Editing Move Limit

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[[File:LOTR-EN01S071.0_card.jpg|right]]
{{RulesQuote
{{RulesQuote
|source=move_limit_2
|source=move_limit_2
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The last line of the rules entry is especially noteworthy, and makes move limit modifiers unique. This comes up regularly with {{Card|Radagast, The Brown}} - if the Free Peoples player kills Radagast, they will retain the move limit bonus without giving the Shadow player an opportunity to cycle 2 extra cards.
The last line of the rules entry is especially noteworthy, and makes move limit modifiers unique. This comes up regularly with {{Card|Radagast, The Brown}} - if the Free Peoples player kills Radagast, they will retain the move limit bonus without giving the Shadow player an opportunity to cycle 2 extra cards.
While move limit modifiers are unique in that they last for the whole turn, they follow other rules for modifiers: each time the move limit is modified all modifiers are reapplied, and if the end result would be a negative number it is instead zero. While the rules don't say the move limit cannot be zero, there is no way to reduce the move limit modifier below 1 until after the Fellowship has already moved once. The move limit is concerned with how many ''future'' moves the Free Peoples is allowed to make, so if a new modifier reduces the move limit below the number of moves the Free Peoples has already made they simply cannot move again; they are not allowed to move backwards.


There are several factors to consider when deciding whether to move in the regroup phase, though which are most important depends on the situation.
There are several factors to consider when deciding whether to move in the regroup phase, though which are most important depends on the situation.
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* '''The state of the adventure path''' - Are you ahead or behind? How much twilight will the next site likely provide? Would your opponent be able to double on their next turn? Will minions stop roaming if you move again? Are you and your opponents far enough apart that moving again will have no impact on the outcome of the game? These are some things to think about as you decide whether to make another move.
* '''The state of the adventure path''' - Are you ahead or behind? How much twilight will the next site likely provide? Would your opponent be able to double on their next turn? Will minions stop roaming if you move again? Are you and your opponents far enough apart that moving again will have no impact on the outcome of the game? These are some things to think about as you decide whether to make another move.


The move from site 2 to 3 in the regroup phase is safest due to the low twilight, sanctuary healing next turn, and fact that many minions are still roaming at site 3. In general, having 0 or 1 twilight in the pool and no minions on the table invites an opportunity to move again since your opponent will almost always have fewer options now than next turn after cycling through their Free Peoples cards. This is especially true when your opponents' minions stopped roaming this site (since Shadow hands are typically among their strongest at this point, so there may be less to worry about if your opponent couldn't make an impact here) and on site 7 or 8 (when your opponents typically need more cards in hand than one reconcile can provide to use all the twilight the next site would offer).
In general, the move from site 2 to 3 in the regroup phase is safest due to the low twilight, sanctuary healing next turn, and fact that many minions are still roaming at site 3. Having 0 or 1 twilight in the pool and no minions on the table invites an opportunity to move again since your opponent will almost always have fewer options now than next turn. This is especially true when your opponents' minions stopped roaming this site (since Shadow hands are typically among their strongest at this point, so there may be less to worry about if your opponent couldn't make an impact here) and on site 7 or 8 (when your opponents typically need more cards in hand than one reconcile can provide to use all the twilight the next site would offer).


==Cards that alter the move limit==
==Cards that alter the move limit==
As stated above, the default move limit is two. There are Free Peoples cards capable of raising that limit, Shadow cards capable of lowering that limit, and sites capable of doing either. {{Card|Enraged Southron}} is notable for being the only Shadow card that raises the move limit, while {{Card|News From the Mark}} is the only card that can increment the move limit by 2 instead of 1.
As stated above, the default move limit is two. There are Free Peoples cards capable of raising that limit, Shadow cards capable of lowering that limit, and sites capable of doing either. {{Card|Enraged Southron}} is notable for being the only Shadow card that raises the move limit, while {{Card|News From the Mark}} is the only card that can increment the move limit by 2 instead of 1. Note that as long as you are able to pay all costs, some of these actions can be made several times in a single turn. {{Card|Ruined Capitol}} in particular has only a spot cost, so using it several times can prevent a surprise  
 
Note that as long as you are able to pay all costs, some of these actions can be made several times in a single turn. It is often in the best interest of the Shadow player to reduce the move limit as many times as possible to prevent the Free Peoples from being able to modify it back up. {{Card|Ruined Capitol}} in particular has only a spot cost, so using it several times will apply that many -1 modifiers and can prevent a surprise regroup event such as {{Card|Last Throw}} from raising the move limit above 1.


