Change of Plans (1R99): Difference between revisions
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{{NavBar|1R99|[[Fellowship of the Ring Index]]|[[Boromir's Cloak (1U98)|Boromir's Cloak (1U98)]]|[[The Choice of Luthien (1R100)|The Choice of Luthien (1R100)]]}} | |||
{{CardTabs|Gondor}} | |||
{{ | [[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Event]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1R99}} | |||
{{QueryCardCategories|1R99}}</noinclude> | |||
{{ | = Strategy = | ||
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Change of Plans has the ability to scramble an opponent's hand, and as such is useful primarily against cards that players tend to hold onto and amass, examples being Hate and Uruk Ravager. It can also be effective against Free Peoples events (Stops players from holding cards such as Hobbit Intuition or Power According to His Stature until site 9). The card could potentially be handy against swarm decks, preventing players from amassing 8 minions to drop at a single site. Additionally, Change of Plans is effective against the Shadow player's Regroup events (As the Free Peoples player takes the first regroup action). | Change of Plans has the ability to scramble an opponent's hand, and as such is useful primarily against cards that players tend to hold onto and amass, examples being Hate and Uruk Ravager. It can also be effective against Free Peoples events (Stops players from holding cards such as Hobbit Intuition or Power According to His Stature until site 9). The card could potentially be handy against swarm decks, preventing players from amassing 8 minions to drop at a single site. Additionally, Change of Plans is effective against the Shadow player's Regroup events (As the Free Peoples player takes the first regroup action). | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Events and shadow cards that tend to be held for the right moment | * Events and shadow cards that tend to be held for the right moment | ||
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* Regroup events (The Trees are Strong, Fires and Foul Fumes, Fierce in Despair, Sting of Shelob) | * Regroup events (The Trees are Strong, Fires and Foul Fumes, Fierce in Despair, Sting of Shelob) | ||
== Weak Versus... == | |||
* Permanents, which are generally played as soon as acquired | * Permanents, which are generally played as soon as acquired | ||
* Small draw decks and fast cycling, as these increase the probabiltiy that the opponent will simply draw the same cards | * Small draw decks and fast cycling, as these increase the probabiltiy that the opponent will simply draw the same cards | ||
* Wounding and Archery (Costs an exertion) | * Wounding and Archery (Costs an exertion) |
Latest revision as of 01:43, 1 December 2022
Boromir's Cloak (1U98) | Back to Fellowship of the Ring Index |
The Choice of Luthien (1R100) |
Change of Plans (1R99) is a Gondor Event from the Fellowship of the Ring set.
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Strategy[edit]
Change of Plans has the ability to scramble an opponent's hand, and as such is useful primarily against cards that players tend to hold onto and amass, examples being Hate and Uruk Ravager. It can also be effective against Free Peoples events (Stops players from holding cards such as Hobbit Intuition or Power According to His Stature until site 9). The card could potentially be handy against swarm decks, preventing players from amassing 8 minions to drop at a single site. Additionally, Change of Plans is effective against the Shadow player's Regroup events (As the Free Peoples player takes the first regroup action).
Change of Plans has synergy with several other Regroup events the Free Peoples player can use. This card can negate the bonuses given to an opponent from using Stern People, and can also be combined with other cards that affect the opponent's hand (Such as No Safe Places).
Strengths and Weaknesses[edit]
Strong Versus...[edit]
- Events and shadow cards that tend to be held for the right moment
- Large draw decks and/or poor card cycling ability
- Regroup events (The Trees are Strong, Fires and Foul Fumes, Fierce in Despair, Sting of Shelob)
Weak Versus...[edit]
- Permanents, which are generally played as soon as acquired
- Small draw decks and fast cycling, as these increase the probabiltiy that the opponent will simply draw the same cards
- Wounding and Archery (Costs an exertion)