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Drilldown: CardReleases
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Title:
The Prancing Pony (4)
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Cavern Entrance (3)
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Trollshaw Forest (3)
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Anduin Banks (3)
Other values:
Abandoned Mine Shaft
Anduin Confluence
Anduin River
Anduin Wilderland
Bag End
Balin's Tomb
Barazinbar
Barrows of Edoras
Base of Mindolluin
Battle of the Five Armies
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Beorn's House
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Doors of Durin
Doorway to Doom
Dunharrow Plateau
Dwarrowdelf Chamber
East Road
East Wall of Rohan
Eastemnet Downs
Eastemnet Gullies
Eastfold
Edoras Hall
Emyn Muil
Erebor
Ered Nimrais
Eregion Hills
Ettenmoors
Expanding Marshland
Falls of Rauros
Fangorn Forest
Fangorn Glade
Farmer Maggot’s Fields
Flats of Rohan
Foot of Mount Doom
Fords of Isen
Forest River
Fortress of Orthanc
Gate of Mordor
Gates of Argonath
Goblin Town
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Great Chasm
Great Hall
Green Dragon Inn
Green Hill Country
Hall of the Kings
Harrowdale
Haunted Pass
Heights of Isengard
Helm's Gate
Hill of Sight
Hobbiton Market
Hobbiton Party Field
Hobbiton Woods
Hollin
Hornburg Armory
Hornburg Causeway
Hornburg Courtyard
Hornburg Hall
Hornburg Parapet
Hornburg Wall
Horse-country
Imladris
Isengard Ruined
Isenwash
King's Room
King's Tent
Meduseld
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Uruk-hai
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Block:
Fellowship (51)
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Hobbit (20)
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King (43)
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Shadows (87)
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Towers (50)
ShadowNum:
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1 - 2 (36)
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2 - 3 (34)
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3 - 6 (59)
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6 - 9 (63)
ArrowDir:
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GameText:
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(6)
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Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
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Underground. Skirmish special abilities cannot be used. (2)
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Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2)
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Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
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Forest. No more than 1 minion can be assigned to each skirmish. (2)
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Fellowship: Add a burden to play Aragorn from your draw deck. (2)
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Dwelling. Shadow: Play a Nazgul to discard a condition from play. (2)
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Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
Other values:
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn).
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck.
Battleground. Each character bearing a hand weapon is strength +2.
Battleground. Each companion and minion bearing a hand weapon is strength +2.
Battleground. Each time a companion is killed, add a burden.
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. Each time the fellowship moves to this site add (1) for each culture you can spot.
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2.
Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token.
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2.
Battleground. Shadow: Play Saruman from your draw deck.
Battleground. The fellowship archery total is +1. The minion archery total is -1.
Battleground. The minion archery total is +2 for each unbound companion over 3
Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
Battleground. The Shadow number of this site is +1 for each mounted companion.
Battleground. Underground. The Balrog is twilight cost -3.
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Battleground. When the fellowship moves to the site, add 2 for each companion over 5.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Battleground. While a player can spot more companions than minions, each minion is strength +1.
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Dwelling. While the fellowship is at this site, followers cannot be transfered to a character.
Each companion's twilight cost is +2
Each Nazgul at Weathertop is fierce.
Each Nazgul's twilight cost is -1.
Each time a companion is killed, add a burden.
Each time you play a companion here, you must discard 2 cards from hand.
Each [DUNLAND] Man may not take wounds during the archery phase.
Each [GONDOR] companion is defender +1 until the end of the turn.
Fellowship: Exert 2 unbound companions to play Legolas from your draw deck.
Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1.
Fellowship: Exert a Hobbit to play Bilbo from your draw deck.
Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck.
Fellowship: Exert a Hobbit to play Sam from your draw deck.
Fellowship: Exert a Hobbit to play The Gaffer from your draw deck.
Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
Fellowship: Play a companion with the Frodo signet to remove a burden.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship: Play a [SHIRE] ally to draw a card.
Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn).
Fellowship: Spot Gandalf and add (2). Each player may draw a card.
Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each companion is twilight cost +2.