===Cards That Add to the Move Limit===
===Add to the move limit===
{{#cargo_query:
{{#cargo_query:
tables=Cards=C, CardReleases=CR
tables=Cards=C, CardReleases=CR
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,C.Culture
,C.Culture
,C.CardType
,C.CardType
,IFNULL(IFNULL(CR.FormattedGameText, CR.GameText),'')=GameText
,CR.GameText
|where=C.ID LIKE 'LOTR-EN%'
|where=C.ID LIKE 'LOTR-EN%'
AND C.ID = CR.ID
AND C.ID LIKE '%S%'
AND {{FilterReprints}}
AND CR.GameText LIKE '%move limit%'
AND CR.GameText LIKE '%move limit%'
AND (CR.GameText LIKE '%limit +%'
AND (CR.GameText LIKE '%limit +%'
   OR CR.GameText LIKE '%is +%'
   OR CR.GameText LIKE '%is +%'
   OR CR.GameText LIKE '%turn +%')
   OR CR.GameText LIKE '%turn +%')
|order by={{StandardSort}}
|order by=C.Side, C.Culture, CONVERT(C.SetNum, int)
}}
}}


===Cards That Subtract From the Move Limit===
===Subtract from the move limit===
{{#cargo_query:
{{#cargo_query:
tables=Cards=C, CardReleases=CR
tables=Cards=C, CardReleases=CR
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,C.Culture
,C.Culture
,C.CardType
,C.CardType
,IFNULL(IFNULL(CR.FormattedGameText, CR.GameText),'')=GameText
,CR.GameText
|where=C.ID LIKE 'LOTR-EN%'
|where=C.ID LIKE 'LOTR-EN%'
AND C.ID = CR.ID
AND C.ID LIKE '%S%'
AND {{FilterReprints}}
AND C.SetNum <> 0
AND CR.GameText LIKE '% move limit%'
AND CR.GameText LIKE '%move limit%'
AND (CR.GameText LIKE '%limit -%'
AND (CR.GameText LIKE '%limit -%'
   OR CR.GameText LIKE '%is -%'
   OR CR.GameText LIKE '%is -%'
   OR CR.GameText LIKE '%turn -%')
   OR CR.GameText LIKE '%turn -%')
|order by={{StandardSort}}
|order by=C.Side, C.Culture, CONVERT(C.SetNum, int)
}}
}}


==Cards That Force Moves==
==Cards that force moves==
Whether or not to move in the regroup phase is a decision that must be carefully weighed by the Free Peoples player. Usually. While the cards above allow the Shadow player to reduce the move limit (effectively forcing the Free Peoples player to stay put), there are others which force the Free Peoples player to move. These actions are still governed by the move limit.
Whether or not to move in the regroup phase is a decision that must be carefully weighed by the Free Peoples player. Usually. While the cards above allow the Shadow player to reduce the move limit (effectively forcing the Free Peoples player to stay put), there are others which force the Free Peoples player to move. These actions are still governed by the move limit.


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,C.Culture
,C.Culture
,C.CardType
,C.CardType
,IFNULL(IFNULL(CR.FormattedGameText, CR.GameText),'')=GameText
,CR.GameText
|where=C.ID LIKE 'LOTR-EN%'
|where=C.ID LIKE 'LOTR-EN%'
AND C.ID = CR.ID
AND C.ID LIKE '%S%'
AND {{FilterReprints}}
AND C.SetNum <> 0
AND CR.GameText LIKE '%make the % move again%'
AND CR.GameText LIKE '%move again%'
|order by={{StandardSort}}
AND (CR.GameText LIKE '%make the fellowship%'
  OR CR.GameText LIKE '%make the Free Peoples player%')
|order by=C.Side, C.Culture, CONVERT(C.SetNum, int)
}}
}}
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