Mount Doom (15R193): Difference between revisions
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{{NavBar|15R193|[[The Hunters Index]]|[[Isengard Ruined (15U192)|Isengard Ruined (15U192)]]|[[Westfold Village (15S194)|Westfold Village (15S194)]]}} | |||
{{CardTabs|Site}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a [[Shadows Block]] [[Site]] from the [[The Hunters]] set. | ||
{{CardInfobox|15R193}} | |||
{{ | {{QueryCardCategories|15R193}} | ||
| | = Strategy = | ||
}} | |||
= | |||
Mount Doom is notable for many things. It is the only rare site ever released and has an effect that lasts until the end of the game. It also has 3 different keywords and a variety of applications. | Mount Doom is notable for many things. It is the only rare site ever released and has an effect that lasts until the end of the game. It also has 3 different keywords and a variety of applications. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Decks that replace sites often | * Decks that replace sites often | ||
* Sites that benefit from being replaced often | * Sites that benefit from being replaced often | ||
== Weak Versus... == | |||
* Decks with no site switching | * Decks with no site switching | ||
= | = Rulings = | ||
* Like all sites, Mount Doom's text does not activate until a fellowship moves there (Or starts a turn there). Playing it in advance but not moving to it will not trigger its text, so it is replaceable at this time. | * Like all sites, Mount Doom's text does not activate until a fellowship moves there (Or starts a turn there). Playing it in advance but not moving to it will not trigger its text, so it is replaceable at this time. | ||
= | |||
= See Also = | |||
* Mount Doom is the only rare site ever released. | * Mount Doom is the only rare site ever released. | ||
[[Category:Cards that need manual review]] |
Revision as of 13:46, 12 October 2021
Isengard Ruined (15U192) | Back to The Hunters Index |
Westfold Village (15S194) |
Mount Doom (15R193) is a Shadows Block Site from the The Hunters set.
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Strategy
Mount Doom is notable for many things. It is the only rare site ever released and has an effect that lasts until the end of the game. It also has 3 different keywords and a variety of applications.
Mount Doom is a useful deterrent against players who like to switch sites in and out (Mithlond, Buckland Homestead, Courtyard parapet etc.). Playing this site at the beginning of a region forces them to use the site but not be able get it back, or delay playing it until later.
Similarly, Mount Doom can be used to trap sites that an opponent has played that the user does not wish to see again.
Alternatively, Mount Doom can be used to lock the user's own sites in position if they fear having those sites swapped out by the opponent on their turn.
Playing Mount Doom at a Sanctuary (Or playing Mount Doom then playing another Sanctuary site) prevents the opponent from using Steward's Tomb for that Sanctuary.
Strengths and Weaknesses
Strong Versus...
- Decks that replace sites often
- Sites that benefit from being replaced often
Weak Versus...
- Decks with no site switching
Rulings
- Like all sites, Mount Doom's text does not activate until a fellowship moves there (Or starts a turn there). Playing it in advance but not moving to it will not trigger its text, so it is replaceable at this time.
See Also
- Mount Doom is the only rare site ever released.