Editing Move Limit
From LOTR-TCG Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{RulesQuote | {{RulesQuote | ||
|source=move_limit_2 | |source=move_limit_2 | ||
Line 13: | Line 11: | ||
The last line of the rules entry is especially noteworthy, and makes move limit modifiers unique. This comes up regularly with {{Card|Radagast, The Brown}} - if the Free Peoples player kills Radagast, they will retain the move limit bonus without giving the Shadow player an opportunity to cycle 2 extra cards. | The last line of the rules entry is especially noteworthy, and makes move limit modifiers unique. This comes up regularly with {{Card|Radagast, The Brown}} - if the Free Peoples player kills Radagast, they will retain the move limit bonus without giving the Shadow player an opportunity to cycle 2 extra cards. | ||
There are several factors to consider when deciding whether to move in the regroup phase, though which are most important depends on the situation. | There are several factors to consider when deciding whether to move in the regroup phase, though which are most important depends on the situation. | ||
Line 28: | Line 24: | ||
==Cards that alter the move limit== | ==Cards that alter the move limit== | ||
As stated above, the default move limit is two. There are Free Peoples cards capable of raising that limit, Shadow cards capable of lowering that limit, and sites capable of doing either. {{Card|Enraged Southron}} is notable for being the only Shadow card that raises the move limit, while {{Card|News From the Mark}} is the only card that can increment the move limit by 2 instead of 1. | As stated above, the default move limit is two. There are Free Peoples cards capable of raising that limit, Shadow cards capable of lowering that limit, and sites capable of doing either. {{Card|Enraged Southron}} is notable for being the only Shadow card that raises the move limit, while {{Card|News From the Mark}} is the only card that can increment the move limit by 2 instead of 1. Note that as long as you are able to pay all costs, some of these actions can be made several times in a single turn. {{Card|Ruined Capitol}} in particular has only a spot cost, so using it several times can prevent a surprise | ||
Note that as long as you are able to pay all costs, some of these actions can be made several times in a single turn | |||
=== | ===Add to the move limit=== | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=Cards=C, CardReleases=CR | tables=Cards=C, CardReleases=CR | ||
Line 41: | Line 35: | ||
,C.Culture | ,C.Culture | ||
,C.CardType | ,C.CardType | ||
, | ,CR.GameText | ||
|where=C.ID LIKE 'LOTR-EN%' | |where=C.ID LIKE 'LOTR-EN%' | ||
AND C.ID | AND C.ID LIKE '%S%' | ||
AND CR.GameText LIKE '%move limit%' | AND CR.GameText LIKE '%move limit%' | ||
AND (CR.GameText LIKE '%limit +%' | AND (CR.GameText LIKE '%limit +%' | ||
OR CR.GameText LIKE '%is +%' | OR CR.GameText LIKE '%is +%' | ||
OR CR.GameText LIKE '%turn +%') | OR CR.GameText LIKE '%turn +%') | ||
|order by= | |order by=C.Side, C.Culture, CONVERT(C.SetNum, int) | ||
}} | }} | ||
=== | ===Subtract from the move limit=== | ||
{{#cargo_query: | {{#cargo_query: | ||
tables=Cards=C, CardReleases=CR | tables=Cards=C, CardReleases=CR | ||
Line 61: | Line 54: | ||
,C.Culture | ,C.Culture | ||
,C.CardType | ,C.CardType | ||
, | ,CR.GameText | ||
|where=C.ID LIKE 'LOTR-EN%' | |where=C.ID LIKE 'LOTR-EN%' | ||
AND C.ID | AND C.ID LIKE '%S%' | ||
AND | AND C.SetNum <> 0 | ||
AND CR.GameText LIKE '% move limit%' | AND CR.GameText LIKE '%move limit%' | ||
AND (CR.GameText LIKE '%limit -%' | AND (CR.GameText LIKE '%limit -%' | ||
OR CR.GameText LIKE '%is -%' | OR CR.GameText LIKE '%is -%' | ||
OR CR.GameText LIKE '%turn -%') | OR CR.GameText LIKE '%turn -%') | ||
|order by= | |order by=C.Side, C.Culture, CONVERT(C.SetNum, int) | ||
}} | }} | ||
==Cards | ==Cards that force moves== | ||
Whether or not to move in the regroup phase is a decision that must be carefully weighed by the Free Peoples player. Usually. While the cards above allow the Shadow player to reduce the move limit (effectively forcing the Free Peoples player to stay put), there are others which force the Free Peoples player to move. These actions are still governed by the move limit. | Whether or not to move in the regroup phase is a decision that must be carefully weighed by the Free Peoples player. Usually. While the cards above allow the Shadow player to reduce the move limit (effectively forcing the Free Peoples player to stay put), there are others which force the Free Peoples player to move. These actions are still governed by the move limit. | ||
Line 83: | Line 76: | ||
,C.Culture | ,C.Culture | ||
,C.CardType | ,C.CardType | ||
, | ,CR.GameText | ||
|where=C.ID LIKE 'LOTR-EN%' | |where=C.ID LIKE 'LOTR-EN%' | ||
AND C.ID | AND C.ID LIKE '%S%' | ||
AND | AND C.SetNum <> 0 | ||
AND CR.GameText LIKE '%make the % | AND CR.GameText LIKE '%move again%' | ||
|order by= | AND (CR.GameText LIKE '%make the fellowship%' | ||
OR CR.GameText LIKE '%make the Free Peoples player%') | |||
|order by=C.Side, C.Culture, CONVERT(C.SetNum, int) | |||
}} | }} |