Gollum, Threatening Guide (19P10)

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Stern Words (19P9)
Back to Age's End Index
Smeagol, Pitiable Guide (19P11)


Set: Age's End
Kind: Shadow
Culture: Gollum
Twilight: 2
Card Type: Minion
Strength: 5
Vitality: 4
Site Number: 3
Game Text: Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat.
Lore: “‘But if we was master, then we could help ourselfs, yes...'”
Rarity: P

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General Strategy

In this section, describe:

  • Deck design strategy.
  • Gameplay considerations.

Strengths and Weaknesses

Strong Versus...

  • Add cards and explanations here.

Weak Versus...

  • Add cards and explanations here.

Example Decks

  • Decklists or links to decks that use this card.

Rules and Clarifications

If Gollum kills a companion in a skirmish, the Free Peoples player must assign threat wounds before Gollum's ability adds a threat. This is because assigning threat wounds after a companion is killed is mandatory, and Gollum's ability is optional. In particular, if Gollum kills a companion while there are threats equal to the number of companions, those threats will no longer be there when his ability resolves, and so you may add a threat.

Extra Information

Other Versions of Gollum