Morgul Warden (1R259)

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Morgul Skulker (1U258)
Back to Fellowship of the Ring Index
The Number Must Be Few (1U260)


Set: Fellowship of the Ring
Kind: Shadow
Culture: Sauron
Twilight: 3
Card Type: Minion • Orc
Strength: 9
Vitality: 3
Site Number: 6
Game Text: For each other [SAURON] Orc you can spot, Morgul Warden is strength +1.
Lore: With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower.
Rarity: R

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General Strategy

Like the Ancient Chieftain of [Moria] and Uruk Lieutenant of [Isengard], Morgul Warden is a minion who gets stronger with company. An otherwise generic strength 9, vitality 3 minion, Morgul Warden is somewhat limited by uniqueness in a deck that might focus on a swarm. That said, in a well-played [Sauron] swarm (using the Battle of Helms Deep expansion trackers and a copy of Forces of Mordor), Morgul Warden can become a potent minion.

The more expensive Morgul Hunter tends to be a more popular deck filler than Morgul Warden, being neither limited by uniqueness or the strength of the minion "army" in play, and featuring one more vitality.

Strengths and Weaknesses

Strong Versus...

  • Three vitality [Sauron] Orc for conditions such as Desperate Defense of the Ring or Thin and Stretched
  • Plays best with [Sauron] tracker swarm, particularly at Tol Brandir

Weak Versus...

  • Directed wounding, such as Legolas, Greenleaf
  • Stand Against Darkness
  • Unique minion in culture prone to hand clog
  • A small swarm, where smaller minions are killed before focusing on this minion