Denizens Enraged (1R167): Difference between revisions
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{{NavBar|1R167|[[Fellowship of the Ring Index]]|[[Cave Troll's Hammer (1R166)|Cave Troll's Hammer (1R166)]]|[[Drums in the Deep (1C168)|Drums in the Deep (1C168)]]}} | |||
{{CardTabs|Moria}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Moria}} [[Event]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1R167}} | |||
{{ | {{QueryCardCategories|1R167}} | ||
| | = Strategy = | ||
}} | |||
= | |||
Denizens Enraged is one of the basic moria pumps, with the others being Drums in the Deep and Unfamiliar Territory. This pump is best placed in a moria swarm, where the shadow player can get a very large number of minions onto the table, as the pump could then help overwhelm characters. An issue with this pump is its timing: since [moria] orcs are weak (And will often be killed in skirmishes), it’s often necessary to play this pump early to get the full benefit. If you're using Goblin Swarms, it will also pressure you to play Denizens Enraged early, as you are removing victorious goblins from the battlefield. It’s also quite expensive – you must have played at least five [moria] orcs to get the full benefit of this pump, and that’s assuming none were killed by archery fire. Finally, it costs one twilight, making it quite situational overall in its use. | Denizens Enraged is one of the basic moria pumps, with the others being Drums in the Deep and Unfamiliar Territory. This pump is best placed in a moria swarm, where the shadow player can get a very large number of minions onto the table, as the pump could then help overwhelm characters. An issue with this pump is its timing: since [moria] orcs are weak (And will often be killed in skirmishes), it’s often necessary to play this pump early to get the full benefit. If you're using Goblin Swarms, it will also pressure you to play Denizens Enraged early, as you are removing victorious goblins from the battlefield. It’s also quite expensive – you must have played at least five [moria] orcs to get the full benefit of this pump, and that’s assuming none were killed by archery fire. Finally, it costs one twilight, making it quite situational overall in its use. | ||
= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Frodo | * Frodo | ||
* Support companions (Legolas with no gear, Sam etc.) | * Support companions (Legolas with no gear, Sam etc.) | ||
== Weak Versus... == | |||
* Archery | * Archery | ||
* Strong companions | * Strong companions | ||
* High damage companions (Particularly Gimli with his [[lotr01014|Battle Axe]]) | * High damage companions (Particularly Gimli with his [[lotr01014|Battle Axe]]) |
Revision as of 11:43, 12 October 2021
Cave Troll's Hammer (1R166) | Back to Fellowship of the Ring Index |
Drums in the Deep (1C168) |
Denizens Enraged (1R167) is a Event from the Fellowship of the Ring set.
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Strategy
Denizens Enraged is one of the basic moria pumps, with the others being Drums in the Deep and Unfamiliar Territory. This pump is best placed in a moria swarm, where the shadow player can get a very large number of minions onto the table, as the pump could then help overwhelm characters. An issue with this pump is its timing: since [moria] orcs are weak (And will often be killed in skirmishes), it’s often necessary to play this pump early to get the full benefit. If you're using Goblin Swarms, it will also pressure you to play Denizens Enraged early, as you are removing victorious goblins from the battlefield. It’s also quite expensive – you must have played at least five [moria] orcs to get the full benefit of this pump, and that’s assuming none were killed by archery fire. Finally, it costs one twilight, making it quite situational overall in its use.
Strengths and Weaknesses
Strong Versus...
- Frodo
- Support companions (Legolas with no gear, Sam etc.)
Weak Versus...
- Archery
- Strong companions
- High damage companions (Particularly Gimli with his Battle Axe)