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| __NOTOC__
| | #REDIRECT [[Uruk Bloodlust (1C144)]] |
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| {{NavBar|Set|Left|Right}}
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| {{LegacyCardInfoBox
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| | SetNum=01
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| | CardNum=144
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| | SetName=The Fellowship of the Ring
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| | Side=Shadow
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| | Culture=Isengard
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| | Twilight=3
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| | FullCardType=Condition
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| | GameText=Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.
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| | Lore=''"'Take them alive!'"''
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| | Rarity=C
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| | Notes=
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| }}
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| = General Strategy =
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| Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.
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| As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.
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| = Strengths and Weaknesses =
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| === Strong Versus... ===
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| * Response action text means it can be used as many times as there is twilight to remove.
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| * Aragorn, Wingfoot, and regroup phase wounding
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| === Weak Versus... ===
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| * Choke
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