Threats

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Threats

!Threats represent imposing danger, hardship, or poor morale that comes to the fore when a companion is killed. Threats are placed on the Free Peoples player's dead pile, using the same tokens used to represent wounds. If there are threats on the dead pile when a companion or ally is killed, and thus placed there, the threats present are distributed throughout the remaining fellowship as wounds, similar to archery fire.

In general, Free Peoples cards are limited by the presence of threats, have costs that add threats, and effects that remove them. Shadow cards are the opposite by having bonuses while threats are on the table, costs that involve removing threats and effects that add them. There are a few cards which deviate from this model, and are as a result almost unilaterally considered stupid OP (see Madril, Defender of Osgiliath).

There is a hard limit on the number of threats that can be on the table at any given time, which is no more threats than there are active companions in the Fellowship. Occasionally a strange situation can occur where max threats are stocked up and a character is discarded rather than killed, in which case there are more threats than there are companions, but there are no actions made when this happens; there's just too many threats until they're cleared out.

See Also wound.

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[Category: Comprehensive Rules References That Need Fixed]From theComprehensive Rules 4.0:

A threat is a token placed on the dead pile by the Free Peoples player. The same tokens that are used for wounds can be used for threats. There are many cards that add or remove threats, much in the same way that burdens are added or removed. However, threats cannot be added if the number of threats on the dead pile is equal to or greater than the number of companions in play.

If the dead pile has four threats and there are four companions in play, no more threats may be added. Sometimes a companion will be discarded, and there will be more threats than companions in play.

When a companion or ally is killed and that card is placed in the dead pile, the Free Peoples player counts the number of threats on the dead pile and then removes them. Then the Free Peoples player must assign a number of wounds equal to the number of threats removed to his companions in any way he wishes.

If there are three threats on the dead pile when an ally is killed, the Free Peoples player must remove those tokens and assign three wounds to his companions (not allies). This may be three wounds to one companion, one wound each to three different companions, or any other possible combination.

See alsoactive,leaving play.

Cards That Spot Threats

Dwarven

Gimli's Battle Axe, Trusted Weapon

Men

Beast of War

Orc

Unmistakable Omen

Raider

Desert Nomad

Mumak Commander

Southron Captain

Troop of Haradrim

Mumakil

Sauron

Fires Raged Unchecked Mordor Fighter Sauron, The Lord of the Rings

Wraith

Nazgul Scimitar

Morgul Ambusher

Cards That Add Threats

Dwarven

Calculated Risk

Dark Ways

Counts But One

Armor of Khazad

Gimli, Sprinter

Elven

Leaving Forever

Legolas, Nimble Warrior

Orophin, Silvan Elf

Rumil, Silvan Elf

The World Ahead

Weapons of Lothlorien

Gil-galad, High King of the Noldor

Miruvore

Arwen, Royal Maiden

Gandalf

Numenor's Pride

Stay This Madness

Shadowfax, Greatheart

Gwaihir, The Windlord

Shadowfax, Greatest of the Mearas

Perspective

Gollum (Free Peoples)

Scouting

Secret Paths

Smeagol, Always Helps

Gollum (Shadow)

Captured by the Ring

Fat One Wants It

Gollum, Threatening Guide

Gondor

Denethor, Steward of the City

Duty of Two

Guarded

Hidden Knowledge

Knight's Spear

Long Prepared

Stout Resistance

King of the Dead, Oathbreaker

Oathbreaker

Shadow Host

Sleepless Dead

Stronger and More Terrible

Swept Away

Seeing Stone of Minas Anor

Seeing Stone of Orthanc

Cursed of Erech

Dead Man of Dunharrow

Aragorn, Thorongil

Aragorn's Bow, Ranger's Longbow

Ranger's Cloak

Nimble Attack

Faramir's Company

Men

Vengeful Wild Man

Orc

Black Land Chieftain

Black Land Observer

Black Land Spy

Orkish Ax

Pit Troll

Raider

Bold Men and Grim

Dark Tidings

Desert Fighter

Desert Villain

Southron Bandit

War Towers

Rallying Call

Rohan

Herugrim, Sword of the Mark

Long Spear

With Strength to Fight

Eowyn's Shield

Sauron

Army of Udun

Gorgoroth Engineer

Mordor Defender

Mordor Guard

Mordor Regular

Mordor Savage

Sauron's Hatred

Gorgoroth Agitator

Sauron's Might

Shire

Merry, Rohirrim Squire

Pressing On

So Fair, So Desperate

Sting, Bane of the Eight Legs

Merry, The Tall One

Second Breakfast

Prized Lagan

Uruk-hai

Merciless Berserker

White Hand Taskmaster

Wraith

Disposable Servants

Morgul Destroyer

Morgul on the March

There Came a Cry

Ulaire Cantea, Faster Than Winds

A Shadow Fell Over Them

Ulaire Lemenya, Eternally Threatening

Site

Beacon of Minas Tirith

Hall of the Kings

Tower of Ecthelion

City Gates

Dagorlad

The Dimholt

Crashed Gate

Base of Mindolluin

City Gates

Cards That Remove Threats

Elven

Into the West

Glorfindel, Eldarin Lord

Gandalf

Citadel to Gate

Gollum (Free Peoples)

Never

Gollum (Shadow)

Gollum, Vile Creature

Heavy Burden

Plotting

Spider Poison

Not This Time!

Gondor

Gondorian Captain

Hearts Raised

Aragorn, Driven by Need

Stronger and More Terrible

Orc

Black Land Commander

Black Land Overlord

Unmistakable Omen

War Preparations

Troll of the Deep, Cave Troll

Raider

Bold Men and Grim

Southron Leader

Southron Marksmen

Southron Thief

Corsair Buccaneer

Ships of Great Draught

Cast Unto the Winds

Seasoned Leader

Rohan

Rohirrim Herdsman

Sauron

Anguish

Army of Udun

Breached

Host of Udun

Legions of Morgul

Mordor Assassin

Mordor Guard

Mordor Soldier

Mordor Trooper

Mordor Veteran

Rally the Host

Sauron's Hatred

Gorgoroth Agitator

Gorgoroth Berserker

Their Marching Companies

Orc Ravager

Window of the Eye

Shire

Frodo, Hope of Free Peoples

Hornblower Leaf

Nine-Fingered Frodo and the Ring of Doom

Sting, Elven Long Knife

Tom Bombadil

Uruk-hai

White Hand Legion

Wraith

Called

Ghastly Host

Held Ground

Morgul Destroyer

Ulaire Cantea, Faster Than Winds

The Witch-king, Morgul King

Winged Mount

Swarming Like Beetles

Later Than You Think

They Feel the Precious

Site

City Gates

Cross Roads

Morgul Vale

Morgulduin

Northern Ithilien

Haunted Pass

Watchers of Cirith Ungol

Dol Guldur card layout table