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{{SplashImage|LOTR-EN01S231.0_card.jpg|'Shotgun' Enquea, the most commonly-used Nazgul in the game.|300px|Ulaire Enquea, Lieutenant of Morgul (1U231)}}
Nazgul are[[fierce]] a lot. Sometimes they're[[enduring]] instead; other times they're[[twilight]].
 
 
The race of Nazgûl is restricted to only the {{C|Wraith}} culture, but they make up for that with a variety of strategies and subcultures.
 
The most prominent Nazgûl strategy in [[Fellowship Block]] is beatdown, usually accompanied with {{Card|Blade Tip}} and {{Card|Black Breath}}. The largely ineffective corruption angle had not been developed enough to see play.
 
In [[Towers Standard]], the Nazgûl corruption strategy got a boost with cards outside the culture such as {{Card|Gollum, Stinker}} and {{Card|Evil-Smelling Fens}}. Largely, however, the Twilight Nazgûl strategy relying on wounding the [[Ring-bearer]] was more effective.
 
Once [[King Block]] was released,
however, two new Nazgûl strategies emerged; Enduring Nazgûl and Threat Nazgûl. Enduring Nazgûl focused on either [[corruption]] with {{Card|Dark Swooping Shadows}} or [[beatdown]] with the strength bonus from [[Enduring]]. Enduring decks use cards like {{Card|Between Nazgul and Prey}} and {{Card|Bent on Discovery}} place wounds on those Enduring Nazgul. Threat Nazgul relied on threat adding cards like {{Card|Ulaire Cantea, Faster than Winds}} and {{Card|There Came a Cry}}, then used those threats to wreak havoc on the fellowship. This strategy often incorporated {{Card|Morgul Destroyer}} and/or {{Card|Fat One Wants It}}, {{Card|Captured by the Ring}}, and [[Gollum]].
 
After the release of [[War of the Ring Block]], the Forestgûl strategy became a strong choice. Using the new sites and the [[Forest]] keyword in conjunction with {{Card|Lost in the Woods}} and {{Card|Dark Approach}}, this strategy aimed to play 4 or 5 [[Fierce]] Nazgûl at once, hopefully crippling the fellowship for a kill. It also occasionally included Threat Nazgûl concepts for extra killing power. This block also introduced {{Card|Buckland Homestead}}, which could be [[recur]]red by {{Card|Ulaire Nelya, Third of the Nine Riders}}, bypassing most defenses against condition discard.
 
In the final sets of the game, no new Nazgûl strategies worth mention were released, though Nazgûl strategies as a whole were improved with cards like {{Card|Ulaire Lemenya, Eternally Threatening}}, {{Card|They Feel The Precious}}, and {{Card|Ulaire Nertea, Dark Horseman}}. Threat Nazgûl in particular were given boosts, along with corruption getting {{Card|Ring of Savagery}}.
 
Overall, Nazgûl are some of the most versatile and strong minions available to Shadow players, though you will need to look out for cards like {{Card|Terrible and Evil}}, {{Card|Glorfindel, Revealed in Wrath}}, and {{Card|Flaming Brand}}.
 
== Names ==
While the Witch-king is one of the main antagonists, ''The Lord of the Rings'' never names to any of the other Ringwraiths, and instead refers to them only as a collective. Tolkien only named one other Nazgûl in his writing: Khamûl the Easterling in ''Unfinished Tales'', a book compiled by his son based on his notes.
 
As Decipher only had rights to what was in ''The Lord of the Rings'' and ''The Hobbit'', they couldn't have used Khamûl regardless (albeit they did make a nod to it on {{Card|Ulaire Attea, the Easterling}}), and this wouldn't have helped name the other seven in any case. Using the names created by previous Tolkien licensors like Iron Crown's ''Middle-Earth Role-Playing System'' wasn't practical since it had to go through past the Tolkien Estate and the previous licensors for permission, and risked running into the same issue of fans unhappy with non-canonical original names. Decipher's interim solution in playtesting was "First Nazgûl," "Second Nazgûl," etc. but that wasn't very interesting.
 
Eventually, one of the playtesters at Decipher suggested taking the generic names and translating them into (neo)-Quenya, the scholarly language of the elves, using a then-recently-published guide to Quenyan ordinals<ref>Wayback - Naming the Nazgul: http://web.archive.org/web/20050209163021/http://www.decipher.com:80/lordoftherings/articles/2001/namingthenazgul.html</ref>. The singular word ''Úlairë'' was derived from ''The Silmarillion'''s Quenya name for the Nazgûl, ''Úlairi'', and then each Nazgûl had its number attached accordingly: "Second Nazgûl" becomes "Úlairë Attëa", "Third Nazgûl" becomes "Úlairë Nelya", and so on. (The Witch-king of course is the First Nazgûl, which presumably would have been Úlairë Minya had it been necessary.) The ordinals used in order are Attëa, Nelya, Cantëa, Lemenya, Enquëa, Otsëa, Toldëa, and Nertëa<ref>Tolkien Gateway - Quenya Numbers (other references at that location are more in-depth): http://tolkiengateway.net/wiki/Quenya_numbers</ref>.
 
==List of Cards with the Nazgûl Race==
 
{{ThumbnailTable
|filter= CR.Subtypes__full = 'Nazgul' AND {{PromoFilter}} AND {{HobbitFilter}}
|sort= {{CultureSort}}
}}
 
==List of Cards that Interact with the Nazgûl Race==
 
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{{References}}
 
 
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