Forest. Each time you play a possession or artifact on your companion, draw a card.
Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary).
Forest. Fellowship: Play Treebeard from your draw deck.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Forest. Shadow: Play a Nazgul (or spot 6 companions and discard 2 cards from hand) to draw a card.
Forest. Shadow: Remove a burden to play a Nazgul from your discard pile.
Forest. Stealth events may not be played.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Forest. When the fellowship moves to this site, add (1) for each Free Peoples weapon.
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
Maneuver: Exert a minion to make that minion fierce until the regroup phase.
Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion.
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck.
Marsh. Each companion of a race that has the most companions is strength -1 until the regroup phase.
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site.
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3.
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Culture tokens cannot be added, removed, or reinforced.
Mountain. Each card that is about to be placed into the discard pile is removed from the game instead.
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand.
Mountain. Maneuver: Remove 2 and exert your minion that is not fierce to make that minion fierce until the regroup phase.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card.
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn).
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. When the fellowship moves to this site, each player wounds two of his characters.
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Plains. During the archery phase, [URUK] minions cannot take wounds.
Plains. Each hunter character is strength +1.
Plains. Each time a minion is played, the Free Peoples player discards a card from hand.
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1).
Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Plains. Each [MEN] minion gains ambush (1).
Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck.
Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck.
Plains. If the Shadow has initiative, minions are not roaming.
Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
Plains. Shadow: Exert a minion and spot 6 companions to add (1).
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn.
Plains. Skirmish: Exert a companion or minion to make that character strength +2.
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2.
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. Uruk-hai are not roaming.
Plains. When the fellowship moves to this site, add 3 threats.
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
Plains. While you can spot a [ROHAN] mount at Horse-country, the move limit is +1 for this turn.
Plains. While you control this site, each of your hunter minions is strength +1.
Regroup: Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows).
Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
River.
River. Each character is strength +1 for each card borne by that character.
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion.
River. For each companion in the fellowship over 4, add 2 to the minion archery total.
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
River. Maneuver events may not be played.
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase.
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn.
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1.
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
River. The fellowship archery total is -3.
River. The minion archery total is +2 for each companion in the fellowship over 4.
River. The minion archery total is -3.
River. When the fellowship moves to Anduin Confluence, discard every ally.
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
River. When the fellowship moves to this site, discard each ally from play.
River. When the fellowship moves to this site, each player heals each of his or her characters.
River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens.
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry.
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall.
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras.
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn).
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion.
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards.
Sanctuary. Fellowship: Play a possession to draw a card.
Sanctuary. Fellowship: Play Theoden from your draw deck.
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck.
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1.
Shadow: Play a [DUNLAND] minion to draw a card.
Shadow: Remove 2 burdens to play a minion from your discard pile.
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2.
Shadow: Remove a threat and spot your minion to draw a card.
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2).
Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3.
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3.
The roaming penalty for each Nazgul you play to Bree Streets is -2.
The twilight cost of each Hobbit is -1.
The twilight cost of each [ISENGARD] minion is -1.
The twilight cost of each [ROHAN] possession is -1.
Underground. Each character bearing a hand weapon is damage +1.
Underground. Each companion and minion bearing a hand weapon is damage +1.
Underground. Each unwounded [GONDOR] Man is defender +1.
Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6.
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile.
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
Underground. Skirmish events may not be played and skirmish special abilities may not be used.
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
Underground. The twilight cost of the first hunter minion played each shadow phase is -2.
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2.
Underground. When the fellowship moves from this site, remove (2).
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the fellowship moves from East Wall of Rohan, add (2).
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2).
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
While you can spot a ranger, the move limit is +1 for this turn.
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TaggedGameText:
Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
·
River.
When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2)
·
Underground.
Skirmish special abilities cannot be used. (2)
·
Underground.
The twilight cost of the first hunter minion played each Shadow phase is –2. (2)
·
Mountain.
At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
Forest.
No more than 1 minion can be assigned to each skirmish. (2)
·
Fellowship:
Add a burden to play Aragorn from your draw deck. (2)
·
Dwelling.
