The One Ring, Isildur's Bane (1R1): Difference between revisions
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{{NavBar|Lotr01001|Fellowship of the Ring Index| |The One Ring, Isildur's Bane (1R1T)}} | |||
{{ | {{LegacyCardInfoBox | ||
= Strategy = | | TLHHImage=LOTR01001 | ||
| WikiImage=LOTR01001 | |||
| SetNum=01 | |||
| CardNum=001 | |||
| SetName=Fellowship of the Ring | |||
| Side=None | |||
| Culture= | |||
| Twilight=0 | |||
| FullCardType=The One Ring | |||
| Stat1Name=Strength | |||
| Stat1=+1 | |||
| Stat2Name=Vitality | |||
| Stat2=+1 | |||
| Stat3Name= | |||
| Stat3= | |||
| Stat4Name= | |||
| Stat4= | |||
| GameText=Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead. | |||
| Lore=“‘...the Ring slipped from his finger as he swam....'” | |||
| Rarity=R | |||
| Notes= | |||
}} | |||
= General Strategy = | |||
Isildur's Bane is for most situations preferable to the common [[lotr01002|Ruling Ring]]. Both the additional vitality and more flexible '''Response''' action allow the Ring-bearer to soak up more damage from the rest of the Fellowship. Unlike [[lotr01002|The Ruling Ring]], at a cost of two burdens per wound, any wound can be turned into burdens, allowing for emergency wound or archery absorption in a pinch. However, the additional burden cost is not to be ignored and can swiftly add up against strong Shadow armies, especially Uruk-hai or other '''damage +1''' minions. | Isildur's Bane is for most situations preferable to the common [[lotr01002|Ruling Ring]]. Both the additional vitality and more flexible '''Response''' action allow the Ring-bearer to soak up more damage from the rest of the Fellowship. Unlike [[lotr01002|The Ruling Ring]], at a cost of two burdens per wound, any wound can be turned into burdens, allowing for emergency wound or archery absorption in a pinch. However, the additional burden cost is not to be ignored and can swiftly add up against strong Shadow armies, especially Uruk-hai or other '''damage +1''' minions. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
=== Strong Versus... === | |||
* Archery and wounding decks | * Archery and wounding decks | ||
== Weak Versus... == | === Weak Versus... === | ||
* Heavy burden adding and Nazgul in general | * Heavy burden adding and Nazgul in general | ||
= | = Rules and Clarifications = | ||
From the ''{{crd_2004_0302.pdf|Current Rulings Document - March 2004}}'': | From the ''{{crd_2004_0302.pdf|Current Rulings Document - March 2004}}'': | ||
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optional, so once The One Ring is "worn", all wounds taken must be "converted" to burdens. When you are about to take a wound and wear The One Ring, you must take a burden (or burdens) for that wound. | optional, so once The One Ring is "worn", all wounds taken must be "converted" to burdens. When you are about to take a wound and wear The One Ring, you must take a burden (or burdens) for that wound. | ||
= | = Extra Information = | ||
== Other Versions of The One Ring == | |||
* [[lotr00068|The Binding Ring (P)]] | |||
* [[lotr01002|The Ruling Ring]] | |||
* [[lotr04001|Answer To All Riddles]] | |||
* [[lotr04001t|The Answer To All Riddles (T)]] | |||
* [[lotr04002|The Ruling Ring]] | |||
* [[lotr07001|The Ruling Ring]] | |||
* [[lotr07002|Such a Weight to Carry]] | |||
* [[lotr07002t|Such A Weight To Carry (T)]] | |||
* [[lotr09001|The Binding Ring]] | |||
* [[lotr11001|The Ring of Rings]] | |||
* [[lotr11001t|The Ring of Rings (T)]] | |||
* [[lotr11002|The Ruling Ring]] | |||
* [[lotr11f01|The Ring of Rings (F)]] | |||
* [[lotr15001|The Ring of Doom]] | |||
* [[lotr15002|The Ruling Ring]] | |||
* [[lotr15f01|The Ring of Doom (F)]] | |||
* [[lotr19001|The Great Ring]] | |||
== Other Prints of The One Ring, Isildur's Bane == | |||
* [[lotr01001t|The Fellowship of the Ring]] |
Revision as of 11:03, 12 October 2021
Back to Fellowship of the Ring Index |
The One Ring, Isildur's Bane (1R1T) |
General Strategy
Isildur's Bane is for most situations preferable to the common Ruling Ring. Both the additional vitality and more flexible Response action allow the Ring-bearer to soak up more damage from the rest of the Fellowship. Unlike The Ruling Ring, at a cost of two burdens per wound, any wound can be turned into burdens, allowing for emergency wound or archery absorption in a pinch. However, the additional burden cost is not to be ignored and can swiftly add up against strong Shadow armies, especially Uruk-hai or other damage +1 minions.
Strengths and Weaknesses
Strong Versus...
- Archery and wounding decks
Weak Versus...
- Heavy burden adding and Nazgul in general
Rules and Clarifications
From the Template:crd 2004 0302.pdf:
The One Ring's first paragraph is a special ability, and therefore optional. The second paragraph of game text is not optional, so once The One Ring is "worn", all wounds taken must be "converted" to burdens. When you are about to take a wound and wear The One Ring, you must take a burden (or burdens) for that wound.
Extra Information
Other Versions of The One Ring
- The Binding Ring (P)
- The Ruling Ring
- Answer To All Riddles
- The Answer To All Riddles (T)
- The Ruling Ring
- The Ruling Ring
- Such a Weight to Carry
- Such A Weight To Carry (T)
- The Binding Ring
- The Ring of Rings
- The Ring of Rings (T)
- The Ruling Ring
- The Ring of Rings (F)
- The Ring of Doom
- The Ruling Ring
- The Ring of Doom (F)
- The Great Ring