Editing Moria Archer Troop (2U67)

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= Strategy =
= Strategy =


The centerpiece of the {{C|Moria}} archery sub-strategy, here we see a [[Minion]] weighing in at an unwieldy 6 twilight, and armed with a mere 8 strength for its trouble.  So, this card is rubbish, yes?
Here we see a {{C|Moria}} [[Minion]] weighing in at an unwieldy 6 twilight, and armed with a mere 8 strength for its trouble.  So, this card is rubbish, yes?


Well. There's something interesting going on with this card's ability. By being an archer, and by having the capacity to add another notch to the archery total, the Moria Archer Troop can have the functional role of two minion archers rolled into one card. So although this minion lacks in twilight efficiency, it has a kind of card-slot efficiency. It takes up only one spot in your hand, and one spot in your deck, and yet performs the archery function of two cards. And if you include a full playset of {{Card|Host of Thousands}}, you can capitalize on that "card-slot efficiency" by increasing the frequency with which the Moria Archery Troop shows up, throwing out multiple archery wounds turn after turn.
Well. There's something interesting going on with this card's ability. By being an archer, and by having the capacity to add another notch to the archery total, the Moria Archer Troop can have the functional role of two minion archers rolled into one card. So although this minion lacks in twilight efficiency, it has a kind of card-slot efficiency. It takes up only one spot in your hand, and one spot in your deck, and yet performs the archery function of two cards. As such, this minion is the centerpiece in a moria archery deck. And if you include a full playset of {{Card|Host of Thousands}}, you can capitalize on that "card-slot efficiency" by increasing the frequency with which the Moria Archery Troop shows up, throwing out multiple archery wounds turn after turn.


And what this minion lacks in strength, it makes up for in vitality. Many of the more popular Moria orcs have a vitality of 1, making them susceptible to manuever and free peoples' archery wounding. The Moria Archer Troop can provide a shield for some of these minions, giving them a chance to survive to the skirmish phase. Another compelling use for this vitality is to arm the Moria Archer Troop with a {{Card|Moria Axe}}. This powerful weapon is enough to transform the Troop into a proper threat during the skirmish phase, capable of reaching a strength of 14.  
And what this minion lacks in strength, it makes up for in vitality. Many of the more popular Moria orcs have a vitality of 1, making them susceptible to manuever and free peoples' archery wounding. The Moria Archer Troop can provide a shield for some of these minions, giving them a chance to survive to the skirmish phase. Another compelling use for this vitality is to arm the Moria Archer Troop with a {{Card|Moria Axe}}. This powerful weapon is enough to transform the Troop into a proper threat during the skirmish phase, capable of reaching a strength of 14.  
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