At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
·
Dwelling.
Shadow:
Play a Nazgûl to discard a condition from play. (2)
·
Battleground.
When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
·
Marsh.
When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
·
Battleground. Mountain. Underground.
Until the end of the game, sites in this region cannot be replaced. (2)
·
River.
When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2)
Other values:
<keyword>Battleground. Forest.</keyword> While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
<keyword>Battleground. Plains. Shadow:</keyword> Make your lurker minion lose <keyword>lurker</keyword> until the regroup phase.
<keyword>Battleground. Plains.</keyword> At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
<keyword>Battleground. Plains.</keyword> When the fellowship moves to this site, each player may reinforce a culture token.
<keyword>Battleground. Underground.</keyword> The Balrog is twilight cost –3.
<keyword>Battleground.</keyword> <keyword>Shadow:</keyword> Play Saruman from your discard pile; his twilight cost is -2.
<keyword>Battleground.</keyword> <keyword>Shadow:</keyword> Play Saruman from your draw deck.
<keyword>Battleground.</keyword> Each character bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each companion and minion bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time a <symbol>gandalf</symbol> companion wins a skirmish, the Free Peoples player may discard a condition from play.
<keyword>Battleground.</keyword> Each time a companion is killed, add a burden.
<keyword>Battleground.</keyword> Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
<keyword>Battleground.</keyword> Each time the fellowship moves to this site, add <symbol>twilight1</symbol> for each culture you can spot.
<keyword>Battleground.</keyword> The fellowship archery total is +1. The minion archery total is ?-1.
<keyword>Battleground.</keyword> The minion archery total is +2 for each unbound companion over 3.
<keyword>Battleground.</keyword> The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
<keyword>Battleground.</keyword> The Shadow number of this site is +1 for each mounted companion.
<keyword>Battleground.</keyword> When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
<keyword>Battleground.</keyword> When the fellowship moves to the site, add <symbol>twilight2</symbol> for each companion over 5.
<keyword>Battleground.</keyword> While a player can spot more companions than minions, each minion is strength +1.
<keyword>Battleground.</keyword> While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
<keyword>Dwelling.</keyword> <keyword>River.</keyword> When your fellowship moves to this site, you may heal each Hobbit companion.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
<keyword>Dwelling.</keyword> When the fellowship moves from this site, wound each minion that is not a lurker.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
<keyword>Dwelling.</keyword> While the fellowship is at this site, followers cannot be transferred to a character.
<keyword>Fellowship:</keyword> Exert 2 unbound companions to play Legolas from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1.
<keyword>Fellowship:</keyword> Exert a Hobbit to play Bilbo from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play Merry or Pippin from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play Sam from your draw deck.
<keyword>Fellowship:</keyword> Exert a Hobbit to play The Gaffer from your draw deck.
<keyword>Fellowship:</keyword> Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
<keyword>Fellowship:</keyword> Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
<keyword>Fellowship:</keyword> Play a <symbol>shire</symbol> ally to draw a card.
<keyword>Fellowship:</keyword> Play a companion with the Frodo signet to remove a burden.
<keyword>Fellowship:</keyword> Spot a Dwarf to play a <symbol>dwarven</symbol> condition from your draw deck (limit once per turn).
<keyword>Fellowship:</keyword> Spot Gandalf and add <symbol>twilight2</symbol>. Each player may draw a card.
<keyword>Fellowship:</keyword> Spot Gandalf to play Gandalf’s Cart from your draw deck.
<keyword>Forest. Shadow:</keyword> Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
<keyword>Forest.</keyword> <keyword>Fellowship:</keyword> Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary).
<keyword>Forest.</keyword> <keyword>Fellowship:</keyword> Play Treebeard from your draw deck.
<keyword>Forest.</keyword> <keyword>River.</keyword> While the fellowship is at Anduin Wilderland, skip the archery phase.
<keyword>Forest.</keyword> At the start of your fellowship phase, you may heal 2 Elves.
<keyword>Forest.</keyword> Each companion is twilight cost +2.
<keyword>Forest.</keyword> Each time you play a possession or artifact on your companion, draw a card.
