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| ====== Uruk Bloodlust (1C144) ======
| | #REDIRECT [[Uruk Bloodlust (1C144)]] |
| {{description>Full card information and wiki for Uruk Bloodlust (1C144) from LotR TCG}}
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| <WRAP 500px db rightalign>[[lotr01144|{{cards:lotr01144.jpg|Uruk Bloodlust (1C144) Card Image}}]]</WRAP>
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| | Set:| The Fellowship of the Ring|
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| | [[Kinds_of_Cards|Kind]]:| Shadow|
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| | Culture:| [[Isengard Culture|Isengard]]|
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| | [[Twilight Cost|Twilight]]:| 3|
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| | Card Type:| Condition|
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| | Game Text:| Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.|
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| | Lore:| //"'Take them alive!'"//|
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| | Rarity:| C|
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| <WRAP dnote>The information presented above about LoTR TCG, both literal and graphical, is copyrighted by Decipher Inc. This website is not produced, endorsed, supported, or affiliated with Decipher.</WRAP>
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| ====== Uruk Bloodlust (1C144) Wiki ======
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| ===== General Strategy =====
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| Expensive condition with a powerful response that plays better in future formats. Few Uruk-Hai have exerting regroup actions, so healing after winning a skirmish might only serve the purpose of avoiding regroup phase wounding like Pursuit Just Behind or Aragorn, Wingfoot.
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| As Saruman, Keeper of Isengard's wound prevention became available in Realms of the Elf Lords, Uruk Bloodlust had even less cause for play; however, exert-for-effect minions from The Two Towers (such as Uruk Defender or Uruk Rear Guard) and Battle of Helms Deep (Berserk minions) may give this condition new purpose; however, as the minion needs to win the skirmish and have the available twilight to heal, it is uncommonly played in competitive formats.
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| ===== Strengths and Weaknesses =====
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| === Strong Versus... ===
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| * Response action text means it can be used as many times as there is twilight to remove.
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| * Aragorn, Wingfoot, and regroup phase wounding
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| === Weak Versus... ===
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| * Choke
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