Taking the High Ground (12U24): Difference between revisions

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{{NavBar|12U24|[[Black Rider Index]]|[[Seclusion (12U23)|Seclusion (12U23)]]|[[Betrayal of Isengard (12U25)|Betrayal of Isengard (12U25)]]}}
{{CardTabs|Elven}}


{{NavBar|Lotr12024|Black Rider Index|Seclusion (12U23)|Betrayal of Isengard (12U25)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Elven}} [[Condition]] from the [[Black Rider]] set.


{{CardInfobox|12U24}}


{{LegacyCardInfoBox
{{QueryCardCategories|12U24}}
| TLHHImage=LOTR12024
= Strategy =
| WikiImage=LOTR12024
== Gameplay Strategy ==
| SetNum=12
''In this section, describe:''
| CardNum=024
| SetName=Black Rider
| Side=Free Peoples
| Culture=Elven
| Twilight=2
| FullCardType=Condition • Support Area
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Toil 1. (For each [ELVEN] character you exert when playing this, its twilight cost is -1) Archery: Discard an [ELVEN] character from hand to make the fellowship archery total +1. Each time the fellowship moves from an underground site, return your Elf to your hand.
| Lore=
| Rarity=U
| Notes=
}}


* ''General usage''
* ''Unorthodox or subtle usage''
* ''Common pitfalls of using this card''


= General Strategy =
== Deckbuilding Strategy ==
''In this section, describe:''


In this section, describe:
* ''Cards and strategies this card works well with''
 
* ''Cards and strategies this card works particularly well or poorly against''
* Deck design strategy.
* ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters''
* Gameplay considerations.


= Strengths and Weaknesses =
= Strengths and Weaknesses =
== Synergizes With... ==


=== Strong Versus... ===
* ''List friendly cards that work well with this card''
 
* Add cards and explanations here.
 
=== Weak Versus... ===


* Add cards and explanations here.
== Strong Versus... ==


= Example Decks =
* ''List enemy cards this card does well against''


* Decklists or links to decks that use this card.
== Weak Versus... ==


= Rules and Clarifications =
* ''List enemy or friendly cards to avoid playing this card with''


* Clarify existing rules if needed.
= Rulings =
* Link to rules discussions on TLHH.
''In this section'':


= Extra Information =
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''


* Add other information regarding printing, rarity, trivia, etc.
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 13:20, 12 October 2021

Seclusion (12U23)
Back to Black Rider Index
Betrayal of Isengard (12U25)

Taking the High Ground (12U24) is a Condition from the Black Rider set.


Collection Info
Title Taking the High Ground
Unique No
Collectible Yes
Set 12 - Black Rider
Rarity U - Uncommon
Card Number 24
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Elven
Side Free Peoples
Card Type Condition
Target Play Area Support Area
Twilight Cost 2
Game Text Toil 1. (For each character you exert when playing this, its twilight cost is –1.)

Archery: Discard an character from hand to make the fellowship archery total +1.

Each time the fellowship moves from an underground site, return your Elf to your hand.

Translations
DE - German
Card Name Erhöhte Position erobern
Game Text Mühe 1.

Fernkampf: Lege einen Charakter aus deiner Hand ab, um der Fernkampfwert der Gemeinschaft um 1 zu erhöhen.

Nimm jedes Mal, wenn sich die Gemein-schaft von einem unterirdischen Ort fort-bewegt, einen deiner Elben auf die Hand.

FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN12S024.0
TLHH ID LOTR12024
GEMP ID 12_24
LOTRO Hex ID 68 B1 71 0B
LOTRO Image ID 12_024


Strategy

Gameplay Strategy

In this section, describe:

  • General usage
  • Unorthodox or subtle usage
  • Common pitfalls of using this card

Deckbuilding Strategy

In this section, describe:

  • Cards and strategies this card works well with
  • Cards and strategies this card works particularly well or poorly against
  • Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters

Strengths and Weaknesses

Synergizes With...

  • List friendly cards that work well with this card

Strong Versus...

  • List enemy cards this card does well against

Weak Versus...

  • List enemy or friendly cards to avoid playing this card with

Rulings

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH

See Also

  • Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
  • Link to decks that use this card