<keyword>Forest.</keyword> Each time you play an artifact or possession on your companion, you may draw a card.
<keyword>Forest.</keyword> Stealth events may not be played.
<keyword>Forest.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
<keyword>Forest.</keyword> When the fellowship moves to this site, add <symbol>twilight1</symbol> for each Free Peoples weapon.
<keyword>Forest.</keyword> While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
<keyword>Forest.</keyword><keyword>Shadow:</keyword> Remove a burden to play a Nazgûl from your discard pile.
<keyword>Maneuver:</keyword> Exert a minion to make that minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Maneuver:</keyword> Spot 4 companions and exert your <symbol>isengard</symbol> Orc to make the Free Peoples player wound a companion.
<keyword>Marsh.</keyword> <keyword>Regroup:</keyword> Exert your Gollum or your Sméagol to play the fellowship's next site.
<keyword>Marsh.</keyword> <keyword>Shadow:</keyword> If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
<keyword>Marsh.</keyword> At the start of your fellowship phase, you may play a <symbol>gollum</symbol> Free Peoples card from your draw deck.
<keyword>Marsh.</keyword> Each companion of a race that has the most companions is strength –1 until the regroup phase.
<keyword>Marsh.</keyword> Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
<keyword>Marsh.</keyword> When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
<keyword>Mountain. Maneuver:</keyword> Remove <symbol>twilight2</symbol> and exert your minion that is not fierce to make that minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Mountain. Shadow:</keyword> Remove <symbol>twilight2</symbol> and discard 2 Free Peoples cards from hand to draw a card.
<keyword>Mountain.</keyword> <keyword>Shadow:</keyword> Spot a <symbol>isengard</symbol> minion to play a weather card from your draw deck (limit 1 per turn).
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert a Dwarf to play a <symbol>dwarven</symbol> possession from your draw deck.
<keyword>Mountain.</keyword> Culture tokens cannot be added, removed, or reinforced.
<keyword>Mountain.</keyword> Each card that is about to be placed into the discard pile is removed from the game instead.
<keyword>Mountain.</keyword> Each time your Dwarf wins a skirmish, you may draw a card.
<keyword>Mountain.</keyword> If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
<keyword>Mountain.</keyword> The twilight cost of each companion and ally played at Ered Nimrais is +3.
<keyword>Mountain.</keyword> When the fellowship moves to this site, each player wounds two of his or her characters.
<keyword>Mountain.</keyword> When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
<keyword>Mountain.</keyword><keyword>Maneuver:</keyword> Exert your <symbol>orc</symbol> minion to discard a card at random from the Free Peoples player's hand.
<keyword>Plains. Skirmish:</keyword> Exert your Man (except an enduring Man) to make him or her <keyword>damage +1.</keyword>
<keyword>Plains.</keyword> <keyword>Archery:</keyword> Spot your minion and remove 3 burdens to make the minion archery total +3.
<keyword>Plains.</keyword> <keyword>Battleground.</keyword> Each time an Uruk-hai is played, that minion must exert.
<keyword>Plains.</keyword> <keyword>Battleground.</keyword> The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
<keyword>Plains.</keyword> <keyword>Fellowship:</keyword> Exert 2 unbound companions to play Aragorn from your draw deck.
<keyword>Plains.</keyword> <keyword>Fellowship:</keyword> Exert 2 unbound companions to play Gimli from your draw deck.
<keyword>Plains.</keyword> <keyword>Response:</keyword> If your mounted minion is about to take a wound, remove <symbol>twilight2</symbol> to prevent that wound.
<keyword>Plains.</keyword> <keyword>Sanctuary.</keyword> Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and spot 6 companions to add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Spot 3 <symbol>isengard</symbol> trackers to prevent the fellowship from moving again this turn.
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert a companion or minion to make that character strength +2.
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert your character (except an enduring character), to make it strength +2.
<keyword>Plains.</keyword> At the start of each fellowship phase, heal up to 3 wounds from companions.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
<keyword>Plains.</keyword> At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
<keyword>Plains.</keyword> During the archery phase, <symbol>urukhai</symbol> minions cannot take wounds.
