LOTR04007: Difference between revisions

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====== Dark Fury (4C7) ======
__NOTOC__
{{description>Full card information and wiki for Dark Fury (4C7) from LotR TCG}}
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr04006|{{:previous.gif|Previous Card}}]]</WRAP>
{{NavBar|Set|Left|Right}}
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<WRAP 500px db rightalign>[[lotr04007|{{cards:lotr04007.jpg|Dark Fury (4C7) Card Image}}]]</WRAP>
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|SetNum=04
| Set:| The Two Towers|
|CardNum=007
| [[Kinds_of_Cards|Kind]]:| Shadow|
| SetName=The Two Towers
| Culture:| [[Dunland Culture|Dunland]]|
|Side=Shadow
| [[Twilight Cost|Twilight]]:| 0|
| Culture=Dunland
| Card Type:| Event|
|Twilight=0
| Game Text:| Skirmish: Make a ![DUNLAND] Man strength +2 (or +4 if at a sanctuary).|
| FullCardType=Event
| Lore:| //"Dunland and Dunlendings are the names that the Rohirrim gave to them, because they were swarthy and dark-haired...."//|
| GameText=Skirmish: Make a[DUNLAND] Man strength +2 (or +4 if at a sanctuary).
| Rarity:| C|
| Lore=''"Dunland and Dunlendings are the names that the Rohirrim gave to them, because they were swarthy and dark-haired...."''
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| Rarity=C
| Notes=
}}


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= General Strategy =
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<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>


With a twilight cost of 0, Dark Fury functions as the basic[dunland] pump and is most useful for the few[dunland] decks that don't use site control (where Burn Every Village is often preferable). By and large, the Free Peoples depends on sanctuaries to be relatively safe and allow companions to prepare for more dangerous sites ahead. As such, the card has two primary functions: first, combined with the naturally low site number of Dunlendings, cripple the Free Peoples at site 3 by killing unprepared companions and make the Fellowship unable to survive down the road. Second, mop up companions after a harrowing site 5, all but ensuring victory at site 7 or 8. Sanctuaries offer less twilight than surrounding sites in Towers and King site paths, so players leaning on this card for kills will need to ensure that they have the right minions in hand to do the job with limited resources.


====== Dark Fury (4C7) Wiki ======
= Strengths and Weaknesses =
 
===== General Strategy =====
 
With a twilight cost of 0, Dark Fury functions as the basic [dunland] pump and is most useful for the few [dunland] decks that don't use site control (where Burn Every Village is often preferable). By and large, the Free Peoples depends on sanctuaries to be relatively safe and allow companions to prepare for more dangerous sites ahead. As such, the card has two primary functions: first, combined with the naturally low site number of Dunlendings, cripple the Free Peoples at site 3 by killing unprepared companions and make the Fellowship unable to survive down the road. Second, mop up companions after a harrowing site 5, all but ensuring victory at site 7 or 8. Sanctuaries offer less twilight than surrounding sites in Towers and King site paths, so players leaning on this card for kills will need to ensure that they have the right minions in hand to do the job with limited resources.
 
===== Strengths and Weaknesses =====


=== Strong Versus... ===
=== Strong Versus... ===


  * Powerful Free Peoples strategies which need time to set up
* Powerful Free Peoples strategies which need time to set up


=== Weak Versus... ===
=== Weak Versus... ===


  * Choke at the sanctuaries, especially from Dauntless Hunter
* Choke at the sanctuaries, especially from Dauntless Hunter
  * Faramir, Son of Denethor, who will rarely give the Shadow player an opportunity to overwhelm him without many minions on the table
* Faramir, Son of Denethor, who will rarely give the Shadow player an opportunity to overwhelm him without many minions on the table

Revision as of 00:24, 4 August 2020


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link={{{WikiImage}}}
Set: The Two Towers
Kind: Shadow
Culture: Dunland
Twilight: 0
Card Type: Event
Game Text: Skirmish: Make a[DUNLAND] Man strength +2 (or +4 if at a sanctuary).
Lore: "Dunland and Dunlendings are the names that the Rohirrim gave to them, because they were swarthy and dark-haired...."
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

With a twilight cost of 0, Dark Fury functions as the basic[dunland] pump and is most useful for the few[dunland] decks that don't use site control (where Burn Every Village is often preferable). By and large, the Free Peoples depends on sanctuaries to be relatively safe and allow companions to prepare for more dangerous sites ahead. As such, the card has two primary functions: first, combined with the naturally low site number of Dunlendings, cripple the Free Peoples at site 3 by killing unprepared companions and make the Fellowship unable to survive down the road. Second, mop up companions after a harrowing site 5, all but ensuring victory at site 7 or 8. Sanctuaries offer less twilight than surrounding sites in Towers and King site paths, so players leaning on this card for kills will need to ensure that they have the right minions in hand to do the job with limited resources.

Strengths and Weaknesses

Strong Versus...

  • Powerful Free Peoples strategies which need time to set up

Weak Versus...

  • Choke at the sanctuaries, especially from Dauntless Hunter
  • Faramir, Son of Denethor, who will rarely give the Shadow player an opportunity to overwhelm him without many minions on the table