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= Healing = | |||
'''Healing''' is the act of removing damage tokens from your characters, and thus restoring vitality. The word "heal" means to remove a single damage token, or in other words restore 1 vitality. Healing multiple times is always explicitly explained in a card's game text. The act of healing is usually the effect of explicit game text and so almost always has some sort of cost associated with it. | '''Healing''' is the act of removing damage tokens from your characters, and thus restoring vitality. The word "heal" means to remove a single damage token, or in other words restore 1 vitality. Healing multiple times is always explicitly explained in a card's game text. The act of healing is usually the effect of explicit game text and so almost always has some sort of cost associated with it. | ||
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The difference should be noted between healing a wound and healing a character. Text worded "heal a wound" or "heal X times" is a general action and can stack on the same character; for instance, at a Sanctuary ("heal up to 5 wounds from your companions"), all 5 of the wounds you heal could be on the same companion, or you could split it 3 on one and 2 on another, or 1 wound from 5 companions, or however you like. Healing a character is more limited; if a card says to "heal a character 3 times", you can only heal the chosen character up to three times, with no other combinations available with other characters. Healing a character with maximum vitality does nothing. | The difference should be noted between healing a wound and healing a character. Text worded "heal a wound" or "heal X times" is a general action and can stack on the same character; for instance, at a Sanctuary ("heal up to 5 wounds from your companions"), all 5 of the wounds you heal could be on the same companion, or you could split it 3 on one and 2 on another, or 1 wound from 5 companions, or however you like. Healing a character is more limited; if a card says to "heal a character 3 times", you can only heal the chosen character up to three times, with no other combinations available with other characters. Healing a character with maximum vitality does nothing. | ||
Most Free Peoples cultures have at least some ways of healing available; | Most Free Peoples cultures have at least some ways of healing available; [Elf], [Gondor] and [Shire] in particular have the more varied and versatile means of healing (see [[Hobbit Hospital]] for a particularly effective, well-known setup). Shadow is more limited when it comes to healing, which is natural considering that Minions are not reused from turn to turn. Typically, any Shadow healing will be used to heal exertions to perform phase actions repeatedly. In some cases, such as with Enduring minions, healing can even be a negative thing. | ||
See Also [[vitality]], [[wound]], [[exert]], [[Sanctuary]], [[discard to heal]]. | See Also [[vitality]], [[wound]], [[exert]], [[Sanctuary]], [[discard to heal]]. | ||
* [[lotr07346|{{cards:lotr07346.jpg |Red light, green light.}}]] | |||
''Sanctuaries such as this one allow the Free Peoples player a chance to rest and heal, and most movement in the game is based around reaching the two Sanctuaries at the right time. This one could allow the healing of 8 wounds in the same turn if used properly.'' | |||
[[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:''' | [[Category: Comprehensive Rules References That Need Fixed]]'''From the Comprehensive Rules 4.0:''' | ||
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* [[LOTR13189|Crossroads of the Fallen Kings]] | * [[LOTR13189|Crossroads of the Fallen Kings]] | ||
* [[LOTR18136|Mithlond]] | * [[LOTR18136|Mithlond]] | ||