<keyword>Plains.</keyword> Each <symbol>men</symbol> minion gains ambush <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> Each hunter character is strength +1.
<keyword>Plains.</keyword> Each time a minion is played, the Free Peoples player discards a card from hand.
<keyword>Plains.</keyword> Each time the Free Peoples player assigns a companion or ally to a skirmish, add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> Each unbound companion skirmishing more than 1 minion is strength +3.
<keyword>Plains.</keyword> If the Shadow has initiative, minions are not roaming.
<keyword>Plains.</keyword> If the Shadow has initiative, the Shadow number of this site is +3.
<keyword>Plains.</keyword> Until the regroup phase, each minion skirmishing a <symbol>rohan</symbol> companion loses fierce and cannot gain <keyword>Fierce.</keyword>
<keyword>Plains.</keyword> Uruk-hai are not roaming.
<keyword>Plains.</keyword> When the fellowship moves to this site, add 3 threats.
<keyword>Plains.</keyword> When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
<keyword>Plains.</keyword> While you can spot a <symbol>rohan</symbol> mount at Horse-country, the move limit is +1 for this turn.
<keyword>Plains.</keyword> While you control this site, each of your hunter minions is strength +1.
<keyword>Regroup:</keyword> Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
<keyword>Regroup:</keyword> Spot your minion and remove <symbol>twilight9</symbol> to make the fellowship move again this turn (if the move limit allows).
<keyword>Response:</keyword> If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
<keyword>River. Shadow:</keyword> Spot 5 <symbol>orc</symbol> Orcs to prevent the fellowship from moving again this turn.
<keyword>River.</keyword>
<keyword>River.</keyword> <keyword>Fellowship:</keyword> Discard a <symbol>gondor</symbol> card from hand to heal a <symbol>gondor</symbol> companion.
<keyword>River.</keyword> <keyword>Regroup:</keyword> Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Exert 2 minions and spot 6 companions to draw 2 cards.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Play up to 3 trackers from your discard pile; end your Shadow phase.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot 5 Orc minions to prevent the fellowship from moving again this turn.
<keyword>River.</keyword> <keyword>Shadow:</keyword> Spot your minion and 6 companions to make the move limit for this turn –1.
<keyword>River.</keyword> <keyword>Skirmish:</keyword> Spot your minion and remove a burden to make that minion strength +2.
<keyword>River.</keyword> Each character is strength +1 for each card borne by that character.
<keyword>River.</keyword> For each companion in the fellowship over 4, add 2 to the minion archery total.
<keyword>River.</keyword> For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
<keyword>River.</keyword> Maneuver events may not be played.
<keyword>River.</keyword> The fellowship archery total is –3.
<keyword>River.</keyword> The minion archery total is +2 for each companion in the fellowship over 4.
<keyword>River.</keyword> The minion archery total is –3.
<keyword>River.</keyword> When the fellowship moves to Anduin Confluence, discard every ally.
<keyword>River.</keyword> When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
<keyword>River.</keyword> When the fellowship moves to this site, discard each ally from play.
<keyword>River.</keyword> When the fellowship moves to this site, each player heals each of his or her characters.
<keyword>River.</keyword> While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.
<keyword>River.</keyword> While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
<keyword>Sanctuary.</keyword> <keyword>Battleground.</keyword>Each <symbol>rohan</symbol> ally may participate in archery fire and skirmishes at Great Hall.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck (limit once per turn).
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add a threat to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> If you cannot spot 3 threats, add a threat to heal a companion.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Place your hand beneath your draw deck and draw 4 cards.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a possession to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play Théoden from your draw deck.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
<keyword>Sanctuary.</keyword> <keyword>Underground.</keyword> <keyword>Fellowship:</keyword> Add 3 threats to play an enduring companion from your draw deck.
<keyword>Sanctuary.</keyword> Each<symbol>rohan</symbol> ally may not participate in archery fire or skirmishes at Streets of Edoras.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>dwarven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>elven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>gondor</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>rohan</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, wound each companion.
