Delving (1C6): Difference between revisions

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{{NavBar|1C6|[[Fellowship of the Ring Index]]|[[Cleaving Blow (1C5)|Cleaving Blow (1C5)]]|[[Dwarf Guard (1C7)|Dwarf Guard (1C7)]]}}
{{CardTabs|Dwarven}}


{{NavBar|Lotr01006|Fellowship of the Ring Index|Cleaving Blow (1C5)|Dwarf Guard (1C7)}}
[[{{ROOTPAGENAME}}]] is a {{CI|Dwarven}} [[Event]] from the [[Fellowship of the Ring]] set.


{{CardInfobox|1C6}}


{{LegacyCardInfoBox
{{QueryCardCategories|1C6}}
| TLHHImage=LOTR01006
= Strategy =
| WikiImage=LOTR01006
| SetNum=01
| CardNum=006
| SetName=Fellowship of the Ring
| Side=Free Peoples
| Culture=Dwarven
| Twilight=1
| FullCardType=Event
| Stat1Name=
| Stat1=
| Stat2Name=
| Stat2=
| Stat3Name=
| Stat3=
| Stat4Name=
| Stat4=
| GameText=Fellowship: Exert a Dwarf companion to draw 3 cards.
| Lore=“‘...they delved too greedily and too deep, and disturbed that from which they fled, Durin's Bane.'”
| Rarity=C
| Notes=
}}
 
 
= General Strategy =


One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards.  It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead).  Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for [2] and two exertions.
One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards.  It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead).  Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for [2] and two exertions.

Revision as of 11:33, 12 October 2021

Cleaving Blow (1C5)
Back to Fellowship of the Ring Index
Dwarf Guard (1C7)

Delving (1C6) is a Event from the Fellowship of the Ring set.


Collection Info
Title Delving
Unique No
Collectible Yes
Set 1 - The Fellowship of the Ring
Rarity C - Common
Card Number 6
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Event
Twilight Cost 1
Game Text Fellowship: Exert a Dwarf companion to draw 3 cards.
Lore “‘...they delved too greedily and too deep, and disturbed that from which they fled, Durin's Bane.'”
Translations
DE - German
Card Name Ausschachten
Game Text Gemeinschaft. Strenge einen Zwergengefährten an, um 3 Karten zu ziehen.
Lore "...sie gruben zu gierig und zu tief und störten das auf, wovor sie flohen: Durins Fluch.“
ES - Spanish
Card Name Cavar
Game Text Comunidad: Esfuerza un compañero Enano para robar 3 cartas.
Lore “...que cavaron con demasiada codicia, demasiado abajo, y perturbaron aquello de que huían, el Daño de Durin.”
FR - French
Card Name Fouilles
Game Text Compagnie : Affaiblissez un compagnon Nain pour piocher 3 cartes.
Lore “‘...ils creusèrent avec trop d'avidité et allèrent trop profondément, et ils dérangèrent ainsi ce qu'ils fuyaient, le Fléau de Durin.'”
IT - Italian
Card Name Scavare
Game Text Compagnia: Sforza un compagno Nano per pescare 3 carte.
Lore “‘...scavarono troppo avidamente e troppo in profondità, disturbando ciò da cui fuggivano, il Flagello di Durin.'”
PL - Polish
PT - Portuguese
ZH - Chinese


Technical Info
Wiki Base Card ID LOTR-EN01S006.0
TLHH ID LOTR01006
GEMP ID 1_6
LOTRO Hex ID 46 24 F4
LOTRO Image ID 01_006


Strategy

One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards. It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead). Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for [2] and two exertions.