Editing The Two Towers

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Rumor has it that Decipher originally tinkered with producing a brand new game rather than continue to extend the mechanics of the TCG, which which were tied closely to the events and structure of [[The Fellowship of the Ring]].  This would have been similar to what they did for Star Wars Episode 1, where its content was kept entirely within the [https://www.starwarsccg.org/young-jedi/ Young Jedi TCG] instead of the SWCCG (at first, anyway).  Whether or not those rumors have any truth to them, the TTT set struggled to implement mechanics which represented the plot of the film and book as well as FOTR had done before it.
Rumor has it that Decipher originally tinkered with producing a brand new game rather than continue to extend the mechanics of the TCG, which which were tied closely to the events and structure of [[The Fellowship of the Ring]].  This would have been similar to what they did for Star Wars Episode 1, where its content was kept entirely within the [https://www.starwarsccg.org/young-jedi/ Young Jedi TCG] instead of the SWCCG (at first, anyway).  Whether or not those rumors have any truth to them, the TTT set struggled to implement mechanics which represented the plot of the film and book as well as FOTR had done before it.


The most impactful new mechanic involves the split [[Ring-bound]] and [[Unbound]] labels for companions, which was an attempt to represent the story split between Frodo in Mordor and everyone else in Rohan.  Ring-bound companions (Ithilien [[Ranger]]s, Frodo, Sam, and later {{Smeagol}}) were part of Frodo's storyline, while unbound companions were off fighting in Rohan.  {{C|Raider}} cards would target and gain bonuses from fighting Ring-bound companions, while {{C|Isengard}} and {{C|Dunland}} cards would target unbound companions.
The most impactful new mechanic involves the split [[Ring-bound]] and [[Unbound]] labels for companions, which was an attempt to represent the story split between Frodo in Mordor and everyone else in Rohan.  Ring-bound companions (Ithilien [[Ranger]]s, Frodo, Sam, and later [[Smeagol]]) were part of Frodo's storyline, while unbound companions were off fighting in Rohan.  {{C|Raider}} cards would target and gain bonuses from fighting Ring-bound companions, while {{C|Isengard}} and {{C|Dunland}} cards would target unbound companions.


This mechanic endured, if only because having a shorthand of "unbound" instead of "(except the Ring-bearer)" was convenient for game design.  However, even with the number of culture-level designs around targeting specific subsets of individuals, you had the issue of a {{C|Rohan}} fellowship dragging Frodo with them as their [[Ring-bearer]], or a Ring-bound Ranger fellowship trekking through Rohan, which remained thematic issues that made TTT more ill-fitted to the game mechanics thematically than FOTR was.
This mechanic endured, if only because having a shorthand of "unbound" instead of "(except the Ring-bearer)" was convenient for game design.  However, even with the number of culture-level designs around targeting specific subsets of individuals, you had the issue of a {{C|Rohan}} fellowship dragging Frodo with them as their [[Ring-bearer]], or a Ring-bound Ranger fellowship trekking through Rohan, which remained thematic issues that made TTT more ill-fitted to the game mechanics thematically than FOTR was.
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