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| {{NavBar|4C109|[[The Two Towers Index]]|[[Wizardry Indeed (4U108)|Wizardry Indeed (4U108)]]|[[Arrows Thick in the Air (4U110)|Arrows Thick in the Air (4U110)]]}} | | {{NavBar|4C109|[[The Two Towers Index]]|[[Wizardry Indeed (4U108)|Wizardry Indeed (4U108)]]|[[Arrows Thick in the Air (4U110)|Arrows Thick in the Air (4U110)]]}} |
| {{CardTabs|Gondor}} | | {{CardTabs|Gondor}} |
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| [[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[The Two Towers]] set. | | [[{{ROOTPAGENAME}}]] is a {{C|Gondor}} [[Companion]] from the [[The Two Towers]] set. |
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| {{CardInfobox|4C109}} | | {{CardInfobox|4C109}} |
| {{QueryCardCategories|4C109}}</noinclude> | | |
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| = Strategy = | | = Strategy = |
| In the Fellowship of the Ring, Aragorn drew on his skills as a ranger to help guide the quest in secrecy. Heir of Elendil represents Aragorn's first thematic departure from this role as he begins to take on his mantle as a leader of men in the defense of Rohan.
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| One use for this version of Aragorn, naturally, is to shield your ring-bearer from being assigned to too many minions. Comparisons can easily be made with {{Card|Aragorn, Ranger of the North}}, who would seem to have the upper hand with his ability to defend against even more than 2 minions at a time--and the fact that he maintains the Ranger keyword.
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| So what is the advantage to this Aragorn's built-in Defender Bonus? Well, first of all, it doesn't come with any cost to Aragorn's vitality. This not only helps Aragorn stay in the fight (and frees up vitality for {{Card|Aragorn's Bow}}); it also means that if Aragorn should happen to be exhausted, you can still rely on his ability.
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| Which leads us to another subtle benefit. Heir of Elendil is Defender +1 at all times. As a result, his ability isn't dependent on choices made during the manuever phase. And since a character who is Defender +1 is not required to take on 2 minions at every opportunity, Heir of Elendil pairs exceptionally well with {{Card|Swordarm of the White Tower}}, turning an inherently defensive ability into a source of offensive power.
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| In short, Heir of Elendil provides the understated power of being Defender +1 without forcing a player into the risks and costs typically associated with that ability. This version of Aragorn offers consistency and adaptability.
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| As with so many other versions of Aragorn, Heir of Elendil fits well into a wide variety of deck strategies, whether included as a splash companion, or supported with strong weapons and conditions, such as {{Card|Ranger's Sword}} or {{Card|The Last Alliance of Elves and Men}} or {{Card|Trust Me As You Once Did}}.
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| At the same time, it is worth pointing out the obvious: Heir of Elendil is of the Gondorian culture. In Towers Block, the game finally gave us a wide array of {{C|Gondor}} companions whose names were not Boromir or Aragorn. So, the fact that this version is neither a Ranger nor a Knight can help point to the idea that he's actually quite ready to fit in *either* of those broader strategic builds. Did you draw a {{Card|Sword of Gondor}} and {{Card|War and Valor}}? No problem, Heir of Elendil will put them to good use. Need to transfer {{Card|Citadel of the Stars}} to a minion skirmishing a {{C|Gondor}} companion? Need a champion fighter to really get the best use out of {{Card|Garrison of Osgiliath}}? Check and check.
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| == Gameplay Strategy == | | == Gameplay Strategy == |
| ''In this section, describe:'' | | ''In this section, describe:'' |
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| * ''Cards and strategies this card works well with'' | | * ''Cards and strategies this card works well with'' |
| | | * ''Cards and strategies this card works particularly well or poorly against'' |
| ==Strong Versus==
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| * Swarm decks, since Heir of Elendil can defend against multiple minions. | |
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| ==Weak Versus==
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| * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' | | * ''Alternate cards you might consider picking instead of this one, depending on the situation, including alternate version of characters'' |
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