Editing Move Limit
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* '''The state of the adventure path''' - Are you ahead or behind? How much twilight will the next site likely provide? Would your opponent be able to double on their next turn? Will minions stop roaming if you move again? Are you and your opponents far enough apart that moving again will have no impact on the outcome of the game? These are some things to think about as you decide whether to make another move. | * '''The state of the adventure path''' - Are you ahead or behind? How much twilight will the next site likely provide? Would your opponent be able to double on their next turn? Will minions stop roaming if you move again? Are you and your opponents far enough apart that moving again will have no impact on the outcome of the game? These are some things to think about as you decide whether to make another move. | ||
In general, the move from site 2 to 3 in the regroup phase is safest due to the low twilight, sanctuary healing next turn, and fact that many minions are still roaming at site 3. Having 0 or 1 twilight in the pool and no minions on the table invites an opportunity to move again since your opponent will almost always have fewer options now than next turn. This is especially true when your opponents' minions stopped roaming this site (since Shadow hands are typically among their strongest at this point, so there may be less to worry about if your opponent couldn't make an impact here) and on site 7 or 8 (when your opponents typically need more cards in hand than one reconcile can provide to use all the twilight the next site would offer). | |||
==Cards that alter the move limit== | ==Cards that alter the move limit== |