<keyword>Sanctuary.</keyword> When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
<keyword>Shadow:</keyword> If the Shadow has initiative, spot your minion to make the move limit for this turn –1.
<keyword>Shadow:</keyword> Play a <symbol>dunland</symbol> minion to draw a card.
<keyword>Shadow:</keyword> Remove 2 burdens to play a minion from your discard pile.
<keyword>Shadow:</keyword> Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
<keyword>Shadow:</keyword> Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
<keyword>Shadow:</keyword> Remove a threat and spot your minion to draw a card.
<keyword>Shadow:</keyword> Spot 2 <symbol>raider</symbol> Men and remove a threat to add <symbol>twilight2</symbol>.
<keyword>Shadow:</keyword> Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
<keyword>Skirmish:</keyword> Remove 2 threats to make your <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Spot your <symbol>wraith</symbol> Orc and remove 2 threats to make that <symbol>wraith</symbol> Orc strength +3.
<keyword>Skirmish:</keyword> Spot your minion and remove 2 burdens to make that minion <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> Each companion and minion bearing a hand weapon is <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard a tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard your tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Sanctuary.</keyword> <keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to make one of your Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> to play a Shadow weapon from your discard pile.
<keyword>Underground.</keyword> Each character bearing a hand weapon is <keyword>Damage +1.</keyword>
<keyword>Underground.</keyword> Each unwounded <symbol>gondor</symbol> Man is <keyword>defender +1. </keyword>
<keyword>Underground.</keyword> If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
<keyword>Underground.</keyword> Skirmish events may not be played and skirmish special abilities may not be used.
<keyword>Underground.</keyword> The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
<keyword>Underground.</keyword> The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
<keyword>Underground.</keyword> The twilight cost of the first <symbol>moria</symbol> archer played each Shadow phase is -2.
<keyword>Underground.</keyword> When the fellowship moves from this site, remove <symbol>twilight2</symbol>.
<keyword>Underground.</keyword> When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
<keyword>Underground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
<keyword>Underground.</keyword> When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add <symbol>twilight4</symbol> (limit once per turn).
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
At the start of your fellowship phase, you may exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
Each <symbol>gondor</symbol> companion is defender +1 until the end of the turn.
Each companion’s twilight cost is +2.
Each Nazgûl at Weathertop is <keyword>fierce.</keyword>
Each Nazgûl’s twilight cost is -1.
Each time a companion is killed, add a burden.
Each time you play a companion here, you must discard 2 cards from hand.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
The roaming penalty for each Nazgûl you play to Bree Streets is -2.
The twilight cost of each <symbol>isengard</symbol> minion is -1.
The twilight cost of each <symbol>rohan</symbol> possession is –1.
The twilight cost of each Hobbit is -1.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the fellowship moves from East Wall of Rohan, add <symbol>twilight2</symbol>.
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove <symbol>twilight2</symbol>.
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King’s Room without a <symbol>rohan</symbol> companion, each unbound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
While you can spot a ranger, the move limit is +1 for this turn.
Search
FormattedGameText:
Wounds cannot be prevented or healed. Burdens cannot be removed. (2)
·
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2)
·
'''Underground.''' Skirmish special abilities cannot be used. (2)
·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (2)
·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2)
·
'''Fellowship:''' Add a burden to play Aragorn from your draw deck. (2)
·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (2)
·
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (2)
·
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
·
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2)
Other values:
'''Battleground. Forest.''' While you can spot 3 minions (or 6 companions), each unbound companion is resistance –2.
'''Battleground. Plains. Shadow:''' Make your lurker minion lose '''lurker''' until the regroup phase.
'''Battleground. Plains.''' At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
'''Battleground. Plains.''' When the fellowship moves to this site, each player may reinforce a culture token.
'''Battleground. Underground.''' The Balrog is twilight cost –3.
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2.
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck.
'''Battleground.''' Each character bearing a hand weapon is strength +2.
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2.
'''Battleground.''' Each time a companion is killed, add a burden.
'''Battleground.''' Each time a follower is transfered to a character, the first Shadow player may exert a companion twice.
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play.
