Delving (1C6): Difference between revisions
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[[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Event]] from the [[Fellowship of the Ring]] set. | [[{{ROOTPAGENAME}}]] is a {{C|Dwarven}} [[Event]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1C6}} | {{CardInfobox|1C6}} | ||
{{QueryCardCategories|1C6}}</noinclude> | {{QueryCardCategories|1C6}}</noinclude> | ||
= Strategy = | = Strategy = | ||
One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards. It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead). Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for [2] and two exertions. | One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards. It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead). Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for [2] and two exertions. |
Latest revision as of 01:44, 1 December 2022
Cleaving Blow (1C5) | Back to Fellowship of the Ring Index |
Dwarf Guard (1C7) |
Delving (1C6) is a Dwarven Event from the Fellowship of the Ring set.
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Strategy[edit]
One of many Dwarven cards that runs with the idea of "mining" your draw deck, Delving is a solid method of card draw when you do not want to risk discarding Shadow cards. It can be used in decks with a splashed Gimli for easy draws but is especially useful in mono-Dwarf decks with the plentiful exertion fodder (although later game, Book of Mazarbul is a better choice for card draw instead). Remember that the Rule of Four applies, so two played on the same phase will only net you four cards for [2] and two exertions.