Exert: Difference between revisions
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= Exert = | |||
[Category: Comprehensive Rules References That Need Fixed]'''From the Comprehensive Rules 4.0:''' | |||
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed. | Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed. | ||
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Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting. | Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting. | ||
<div fgbrown> | <div fgbrown>''Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).'' | ||
See also exhausted, for each, healing. | See also exhausted, for each, healing. | ||
Revision as of 23:08, 3 August 2020
Exert
[Category: Comprehensive Rules References That Need Fixed]From the Comprehensive Rules 4.0:
Sometimes you may exert a character by placing a wound on that card to show that the character takes an action that depletes his vitality. If the cost of an action requires a character to exert X times, then that character must have X+1 or more vitality or that action cannot be performed.
Exerting a character is different from wounding a character, even though both require placement of a wound token. Cards that prevent wounds cannot prevent a wound token placed by exerting.
Conceptually, wearing armor protects you from a sword strike (taking a wound token), but it won’t help you lift a heavy weight (placing an exertion token).
See also exhausted, for each, healing.