Editing Cultural Enforcement

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[[File:LOTR-EN10S028.0_card.jpg|right|frame|link=Denethor, Lord of Minas Tirith (10R28)|''Denethor, Lord of Minas Tirith has very strong cultural enforcement. He's only useful in a deck with many other cards of the same culture.'']]
'''Cultural Enforcement''' is the mechanism used throughout the LotR-TCG to, well, enforce the use of specific [[culture]]s (think of it like the use of colored mana costs in Magic: the Gathering). Cards with cultural enforcement require you to play them as part of a deck that focuses on that specific [[culture]] to a greater or lesser degree, depending on the level of enforcement. Usually this takes the form of [[spot]]ting, [[exert]]ing, or targeting cards of a particular culture, but in some cases this is done more indirectly. Such indirect methods include:


'''Cultural Enforcement''' is the mechanism used throughout the LotR-TCG to enforce the use of specific [[culture]]s (similar to the use of colored mana costs in Magic: the Gathering). Cards with cultural enforcement require you to play them as part of a deck that focuses on that specific [[culture]] to a greater or lesser degree, depending on the intended power level of the card. Usually this takes the form of [[spot]]ting, [[exert]]ing, or targeting cards of a particular culture, but in some cases this is done more indirectly.  
* Referring to a specific [[Race]] that only appears in one culture ([[Dwarf]] for the {{C|Dwarven}} culture, [[Nazgul]] for the {{C|Ringwraith}} culture).
* Referring to [[unique]] individuals by name who are only part of one culture (Gandalf for the {{C|Gandalf}} culture, Theoden for the {{C|Rohan}} culture).
* Referring to keywords which are exclusive subcultures of a particular culture ('''[[besieger]]s''' for the {{C|Sauron}} culture or '''[[Corsair]]s''' for the {{C|Raider}} culture).
* Utilizing mechanics which are used primarily by one culture ([[roaming]] minions for {{C|Gondor}} '''[[Ranger]]s''', mass [[archery]] for the {{C|Elven}} culture).


Such indirect methods include:
The more cultural requirements, the stronger the enforcement is (and theoretically, the stronger or more thematic the effect you purchase as a result). {{Card|Denethor, Lord of Minas Tirith}} is an example of a card with very strong cultural enforcement, since he has to spot two other {{C|Gondor}} [[Man|Men]] just to be played, and once on the table his ability doesn't even work except with {{C|Gondor}} culture cards.  On the other hand, he lets you pull any {{C|Gondor}} cards you want from your deck, which cannot be underestimated.


* Referring to a specific [[Race]] that only appears in one culture: [[Dwarf]] for the {{C|Dwarven}} culture, [[Nazgul]] for {{C|Ringwraith}}.
In contrast, {{Card|Legolas, Greenleaf}} has very weak cultural enforcement, since he does not require any other {{C|Elven}} cards to function (or any other cards at all, for that matter). Cards with such weak cultural enforcement are often [[splash]]ed into decks focusing on another culture, or used as part of a [[Rainbow]] deck.
* Referring to [[unique]] individuals by name who are only part of one culture: [[Gandalf]] for {{C|Gandalf}}, [[Theoden]] for {{C|Rohan}}.
* Referring to keywords or combinations of keywords which are exclusive to a particular culture: '''[[besieger]]s''' for {{C|Sauron}}, '''[[Ring-bound]] [[Ranger]]s''' for {{C|Gondor}}.
* Utilizing mechanics which are used primarily by one culture: [[roaming]] minions for {{C|Gondor}} '''[[Ranger]]s''', mass [[archery]] for the {{C|Elven}} culture.


The more cultural requirements, the stronger the enforcement is (and theoretically, the stronger or more thematic the effect you purchase as a result). Denethor, Lord of Minas Tirith (pictured at the right) is an example of a card with very strong cultural enforcement. He has to spot two other {{C|Gondor}} [[Man|men]] just to be played, and once on the table his ability doesn't even work except with {{C|Gondor}} culture cards. On the other hand, your investment into that culture earn you the ability to pull any {{C|Gondor}} cards you want from your deck, which cannot be underestimated.
Cultural enforcement is often layered or stacked, such as with {{Card|Madril, Loyal Lieutenant}}, which not only references the {{C|Gondor}} culture, but also the '''[[Ranger]]''' keyword ([[Arwen, Daughter of Elrond (1R30)|almost]] [[Arwen, Elven Rider (3U7)|exclusive]] to {{C|Gondor}}) and manipulation of minion site numbers (an exclusively '''Ranger'''-y thing to do). There is a very specific sort of deck that Madril was designed for here, and his layers of cultural enforcement hint at what that is.  You would do well to pair Madril (or any card for that matter) with similar cards that overlap and push in the same direction, so your deck can be as efficient and synergistic as possible.
 
In contrast, {{Card|Legolas, Greenleaf}} has very weak cultural enforcement. [[Splash]] him into any Free Peoples deck and he just does his own thing, cheerfully [[direct wounding|wounding and killing]] any troublesome minions without needing any other {{C|Elven}} cards to function. He can certainly fit into an {{C|Elven}} deck, especially one that can heal him after he's [[exert]]ed with cards like {{Card|Elrond, Herald to Gil-Galad}} or {{Card|Shadow Between}}, but he fits just as well into a [[rainbow]] deck like [[Rainbow Wounding]].
 
Cultural enforcement is often layered or stacked, such as with {{Card|Madril, Loyal Lieutenant}}, which not only refers to {{C|Gondor}} culture, but also the '''[[Ranger]]''' keyword (which is [[Arwen, Daughter of Elrond (1R30)|almost]] [[Arwen, Elven Rider (3U7)|exclusive]] to {{C|Gondor}}) and manipulation of minion [[Site Number|site number]]s (an exclusively '''Ranger'''-y thing to do). Madril was designed for a very specific deck, full of {{C|Gondor}} '''Rangers''' that cause minions to become [[roaming]] then uses cards like {{Card|What Are They?}} or {{Card|Ranger's Bow}} against them.
 
In general, "cultural enforcement" is only used when referring to cards that look at or affect your own cards. Cards that ''harm'' a particular culture that your opponent is playing are called [[hate]] cards.


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