'''Battleground.''' Each time the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each culture you can spot.
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1.
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3.
'''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion.
'''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
'''Battleground.''' When the fellowship moves to the site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion over 5.
'''Battleground.''' While a player can spot more companions than minions, each minion is strength +1.
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
'''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion.
'''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker.
'''Dwelling.''' When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
'''Dwelling.''' While the fellowship is at this site, followers cannot be transferred to a character.
'''Fellowship:''' Exert 2 unbound companions to play Legolas from your draw deck.
'''Fellowship:''' Exert a Hobbit to play a companion or ally; that character’s twilight cost is -1.
'''Fellowship:''' Exert a Hobbit to play Bilbo from your draw deck.
'''Fellowship:''' Exert a Hobbit to play Merry or Pippin from your draw deck.
'''Fellowship:''' Exert a Hobbit to play Sam from your draw deck.
'''Fellowship:''' Exert a Hobbit to play The Gaffer from your draw deck.
'''Fellowship:''' Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
'''Fellowship:''' Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
'''Fellowship:''' Play a companion with the Frodo signet to remove a burden.
'''Fellowship:''' Play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally to draw a card.
'''Fellowship:''' Spot a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition from your draw deck (limit once per turn).
'''Fellowship:''' Spot Gandalf and add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. Each player may draw a card.
'''Fellowship:''' Spot Gandalf to play Gandalf’s Cart from your draw deck.
'''Forest. Shadow:''' Play a Nazgûl (or spot 6 companions and discard 2 cards from hand) to draw a card.
'''Forest.''' '''Fellowship:''' Exert a Hobbit to play your site 2 (replacing opponent’s site if necessary).
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck.
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase.
'''Forest.''' At the start of your fellowship phase, you may heal 2 Elves.
'''Forest.''' Each companion is twilight cost +2.
'''Forest.''' Each time you play a possession or artifact on your companion, draw a card.
'''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card.
'''Forest.''' Stealth events may not be played.
'''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
'''Forest.''' When the fellowship moves to this site, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples weapon.
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
'''Forest.''''''Shadow:''' Remove a burden to play a Nazgûl from your discard pile.
'''Maneuver:''' Exert a minion to make that minion '''fierce''' until the regroup phase.
'''Maneuver:''' Spot 4 companions and exert your [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion.
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site.
'''Marsh.''' '''Shadow:''' If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost –3.
'''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck.
'''Marsh.''' Each companion of a race that has the most companions is strength –1 until the regroup phase.
'''Marsh.''' Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
'''Mountain. Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert your minion that is not fierce to make that minion '''fierce''' until the regroup phase.
'''Mountain. Shadow:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard 2 Free Peoples cards from hand to draw a card.
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn).
'''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck.
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced.
'''Mountain.''' Each card that is about to be placed into the discard pile is removed from the game instead.
'''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card.
'''Mountain.''' If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3.
'''Mountain.''' When the fellowship moves to this site, each player wounds two of his or her characters.
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
'''Mountain.''''''Maneuver:''' Exert your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to discard a card at random from the Free Peoples player's hand.
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.'''
'''Plains.''' '''Archery:''' Spot your minion and remove 3 burdens to make the minion archery total +3.
'''Plains.''' '''Battleground.''' Each time an Uruk-hai is played, that minion must exert.
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
'''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Aragorn from your draw deck.
'''Plains.''' '''Fellowship:''' Exert 2 unbound companions to play Gimli from your draw deck.
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Plains.''' '''Sanctuary.''' Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn.
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2.
'''Plains.''' '''Skirmish:''' Exert your character (except an enduring character), to make it strength +2.
'''Plains.''' At the start of each fellowship phase, heal up to 3 wounds from companions.
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
'''Plains.''' At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
'''Plains.''' During the archery phase, [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions cannot take wounds.
'''Plains.''' Each hunter character is strength +1.
'''Plains.''' Each time a minion is played, the Free Peoples player discards a card from hand.
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3.
'''Plains.''' Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion gains ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' If the Shadow has initiative, minions are not roaming.
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3.
'''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.'''
