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Drilldown: CardReleases
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LOTR-EN05S028.0 (2)
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10P122T
10R25T
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10R88T
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11R123T
11R1T
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11S33T
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IsUnique:
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Title:
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(2298)
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Der Hexenkönig (11)
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(2663)
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Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character. (3)
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Skirmish: Exert this minion and spot another [SAURON] minion to add a threat. (2)
Other values:
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2).
Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal or bear mounts.
At the start of each of your turns, heal up to 3 allies whose home is site 6. Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1.
At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Bearer must be a follower. At the start of the maneuver phase, if you can spot a [MEN] Man, the Free Peoples player must exert an unbound companion.
Bearer must be a Nazgul. While bearer is Ulaire Toldea, each time he wins a skirmish the Free Peoples player must discard a Free Peoples possession or a Free Peoples condition.
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2.
Bearer must be a [GONDOR] Man. Maneuver: If the fellowship is in region 1 or region 2, you may exert bearer to make him or her defender +1 until the regroup phase. Regroup: Discard this to heal a companion.
Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to wound a roaming minion twice.
Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a [ROHAN] follower from your draw deck. Skirmish: Discard your follower to make bearer strength +4 (or +5 if bearer is Erkenbrand).
Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be Boromir. Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove (1) for each Orc revealed (limit (2)).
Bearer must be Gandalf. Each minion gains this ability: 'Assignment: Assign this minion to Gandalf.' At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times.
Bearer must be Pippin. Skirmish: Exert Pippin twice to make him strength +1 for each [GONDOR] companion you spot.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you can spot (limit -5). When you play this minion at any site 5 or higher, you may discard an engine to discard a Free Peoples condition.
Choose one: Spot a Dwarf to draw a card; or, if this card is stacked on a [DWARVEN] condition, spot a Dwarf companion and discard this event to exert a minion twice.
Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Enduring. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) and place a card from hand beneath your draw deck to draw a card.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2).
Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
Dwelling. When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time a companion is overwhelmed in a skirmish that involves a [SAURON] Orc, add 3 burdens.
Each time a companion skirmishing a [GOLLUM] minion takes a wound, exert a companion.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert Orkish Warg-master to play an [ORC] mount from your discard pile.
Each time Smeagol wins a skirmish, place a [GOLLUM] token here. Regroup: Heal a Ring-bound companion for each token here. Discard this condition.
Each time you play a [ROHAN] possession from hand, add a [ROHAN] token here. Skirmish: Remove 3 [ROHAN] tokens from here to make a [ROHAN] companion strength +1 and damage +1.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Discard a [SAURON] minion and remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. If that card is not in the support area, discard this possession.
Exert Smeagol to reveal an opponent's hand. That opponent must discard a card from hand for each culture revealed.
Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Spot 2 Ring-bound Hobbits (or Smeagol) and add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
Fellowship: Spot Gandalf to add (2). Each player may draw a card.
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player must add a burden to assign Ulaire Nertea to skirmish a companion of the named race.
If a skirmish that involved a Nazgul is about to end, discard a possession borne by a companion in that skirmish.
If a [GONDOR] Wraith is about to be killed, discard him and either exhaust another [GONDOR] Wraith or spot another exhausted [GONDOR] Wraith to prevent that.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1 until the regroup phase. If the fellowship is in region 3, spot a [GANDALF] companion to draw a card.
If the fellowship moves during the regroup phase, exert your Wizard twice to discard up to 3 minions.
Knight. Maneuver: Discard a fortification to remove a threat.
Make 2 [ORC] Orcs gain archer until the regroup phase. Then add 1 to the minion archery total for each follower you can spot.
Maneuver: Add 2 threats and spot a Wizard to spot a minion in play. That minion cannot use special abilities until the regroup phase.
Maneuver: Exert a ranger at a river or forest to exhaust a minion.
Maneuver: Exert Aragorn to spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Maneuver: Exert your minion to make that minion fierce until the regroup phase.
Nazgul are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Plains. Skirmish: Exert your companion or minion to make that character strength +2.
Plays to your support area. At the end of each phase during which the fellowship moved to site 7T, 8T, or 9T and the twilight pool has fewer than 7 twilight tokens, you may add (8). Skirmish: Discard this condition to make a [RAIDER] Man strength +2.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: Exert Galadriel to reveal 3 cards at random from an opponent's hand. Place one on top of that player's draw deck.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other.
