main obstacle in doing so. {{Card|Bilbo, Well-spoken Gentlehobbit}} removes your support area conditions and chokes out your twilight income, but is immune to wounds if {{Card|Consorting with Wizards}} is in play. [[Sauron Grind]] really likes to pick him off with {{Card|Tower Assassin}} before Consorting With Wizards comes into play, and occasionally even runs {{Card|Memory of Many Things}} to help with him. [[Nazgul Beatdown]] tends to run {{Card|Fear}} over {{Card|Their Power Is In Terror}} in large part because it's better for picking off Bilbo and Filibert. The only other {{C|Shire}} ally of note is {{Card|Tom Bombadil}}, who serves basically the same role as the Bounder but usually isn't practically killable. Be careful about discarding Tom Bombadil, too: it means your opponent can replay him in a later turn, resetting his large wound pool. If he's heavily wounded, it's generally best to just leave him alone, unless your opponent is using {{Card|One Whom Men Would Follow}} to skirmish with him.
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