LOTR01168: Difference between revisions

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====== Drums in the Deep (1C168) ======
__NOTOC__
{{description>Full card information and wiki for Drums in the Deep (1C168) from LotR TCG}}
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<WRAP 240px center><WRAP 80px db centeralign>[[lotr01167|{{:previous.gif|Previous Card}}]]</WRAP>
{{NavBar|Set|Left|Right}}
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<WRAP 500px db rightalign>[[lotr01168|{{cards:lotr01168.jpg|Drums in the Deep (1C168) Card Image}}]]</WRAP>
{{LegacyCardInfoBox
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|SetNum=01
| Set:| The Fellowship of the Ring|
|CardNum=168
| [[Kinds_of_Cards|Kind]]:| Shadow|
| SetName=The Fellowship of the Ring
| Culture:| [[Moria Culture|Moria]]|
|Side=Shadow
| [[Twilight Cost|Twilight]]:| 0|
| Culture=Moria
| Card Type:| Event|
|Twilight=0
| Game Text:| Skirmish: Make a ![MORIA] Orc strength +2 (or +4 if skirmishing a Dwarf).|
| FullCardType=Event
| Lore:| //"The drum-beats broke out wildly: doomboom, doom-boom, and then stopped ... Doom, doom went the drum-beats again...."//|
| GameText=Skirmish: Make a[MORIA] Orc strength +2 (or +4 if skirmishing a Dwarf).
| Rarity:| C|
| Lore=''"The drum-beats broke out wildly: doomboom, doom-boom, and then stopped ... Doom, doom went the drum-beats again...."''
</WRAP>
| Rarity=C
| Notes=
}}


</WRAP></WRAP>
= General Strategy =
<WRAP clear></WRAP>
<WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>


Drums in the Deep is one of the basic[moria] pumps, with the others being Denizens Enraged and Unfamiliar Territory. Drums in the Deep is likely the least useful of the three, as its extra bonus is against dwarves, who are not often used in Fellowship Block. On top of this, the pump isn’t really necessary, as the large[moria] orcs can win skirmishes regardless (Particularly when using Moria Axe, or even Goblin Scimitar), and the small orcs don’t really need to win skirmishes. In spite of this, the pump is free and can be a surprise against opponents (Particularly when used against Frodo). It could also be helpful with overwhelming dwarves at the beginning, before they have become fully set up.


====== Drums in the Deep (1C168) Wiki ======
= Strengths and Weaknesses =
 
===== General Strategy =====
 
Drums in the Deep is one of the basic [moria] pumps, with the others being Denizens Enraged and Unfamiliar Territory. Drums in the Deep is likely the least useful of the three, as its extra bonus is against dwarves, who are not often used in Fellowship Block. On top of this, the pump isn’t really necessary, as the large [moria] orcs can win skirmishes regardless (Particularly when using Moria Axe, or even Goblin Scimitar), and the small orcs don’t really need to win skirmishes. In spite of this, the pump is free and can be a surprise against opponents (Particularly when used against Frodo). It could also be helpful with overwhelming dwarves at the beginning, before they have become fully set up.
 
===== Strengths and Weaknesses =====


=== Strong Versus... ===
=== Strong Versus... ===


  * Dwarves
* Dwarves
  * Frodo, or any other hobbit
* Frodo, or any other hobbit
  * Choke decks
* Choke decks


=== Weak Versus... ===
=== Weak Versus... ===


  * Archery decks
* Archery decks
  * Aragorn and Boromir (Who are usually too powerful for card to bring much benefit to the table)
* Aragorn and Boromir (Who are usually too powerful for card to bring much benefit to the table)
  * Power According to his Stature (Will usually kill goblins regardless of strength)
* Power According to his Stature (Will usually kill goblins regardless of strength)

Revision as of 23:43, 3 August 2020


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link={{{WikiImage}}}
Set: The Fellowship of the Ring
Kind: Shadow
Culture: Moria
Twilight: 0
Card Type: Event
Game Text: Skirmish: Make a[MORIA] Orc strength +2 (or +4 if skirmishing a Dwarf).
Lore: "The drum-beats broke out wildly: doomboom, doom-boom, and then stopped ... Doom, doom went the drum-beats again...."
Rarity: C




The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.

General Strategy

Drums in the Deep is one of the basic[moria] pumps, with the others being Denizens Enraged and Unfamiliar Territory. Drums in the Deep is likely the least useful of the three, as its extra bonus is against dwarves, who are not often used in Fellowship Block. On top of this, the pump isn’t really necessary, as the large[moria] orcs can win skirmishes regardless (Particularly when using Moria Axe, or even Goblin Scimitar), and the small orcs don’t really need to win skirmishes. In spite of this, the pump is free and can be a surprise against opponents (Particularly when used against Frodo). It could also be helpful with overwhelming dwarves at the beginning, before they have become fully set up.

Strengths and Weaknesses

Strong Versus...

  • Dwarves
  • Frodo, or any other hobbit
  • Choke decks

Weak Versus...

  • Archery decks
  • Aragorn and Boromir (Who are usually too powerful for card to bring much benefit to the table)
  • Power According to his Stature (Will usually kill goblins regardless of strength)