Plays to your support area. Each time a companion is killed in a skirmish involving a Nazgul, add a burden.
Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.
Plays to your support area. Each time a companion or ally loses a skirmish that involves a [SAURON] Orc, each [SAURON] Orc is strength +1 until the regroup phase.
Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here (limit 4). Discard this condition.
Plays to your support area. Fellowship or Regroup: Exert 2 Hobbits and discard Thror's Map to play the fellowship's next site (replacing opponent's site if necessary).
Plays to your support area. Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).
Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).
Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card.
Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. Each time the fellowship moves during the fellowship phase, remove (1).
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal another companion with resistance 5 or more.
Remove a burden to choose one: assign a [WRAITH] minion to a companion who has resistance 0; or have a [WRAITH] minion lose fierce and gain hunter 2 until the regroup phase.
Response: If a burden is about to be added by a Shadow card, exert Melilot Brandybuck to prevent that burden.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If a Free Peoples player's card is about to discard your other [GOLLUM] condition, remove (2) to prevent that.
Response: If the fellowship moves in the regroup phase, exert a [GONDOR] companion twice to make each minion's twilight cost +1 until the next regroup phase.
River. Sanctuary. The twilight cost of the first Nazgul played to Ford of Bruinen each turn is -5.
Sam is strength +1. Fellowship: Exert Rosie Cotton to heal Sam.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Shadow: Exert a [SAURON] minion to add (1) for each [SAURON] Orc you can spot (limit (3)).
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens (limit once per phase).
Skirmish: Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit.
Skirmish: Exert your [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
Skirmish: Make a Dwarf strength +2 (or +3 if bearing a [DWARVEN] hand weapon).
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase).
Skirmish: Spot your [SAURON] minion and remove 2 threats to make your [SAURON] minion strength +3.
Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [ISENGARD] minion at this site. Discard this condition at the end of the turn.
Spell.Spot a [gandalf] Wizard to search a Shadow player's discard pile and choose 2 minions, then return those minions to their owner's hand. If you do, reveal that hand and discard a revealed minion.
Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take up to 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Stealth. Bearer must be a ranger. Each site's shadow number is -1.
Stealth. Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1.
Stealth. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site.
Tale. Bearer must be a Dwarf. At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgul or to take off The One Ring.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this.
Tale. When there are 3 [SHIRE] tokens here, discard this condition from play. Response: If a [SHIRE] condition or [SHIRE] possession is about to be discarded from play by a Shadow card, add a [SHIRE] token here to prevent that.
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, the Free Peoples player may not use archery special abilities and the minion archery total is -1.
To play, exert a [GANDALF] Wizard. Discard a card from hand to take a Shadow card from your discard pile into hand.
To play, exert a [SAURON] minion. Plays on an archer companion. Each time the Free Peoples player uses an archery special ability, bearer must exert.
To play, exert a [SAURON] Orc. Plays on a [GONDOR] companion. Limit 1 per bearer. While you can spot 2 tales, bearer is strength -2.
To play, exert an Elf ally. Plays to your support area. When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
To play, exert an Uruk-hai. Plays to your support area. Each time a companion or ally loses a skirmish involving an Uruk-hai, the opponent must choose to either exert the Ring-bearer or add a burden.
To play, spot 2 Elves. Skirmish: Exert Cirdan to make a minion he is skirmishing strength -1 for each [ELVEN] event in your discard pile. If that minion is now strength 6 or less, remove 3 [ELVEN] events in your discard pile from the game.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to take an [ELVEN] condition into hand from your discard pile.
To play, spot 2 [SHIRE] companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase).
To play, spot a Dwarf. Each time you lose initiative (except during the fellowship phase), you may play a [DWARVEN] condition or [DWARVEN] possession from hand.
To play, spot a [RAIDER] Man. While there is a character in the dead pile, each companion of the same culture as that character is strength -1. Skirmish: Exert your Southron to make him strength +1.
To play, spot an Elf. Bearer must be a companion. Response: If another possession borne by bearer is about to be discarded by a Shadow card, discard this possession instead.
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot 2 [ISENGARD] minions and remove (2) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck.
To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and choose 2 Free Peoples cards found there. Remove those cards from the game.
