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| __NOTOC__
| | #REDIRECT [[Forces of Mordor (1C248)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=01
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| | CardNum=248
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| | SetName=The Fellowship of the Ring
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| | Side=Shadow
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| | Culture=Sauron
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| | Twilight=0
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| | FullCardType=Event
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| | GameText=Shadow: Spot X [SAURON] minions to add (X).
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| | Lore=''"'....the Dark Lord is not without allies. The Easterlings and Haradrim now pay tribute to Mordor.'"''
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| | Rarity=C
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| | Notes=Lists: OBRL, ERL, MXL
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| }}
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| = General Strategy =
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| The first card added to the Restricted List in Fellowship block, Forces of Mordor generates twilight just by the nature of playing minions. With play-from-discard abilities such as Tol Brandir or hand extending cards like The Dark Lord's Summons, Forces of Mordor can generate large amounts of twilight from just a single copy, making a swarm deck with this card highly dangerous.
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| With the card drawing capabilities of [Sauron] Orcs, particularly in the Battle of Helms Deep expansion (Grishnakh, Orc Captain, Orc Chaser, etc.), Forces of Mordor is on the [[X-List]] beyond Fellowship of the Ring Block.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Free twilight
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| * Swarm tactics, such as at Tol Brandir
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| === Weak Versus... ===
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| * Hand Clog
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| = Rules and Clarifications =
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| * Note the Restricted and X-Lists that Forces of Mordor appears on, as it appears on a list for every format.
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