Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
TaggedGameText
String
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i> <br>While you can spot a wounded minion, Rúmil is strength +1 and gains archer.<br><keyword>Archery:</keyword> Exert another <symbol>elven</symbol> hunter and add a threat to wound a minion.
FormattedGameText
String
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot a wounded minion, Rúmil is strength +1 and gains archer.
'''Archery:''' Exert another [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] hunter and add a threat to wound a minion.