Editing Ulaire Cantea, Black Assassin (12R174)

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'''Úlairë Cantëa, Black Assassin''' dares to ask the question: what if {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Ulaire Toldea, Messenger of Morgul}} were the same card? It turns out that the answer is: it'd be a pretty damn good card. Black Assassin fills the same role as those two classic cards, harshly punishing opponents when they don't respect the [[rule of 6]] or let [[burden]]s stack up too high. Many opponents will end up letting burdens stack up, between the ubiquity of {{Card|The One Ring, The Great Ring}} and the fact that {{Card|Sam, Son of Hamfast}} is on the [[X-list]] in [[Standard]] and [[Expanded]].
'''Úlairë Cantëa, Black Assassin''' dares to ask the question: what if {{Card|Ulaire Enquea, Lieutenant of Morgul}} and {{Card|Ulaire Toldea, Messenger of Morgul}} were the same card? It turns out that the answer is: it'd be a pretty damn good card. Black Assassin fills the same role as those two classic cards, harshly punishing opponents when they don't respect the [[rule of 6]] or let [[burden]]s stack up too high. Many opponents will end up letting burdens stack up, between the ubiquity of {{Card|The One Ring, The Great Ring}} and the fact that {{Card|Sam, Son of Hamfast}} is on the [[X-list]] in [[Standard]] and [[Expanded]].


Black Assassin is, technically, a bit weaker than either of his predecessors. Unless your opponent is playing {{Card|Isildur, Sword-Bearer}}, you'll probably need at least five burdens before you can use his '''[[Assignment Phase|Assignment:]]''' ability, and without those burdens, you won't get to choose who he kills. But he's cheaper, more efficient relative to his cost when you're not punishing your opponent's misplay, and just more versatile overall, which makes him a safer inclusion in {{C|Wraith}} decks. In other decks, his spotting requirement probably makes him not worth the effort; 10 strength isn't ''that'' much, and most post-[[Shadows]] Shadow [[culture]]s have their own rule of six cards they'd rather use.
Black Assassin is, technically, a bit weaker than either of his predecessors. Unless your opponent is playing {{Card|Isildur, Sword-Bearer}}, you'll probably need at least five burdens before you can use his [[Assignment Phase|Assignment:]] ability, and without those burdens, you won't get to choose who he kills. But he's cheaper, more efficient relative to his cost when you're not punishing your opponent's misplay, and just more versatile overall, which makes him a safer inclusion in {{C|Wraith}} decks. In other decks, his spotting requirement probably makes him not worth the effort; 10 strength isn't ''that'' much, and most post-[[Shadows]] Shadow [[culture]]s have their own rule of six cards they'd rather use.


You can just play him the same way as Shotgun Enquea in any {{C|Wraith}} deck. Hold him back to kill a character or two if you think your opponent is likely to go over the six-companion threshold, or just play him as a slightly overpriced regular minion if not. You probably won't get to pick and choose your targets unless your opponent has been overusing {{Card|The One Ring, The Great Ring}}, but that's fine. He'll probably attract a lot of negative attention if he's likely to kill anyone, but hopefully that's buying you breathing room for other minions. Most decks in [[Standard]] and [[Expanded]] should have a plan to pick off a troublesome minion before the [[skirmish phase]], or at least shut his abilities off with something like {{Card|Perspective}} or {{Card|Stewards' Legacy}}. It's just a matter of playing more threats than they have answers, and this is a fairly efficient threat. He's not quite as reliable as {{Card|Ulaire Enquea, Sixth of the Nine Riders}} since he can be killed before the skirmish phase without accomplishing much, but he is more devastating when he does get through.
You can just play him the same way as Shotgun Enquea in any {{C|Wraith}} deck. Hold him back to kill a character or two if you think your opponent is likely to go over the six-companion threshold, or just play him as a slightly overpriced regular minion if not. You probably won't get to pick and choose your targets unless your opponent has been overusing {{Card|The One Ring, The Great Ring}}, but that's fine. He'll probably attract a lot of negative attention if he's likely to kill anyone, but hopefully that's buying you breathing room for other minions. Most decks in [[Standard]] and [[Expanded]] should have a plan to pick off a troublesome minion before the [[skirmish phase]], or at least shut his abilities off with something like {{Card|Perspective}} or {{Card|Stewards' Legacy}}. It's just a matter of playing more threats than they have answers, and this is a fairly efficient threat. He's not quite as reliable as {{Card|Ulaire Enquea, Sixth of the Nine Riders}} since he can be killed before the skirmish phase without accomplishing much, but he is more devastating when he does get through.
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