Axe of Khazad-dum (11U3): Difference between revisions

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= Strategy =
= Strategy =
== Gameplay Strategy ==
== Gameplay Strategy ==
Axe of Khazad-Dûm is a slightly more expensive alternative to [[Dwarven Axe (1C9)|Dwarven Axe]], with the obvious disadvantage of costing 1 twilight. It does provide a damage bonus at mountain sites, which fits into the mountain dwarves strategy snugly. However, it is generally less useful than Dwarven Axe overall as mountains were less common in sites from sets 11-13, but was given new life by [[Thorin's Harp (18C3)|Thorin’s Harp]] in set 17.  
Axe of Khazad-Dûm is a slightly more expensive alternative to {{Card|Dwarven Axe}}, with the obvious disadvantage of costing 1 twilight. It does provide a damage bonus at mountain sites, which fits into the mountain dwarves strategy snugly. However, it is generally less useful than Dwarven Axe overall as mountains were less common in sites from sets 11-13, but was given new life by {{Card|Thorin's Harp}} in set 17.  


== Deckbuilding Strategy ==
== Deckbuilding Strategy ==
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== Synergizes With... ==
== Synergizes With... ==


* [[Thorin's Harp (18C3)|Thorin’s Harp]]
* {{Card|Thorin's Harp}}
* [[Blood Runs Chill (8R3)|Blood Runs Chill]] and [[Honed (8C6)|Honed]], which key off of damage bonus
* {{Card|Blood Runs Chill}} and {{Card|Honed}}, which key off of '''damage''' bonus
* Sites with the Mountain keyword
* Sites with the [[Mountain]] keyword


== Strong Versus... ==
== Strong Versus... ==


* High vitality minions
* High vitality minions
*Strong minions
* Strong minions


== Weak Versus... ==
== Weak Versus... ==


* Site manipulation
* Site manipulation
*Possession discard
* [[Possession]] discard
 
= Rulings =
''In this section'':
 
* ''Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name''
* ''Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the [[Rule of 4]] for {{Card|8R20}})''
* ''Link to rules discussions on TLHH''
 
= See Also =
* ''Add links to the wayback machine (or wiki archival links) for official Decipher articles regarding the card''
* ''Link to decks that use this card''
[[Category:Cards That Need Work]]

Revision as of 00:31, 19 October 2021

The One Ring, The Ruling Ring (11S2)
Back to Shadows Index
Battle to the Last (11C4)

Axe of Khazad-dum (11U3) is a Dwarven Possession from the Shadows set.


Collection Info
Title Axe of Khazad-dûm
Unique No
Collectible Yes
Set 11 - Shadows
Rarity U - Uncommon
Card Number 3
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Dwarven
Side Free Peoples
Card Type Possession
Item Class Hand Weapon
Twilight Cost 1
Strength +2
Game Text Bearer must be a Dwarf.

While bearer is at a mountain site, he is Damage +1.

Lore The Dwarves led by Balin to the great Dwarf-hall of old, though ill-prepared, were well-armed.
Translations
DE - German
Card Name Axt von Khazad-dûm
Game Text Muss auf einen Zwerg gespielt werden. An einem Gebirge erhält der Träger Schaden +1.
Lore Die Zwerge, die von Balin in die große Zwergenhalle von einst geführt wurden, waren schlecht vorbereitet, doch gut bewaffnet.
FR - French
IT - Italian


Technical Info
Wiki Base Card ID LOTR-EN11S003.0
TLHH ID LOTR11003
GEMP ID 11_3
LOTRO Hex ID 63 8C 7D 0A
LOTRO Image ID 11_003


Strategy

Gameplay Strategy

Axe of Khazad-Dûm is a slightly more expensive alternative to Dwarven Axe (1C9) , with the obvious disadvantage of costing 1 twilight. It does provide a damage bonus at mountain sites, which fits into the mountain dwarves strategy snugly. However, it is generally less useful than Dwarven Axe overall as mountains were less common in sites from sets 11-13, but was given new life by Thorin's Harp (18C3) in set 17.

Deckbuilding Strategy

  • Axe of Khazad-Dûm has an obvious place in the Mountain Dwarf strategy in Standard and Expanded.

Strengths and Weaknesses

Synergizes With...

Strong Versus...

  • High vitality minions
  • Strong minions

Weak Versus...