'''Plains.''' Uruk-hai are not roaming.
'''Plains.''' When the fellowship moves to this site, add 3 threats.
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
'''Plains.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount at Horse-country, the move limit is +1 for this turn.
'''Plains.''' While you control this site, each of your hunter minions is strength +1.
'''Regroup:''' Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows).
'''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
'''River. Shadow:''' Spot 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs to prevent the fellowship from moving again this turn.
'''River.'''
'''River.''' '''Fellowship:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card from hand to heal a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards.
'''River.''' '''Shadow:''' Play up to 3 trackers from your discard pile; end your Shadow phase.
'''River.''' '''Shadow:''' Spot 5 Orc minions to prevent the fellowship from moving again this turn.
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1.
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2.
'''River.''' Each character is strength +1 for each card borne by that character.
'''River.''' For each companion in the fellowship over 4, add 2 to the minion archery total.
'''River.''' For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
'''River.''' Maneuver events may not be played.
'''River.''' The fellowship archery total is –3.
'''River.''' The minion archery total is +2 for each companion in the fellowship over 4.
'''River.''' The minion archery total is –3.
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally.
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
'''River.''' When the fellowship moves to this site, discard each ally from play.
'''River.''' When the fellowship moves to this site, each player heals each of his or her characters.
'''River.''' While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Bucklebury Ferry.
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall.
'''Sanctuary.''' '''Fellowship:''' Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
'''Sanctuary.''' '''Fellowship:''' Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck (limit once per turn).
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to draw a card.
'''Sanctuary.''' '''Fellowship:''' If you cannot spot 3 threats, add a threat to heal a companion.
'''Sanctuary.''' '''Fellowship:''' Place your hand beneath your draw deck and draw 4 cards.
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card.
'''Sanctuary.''' '''Fellowship:''' Play Théoden from your draw deck.
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
'''Sanctuary.''' '''Underground.''' '''Fellowship:''' Add 3 threats to play an enduring companion from your draw deck.
'''Sanctuary.''' Each[[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may not participate in archery fire or skirmishes at Streets of Edoras.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion.
'''Sanctuary.''' When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
'''Shadow:''' If the Shadow has initiative, spot your minion to make the move limit for this turn –1.
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card.
'''Shadow:''' Remove 2 burdens to play a minion from your discard pile.
'''Shadow:''' Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
'''Shadow:''' Remove 2 threats to play a Nazgûl from your discard pile. His twilight cost is -2.
'''Shadow:''' Remove a threat and spot your minion to draw a card.
'''Shadow:''' Spot 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men and remove a threat to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Shadow:''' Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
'''Skirmish:''' Remove 2 threats to make your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''.
'''Skirmish:''' Spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc and remove 2 threats to make that [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +3.
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''.
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion.
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion.
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase.
'''Underground.''' '''Shadow:''' Play The Balrog from your draw deck or hand; The Balrog’s twilight cost is -6.
'''Underground.''' '''Shadow:''' Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile.
'''Underground.''' Each character bearing a hand weapon is '''Damage +1.'''
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. '''
'''Underground.''' If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used.
'''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
'''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
'''Underground.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer played each Shadow phase is -2.
'''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
'''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
'''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn).
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck.
Each companion’s twilight cost is +2.
Each Nazgûl at Weathertop is '''fierce.'''
Each Nazgûl’s twilight cost is -1.
Each time a companion is killed, add a burden.
Each time you play a companion here, you must discard 2 cards from hand.
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
Each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion is defender +1 until the end of the turn.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
The roaming penalty for each Nazgûl you play to Bree Streets is -2.
The twilight cost of each Hobbit is -1.
The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion is -1.
The twilight cost of each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession is –1.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the fellowship moves from East Wall of Rohan, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves to this site, discard all allies.
While you can spot a ranger, the move limit is +1 for this turn.
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“No such anguish had Shelob ever known, or dreamed of knowing....” (1)
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“She should not die.... At least she should not die alone, unaided.” (1)
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“‘You're in the service of the Steward of Gondor now. You'll do as you're told.'” (1)
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