Strength of Kings (1R115): Difference between revisions
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{{NavBar|1R115|[[Fellowship of the Ring Index]]|[[The Saga of Elendil (1R114)|The Saga of Elendil (1R114)]]|[[Swordarm of the White Tower (1C116)|Swordarm of the White Tower (1C116)]]}} | |||
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{{ | [[{{ROOTPAGENAME}}]] is a {{CI|Gondor}} [[Event]] from the [[Fellowship of the Ring]] set. | ||
{{CardInfobox|1R115}} | |||
{{ | {{QueryCardCategories|1R115}} | ||
| | = Strategy = | ||
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Strength of Kings is a powerful but entirely reactive event. Its effect has the potential to cancel devastating skirmish events such as Savagery to Match Their Numbers, Lurtz's Battle Cry, Red Wrath or Wind that Sped Ships. It could also be used to cancel less powerful events such as Bred for Battle, Whirling Strike or Threshold of Shadow. It is, however, entirely dependant on an opponent's shadow deck, and could be completely useless against shadows that do not have skirmish events in them. This makes the card a bit of a gamble, particularly as it takes up space in the Free Peoples player's hand if an event is suspected but never comes. However, that can be remediated by The Shards of Narsil, which allows you to save this event when not needed and to return it to hand whenever you feel it's either likely or perilous to face a Shadow skirmish event. | Strength of Kings is a powerful but entirely reactive event. Its effect has the potential to cancel devastating skirmish events such as Savagery to Match Their Numbers, Lurtz's Battle Cry, Red Wrath or Wind that Sped Ships. It could also be used to cancel less powerful events such as Bred for Battle, Whirling Strike or Threshold of Shadow. It is, however, entirely dependant on an opponent's shadow deck, and could be completely useless against shadows that do not have skirmish events in them. This makes the card a bit of a gamble, particularly as it takes up space in the Free Peoples player's hand if an event is suspected but never comes. However, that can be remediated by The Shards of Narsil, which allows you to save this event when not needed and to return it to hand whenever you feel it's either likely or perilous to face a Shadow skirmish event. | ||
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= Strengths and Weaknesses = | = Strengths and Weaknesses = | ||
== Strong Versus... == | |||
* Event-heavy decks | * Event-heavy decks | ||
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* Works well with The Shards of Narsil and Sting/Glamdring. | * Works well with The Shards of Narsil and Sting/Glamdring. | ||
== Weak Versus... == | |||
* Eventless decks | * Eventless decks | ||
* Discard from hand (Orc Inquisitor, Band of the Eye, The White Arrows of Lorien...) | * Discard from hand (Orc Inquisitor, Band of the Eye, The White Arrows of Lorien...) | ||
* Archery, wounding and corruption | * Archery, wounding and corruption |
Revision as of 11:40, 12 October 2021
The Saga of Elendil (1R114) | Back to Fellowship of the Ring Index |
Swordarm of the White Tower (1C116) |
Strength of Kings (1R115) is a Event from the Fellowship of the Ring set.
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Strategy
Strength of Kings is a powerful but entirely reactive event. Its effect has the potential to cancel devastating skirmish events such as Savagery to Match Their Numbers, Lurtz's Battle Cry, Red Wrath or Wind that Sped Ships. It could also be used to cancel less powerful events such as Bred for Battle, Whirling Strike or Threshold of Shadow. It is, however, entirely dependant on an opponent's shadow deck, and could be completely useless against shadows that do not have skirmish events in them. This makes the card a bit of a gamble, particularly as it takes up space in the Free Peoples player's hand if an event is suspected but never comes. However, that can be remediated by The Shards of Narsil, which allows you to save this event when not needed and to return it to hand whenever you feel it's either likely or perilous to face a Shadow skirmish event.
Scrying effects such as Sting and Treachery Deeper Than You Know work well with this card, as it will give the Free Peoples player some intelligence on whether or not the Shadow player has (Or is likely to have) any skirmish events. Likewise, cards that protect one's own hand (Erland, Advisor to Brand; No Business of Ours; Eye of Barad-Dur) can help hide this event from the Shadow Player, so that they play their more expensive events unsuspectingly.
Strengths and Weaknesses
Strong Versus...
- Event-heavy decks
- Beatdown decks
- Works well with The Shards of Narsil and Sting/Glamdring.
Weak Versus...
- Eventless decks
- Discard from hand (Orc Inquisitor, Band of the Eye, The White Arrows of Lorien...)
- Archery, wounding and corruption