Move Limit: Difference between revisions

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[Category: Comprehensive Rules References That Need Fixed]'''From the[[comprehensive_rules_4-0##damage_bonus|Comprehensive Rules 4.0]]:'''
[[Category: Comprehensive Rules References That Need Fixed]]'''From the [[comprehensive_rules_4-0##damage_bonus|Comprehensive Rules 4.0]]:'''
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.
During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.



Revision as of 07:34, 5 August 2020

Move LimitFrom the Comprehensive Rules 4.0:

During each of your turns, your fellowship must move once, and may move a number of times up to your move limit.

In a two- or three-player game, your move limit is two. In a game with four or more players, your move limit is equal to the number of your opponents when the game begins. During your regroup phase, you may decide to move your fellowship again, subject to this move limit.

Move limit modifiers last the entire turn; the effect lasts throughout the turn even if the card providing the modifier is discarded.

List of cards that adds to the Move Limit

Elven

  • Gift of Boats

Gandalf

  • Durin's Secret
  • Radagast, The Brown

Gollum

  • Secret Paths

Gondor

  • Elendil, The Tall
  • Last Throw

Rohan

  • News From the Mark
  • Riding Like the Wind
  • Theoden, The Renowned

Site

  • Bree Gate
  • Rivendell Waterfall

Men

  • Enraged Southron

List of cards that subtracts from the Move Limit

Gollum

  • Desperate Move

Isengard

  • Traitor's Voice

Men

  • Squad of Haradrim
  • Swarming Hillman

Raider

  • Company of Haradrim

Sauron

  • Sauron's Defenses
  • The Number Must Be Few