LOTR04087: Difference between revisions

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__NOTOC__
#REDIRECT [[Valor (4C87)]]
 
{{NavBar|Set|Left|Right}}
 
{{LegacyCardInfoBox
| SetNum=04
| CardNum=087
| SetName=The Two Towers
| Side=Free People
| Culture=Elven
| Twilight=1
| FullCardType=Event
| GameText=Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
| Lore=''An Elf avoids taking up arms, but once committed to the fray, his will is resolute.''
| Rarity=C
| Notes=
}}
 
= General Strategy =
 
A straightforward event, Valor is part of the suite of cards released in The Two Towers to give Elves a chance to compete with other Free Peoples cultures as fighters rather than relying solely on archery. As with earlier [Elven] skirmish events, Valor costs [1] twilight and will always give at least 2 strength, with a bonus if a condition is met. While [[lotr01037|Defiance]] and Border Defenses granted a +4 strength boost only against certain types of minions, a majority of minions can be wounded which makes Valor's +3 easier to attain and more universally useful.
 
= Strengths and Weaknesses =
 
=== Strong Versus... ===
 
* Wounded minions
 
=== Weak Versus... ===
 
* Event-heavy Shadow sides which might make better use of the added twilight than the Free Peoples
 
= Example Decks =
 
* Decklists or links to decks that use this card.
 
= Rules and Clarifications =
 
* As with most events, Valor takes a "snapshot" of the game when it is played. If a wounded minion is fully healed after Valor is played, the Elf will retain a +3 strength bonus. Likewise if an unwounded minion becomes wounded in a skirmish after Valor is played, the Elf will only be strength +2.
 
= Extra Information =
 
* Add other information regarding printing, rarity, trivia, etc.

Revision as of 11:36, 23 August 2020

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