Lost to the Goblins (1R189): Difference between revisions
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{{NavBar|1R189|[[Fellowship of the Ring Index]]|[[The Long Dark (1U188)|The Long Dark (1U188)]]|[[Moria Axe (1R190)|Moria Axe (1R190)]]}} | |||
{{CardTabs|Moria}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Moria}} [[Event]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1R189}} | |||
{{ | {{QueryCardCategories|1R189}} | ||
| | = Strategy = | ||
}} | |||
= | |||
Lost to the Goblins is a card that takes skill to play. It is a card that fully takes advantage of the element of surprise. It is a card that is usually played as part of a so called bomb strategy; an instant combination of cards to decide the game in an instance. In the case of Lost to the Goblins the game is ended by piling up burdens on the opponent's Ringbearer. To use the card to it's full potential, the deck should be dedicated to do so. Both Fellowship and Shadow should help eachother out. In general you need a deck that is able to filter; free peoples cards need to get out, shadow should remain in the deck since you need to reveal shadowcards from the top of your deck in order to make the deck work. | Lost to the Goblins is a card that takes skill to play. It is a card that fully takes advantage of the element of surprise. It is a card that is usually played as part of a so called bomb strategy; an instant combination of cards to decide the game in an instance. In the case of Lost to the Goblins the game is ended by piling up burdens on the opponent's Ringbearer. To use the card to it's full potential, the deck should be dedicated to do so. Both Fellowship and Shadow should help eachother out. In general you need a deck that is able to filter; free peoples cards need to get out, shadow should remain in the deck since you need to reveal shadowcards from the top of your deck in order to make the deck work. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
The best friends of Lost to the Goblins are unaware opponents and Alternative Ringbearers that are low on resistance. | The best friends of Lost to the Goblins are unaware opponents and Alternative Ringbearers that are low on resistance. | ||
== Weak Versus... == | |||
Players who recognize the deck and know what to do about it. It is a card that is easily countered when you know what to do. | Players who recognize the deck and know what to do about it. It is a card that is easily countered when you know what to do. | ||
= | = Rulings = | ||
''In this section'': | |||
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name'' | |||
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})'' | |||
* ''Link to rules discussions on TLHH'' | |||
* Add | = See Also = | ||
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card'' | |||
* ''Link to decks that use this card'' | |||
[[Category:Cards That Need Work]] |
Revision as of 11:45, 12 October 2021
The Long Dark (1U188) | Back to Fellowship of the Ring Index |
Moria Axe (1R190) |
Lost to the Goblins (1R189) is a Event from the Fellowship of the Ring set.
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Strategy
Lost to the Goblins is a card that takes skill to play. It is a card that fully takes advantage of the element of surprise. It is a card that is usually played as part of a so called bomb strategy; an instant combination of cards to decide the game in an instance. In the case of Lost to the Goblins the game is ended by piling up burdens on the opponent's Ringbearer. To use the card to it's full potential, the deck should be dedicated to do so. Both Fellowship and Shadow should help eachother out. In general you need a deck that is able to filter; free peoples cards need to get out, shadow should remain in the deck since you need to reveal shadowcards from the top of your deck in order to make the deck work.
Strengths and Weaknesses
Strong Versus...
The best friends of Lost to the Goblins are unaware opponents and Alternative Ringbearers that are low on resistance.
Weak Versus...
Players who recognize the deck and know what to do about it. It is a card that is easily countered when you know what to do.
Rulings
In this section:
- Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
- Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
- Link to rules discussions on TLHH
See Also
- Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card
- Link to decks that use this card