Pippin, Hobbit of Some Intelligence (1R307)

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Pippin, Friend to Frodo (1C306)
Back to Fellowship of the Ring Index
Power According to His Stature (1R308)


Set: Fellowship of the Ring
Kind: Free Peoples
Culture: Shire
Twilight: 1
Card Type: Companion • Hobbit
Strength: 3
Vitality: 4
Signet: Gandalf
Game Text: When you play Pippin, remove a burden or wound from a companion.
Lore: “‘Anyway, you need people of intelligence on this sort of mission... quest... thing.'”
Rarity: R
Notes: Version: *.
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General Strategy

This is the most versatile version of Pippin for Fellowship Block, as he can essentially serve as a both a cannon fodder companion (Like Dwarf Guard or Lorien Elf) but can also remove a burden or heal when played. He can also soak up a lot of archery wounds, and can be a useful starting fellowship member for high bidders (Particularly with Boromir if you don’t want to use Merry), as you can bid one more than you normally would. In the later sets, cards such as Warmed Up a Bit and Make Haste were released, which would allow you to play Pippin multiple times (And get this benefit each time).

Strengths and Weaknesses

Strong Versus...

  • Archery and Wounding
  • Huge minions (Can be sacrificed to protect somebody else)

Weak Versus...

  • Swarms
  • Cheap minions
  • Medium to high strength minions

Rules and Clarifications

  • Since this effect occurs automatically whenever Pippin is played, it can be used to remove a burden when Pippin is played in your starting fellowship.

Extra Information

Other Versions of Pippin

Other Prints of Pippin, Hobbit of Some Intelligence