To play, spot an [URUK-HAI] hunter. At the start of each Shadow phase, you may discard 2 [URUK-HAI] cards from hand to play an [URUK-HAI] hunter from your discard pile. Regroup: Discard this possession to return an [URUK-HAI] hunter from play to your hand.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. Fellowship: Exert Elrond twice (or once if you can spot 2 other [Elven] allies) to draw a card.
To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card.
To play, spot Shelob. The Free Peoples player chooses two companions in play (except the Ring-bearer). He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
Underground. Maneuver: Discard your tale from play or from hand to heal your companion.
Underground. Sanctuary. Maneuver: Spot your Uruk-hai and remove (2) to make one of your Uruk-hai fierce until the regroup phase.
When Galadriel is in your starting fellowship, her twilight cost is -3. At the start of the regroup phase, you may discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession.
When you play this condition, you may stack 2 cards from hand here and draw a card for each [DWARVEN] card you stack. Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each [DWARVEN] card stacked on this condition. Discard this condition.
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
When you play this minion, you may shuffle up to 2 [ORC] conditions from your discard pile into your draw deck.
When you play this possession, you may add a [RAIDER] token here. While you can spot 4 [RAIDER] tokens here and a [RAIDER] Man, the Shadow has initiative, regardless of the Free Peoples player?s hand. Regroup: Add (1) for each [RAIDER] token you can spot. Discard this possession.
When you play Ulaire Nertea, for each companion over 4, you may play a unique [RINGWRAITH] minion from your discard pile.
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.
While you can spot an [ORC] minion and fewer minions than companions, each companion loses all defender bonuses and cannot gain defender bonuses. Maneuver: Spot 2 [ORC] minions to make the fellowship's current site gain battleground until the regroup phase.
While you have initiative, each Dwarf is damage +1. Fellowship: Spot a Dwarf and discard this condition to draw a card.
Search
TaggedGameText:
None
(2187)
·
Muss auf einen Hobbit gespielt werden. (4)
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Sammeln:
Lege einen
isengard
Ork ab, um den Freie Völker Spieler zu zwingen, einen Gefährten zu verwunden. (4)
FormattedGameText:
None
(2169)
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'''Sammeln:''' Lege einen [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Ork ab, um den Freie Völker Spieler zu zwingen, einen Gefährten zu verwunden. (4)
·
Muss auf einen Hobbit gespielt werden. (4)
Lore:
None
(2283)
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So kam Aragorn, Arathorns Sohn, Elessar.... (3)
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Frodo zögerte eine Sekunde: Neugier oder irgendeine andere Anwandlung kämpfte gegen seinen Wunsch an, sich zu verbergen. (3)
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Frodo glaubte ein schwaches Zischen wie von giftigem Atem zu hören und hatte ein Gefühl von durchbohrender Kälte. (3)
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"Mein Herz heißt mich weitergehen.... Aber wir müssen zusammenbleiben. Ich werde mich eurer Meinung anschließen.“ (3)
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"Wir wollen nicht die aus dem Düsterwald entkommenen hier in Ithilien haben.“ (3)
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"Ich wusste nicht, dass Eure Lage so schlimm war.“ (3)
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"Die Rösser gezäumt! Das Horn erschalle!“ (3)
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Das Feuer in ihm schien zu ersterben, aber die Finsternis nahm zu. (3)
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"Ich habe kein Kind.... Ich bestimme Éomer, meinen Schwestersohn, zu meinem Erben.“ (3)
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"Fliehe sie! Sprich kein Wort mit ihnen! Sie sind tödlich.“ (3)
·
"Es wird hier in der Nähe harte Gefechte geben, ehe der Tag sich vollendet.“ (3)
·
Er machte einen Satz vorwärts und sprang auf Frodo zu. (3)
·
"Doch alles, was Wert hat in der Welt, so wie die Dinge jetzt liegen, das steht unter meinem Schutz.“ (3)
·
"... das Auenland ist nicht länger ein Schutz für dich.“ (3)
·
... nahm er den Stab seines Truchseßamtes auf... und zerbrach ihn auf seinem Knie. (3)
·
"Erwartet mein Kommen beim ersten Licht des fünften Tages.“ (3)
·
"Lasst euch das Herz nicht schwer machen....“ (3)
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