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Drilldown: CardReleases
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CardReleases
> Subtypes:
Skirmish
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HDG-EN30F014.0
HDG-EN30F024.0
HDG-EN30S003.0
HDG-EN30S014.0
HDG-EN30S024.0
HDG-EN30S031.0
HDG-EN30S032.0
HDG-EN31S014.0
HDG-EN31S021.0
HDG-EN31S039.0
HDG-EN32S050.0
LOTR-EN00S091.0
LOTR-EN07S003.0
LOTR-EN07S011.0
LOTR-EN07S020.0
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LOTR-EN07S031.0
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LOTR-EN07S051.0
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LOTR-EN07S073.0
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LOTR-EN18S117.0
LOTR-ENV1S007.0
LOTR-ENV1S043.0
LOTR-ENV1S055.0
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BaseCardID:
Other values:
HDG-EN30F014.0
HDG-EN30F024.0
HDG-EN30S003.0
HDG-EN30S014.0
HDG-EN30S024.0
HDG-EN30S031.0
HDG-EN30S032.0
HDG-EN31S014.0
HDG-EN31S021.0
HDG-EN31S039.0
HDG-EN32S050.0
LOTR-EN00S091.0
LOTR-EN07S003.0
LOTR-EN07S011.0
LOTR-EN07S020.0
LOTR-EN07S029.0
LOTR-EN07S030.0
LOTR-EN07S031.0
LOTR-EN07S047.0
LOTR-EN07S051.0
LOTR-EN07S054.0
LOTR-EN07S061.0
LOTR-EN07S064.0
LOTR-EN07S073.0
LOTR-EN07S078.0
LOTR-EN07S083.0
LOTR-EN07S084.0
LOTR-EN07S099.0
LOTR-EN07S120.0
LOTR-EN07S121.0
LOTR-EN07S128.0
LOTR-EN07S154.0
LOTR-EN07S157.0
LOTR-EN07S175.0
LOTR-EN07S178.0
LOTR-EN07S220.0
LOTR-EN07S231.0
LOTR-EN07S243.0
LOTR-EN07S258.0
LOTR-EN07S259.0
LOTR-EN07S263.0
LOTR-EN07S309.0
LOTR-EN07S322.0
LOTR-EN08S004.0
LOTR-EN08S006.0
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LOTR-EN08S016.0
LOTR-EN08S017.0
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LOTR-EN08S066.0
LOTR-EN08S068.0
LOTR-EN08S073.0
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LOTR-EN08S085.0
LOTR-EN08S089.0
LOTR-EN08S090.0
LOTR-EN08S111.0
LOTR-EN10S010.0
LOTR-EN10S030.0
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LOTR-EN10S061.0
LOTR-EN10S066.0
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LOTR-EN10S105.0
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LOTR-EN11S004.0
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LOTR-EN11S020.0
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LOTR-EN11S039.0
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LOTR-EN13S002.0
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LOTR-EN13S053.0
LOTR-EN13S054.0
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LOTR-EN13S105.0
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LOTR-EN13S134.0
LOTR-EN13S146.0
LOTR-EN13S166.0
LOTR-EN13S176.0
LOTR-EN13S179.0
LOTR-EN15A006.0
LOTR-EN15S008.0
LOTR-EN15S023.0
LOTR-EN15S033.0
LOTR-EN15S045.0
LOTR-EN15S048.0
LOTR-EN15S121.0
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LOTR-EN15S142.0
LOTR-EN15S150.0
LOTR-EN15S154.0
LOTR-EN15S179.0
LOTR-EN17S003.0
LOTR-EN17S005.0
LOTR-EN17S019.0
LOTR-EN17S025.0
LOTR-EN17S032.0
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LOTR-EN17S070.0
LOTR-EN17S103.0
LOTR-EN17S114.0
LOTR-EN18S019.0
LOTR-EN18S028.0
LOTR-EN18S037.0
LOTR-EN18S044.0
LOTR-EN18S051.0
LOTR-EN18S083.0
LOTR-EN18S109.0
LOTR-EN18S115.0
LOTR-EN18S117.0
LOTR-ENV1S007.0
LOTR-ENV1S043.0
LOTR-ENV1S055.0
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Subset:
A (1)
·
S (168)
Revision:
None
(169)
ReleaseDate:
None
(169)
LanguageCode:
EN (169)
IsPhysical:
No (12)
·
Yes (157)
IsPlayable:
No (11)
·
Yes (158)
CollInfo:
None
(169)
IsUnique:
No (169)
Title:
Noble Intentions (3)
·
Dawn Take You All! (2)
·
One Last Surprise (2)
·
Massing Strength (2)
Other values:
A Fool
A Marvel
A Task Now to Be Done
Abiding Evil
All Save One
An Invisible Ring
Anger
Anguish
At His Command
Attunement
Awkward Moment
Axe-work
Banners Blowing
Barrage
Battle Cry
Battle Fury
Battle Tested
Battle to the Last
Beaten Back
Beyond All Darkness
Bold and Cunning
Brave and Loyal
Brilliant Light
Bring Down the Wall
Broken in Defeat
Brutality
Challenging the Orc-host
Chance Observation
Charged Headlong
City of Men
Clever Hobbits
Concealment
Concerning Hobbits
Conquered Halls
Corrupt
Countless Cords
Counts But One
Crouched Down
Cunningly Hidden
Dagger Strike
Dark Swooping Shadows
Defenses Long Held
Defiance
Defiled
Dissension
Drawn to Full Height
Durability
Dwarf-lords
Dwarven Stratagem
End of the Game
Everything but My Bones
Fallen Lord
Feral Ride
Fey He Seemed
Final Shot
Final Triumph
Fires Brightly Burning
Fleet-footed
For a While Less Dark
For Gondor!
Foul Clutches
Frenzied Attack
From Hideous Eyrie
Furor
Fury of the Northmen
Gathering Strength
Ghastly Wound
Great Gate
Grim Trophy
Gruesome Meal
Guidance of the Istari
Hamstrung
Hobbitses Are Dead
Honed
Hope is Kindled
Houses of Lamentation
Hurried Barrows
Hurry Hobbitses
I Was There
If He Loses
In the Wild Men's Wake
Incognito
Inspiration
It’s My Birthday
Kindreds Estranged
Land Had Changed
Let Us Not Tarry
Look to My Coming
Make a Run For It
Master Commands It
Mastered By Madness
Might of the Elf-lords
Mighty Steed
Morning Came
Mysterious Wizard
Naked Waste
Nasty
New Enemy
New Strength Came Now
Nimble Attack
Nine-fingered Frodo and the Ring of Doom
No End of Wickedness
No Living Man
No Visitors
No Worse for Wear
Out of All Knowledge
Out of Darkness
Overrun
Pledge of Loyalty
Point Blank Range
Prolonged Struggle
Quelling Force
Rally Cry
Rally the Company
Red Wrath
Release Them
Ride With Me
Riders in Black
Rope and Winch
Second Breakfast
Sharp Defense
Sharpen Your Swords
Slunk Out of Sight
Sneaking!
So Fair, So Desperate
Spring Forth Nimbly
Stand to Arms
Still Needed
Stout Resistance
Strength in Shadows
Sturdy Stock
Swift Stroke
Sworn Companion
Take Up Arms. Fight!
Taunt
Ten Times Outnumbered
The Eagles Are Coming
The Flame of Anor
The Highest Quality
The Lady's Blessing
The Sap is in the Bough
The Terror of His Coming
Trusted Promise
Uncertain Paths
Undaunted
Unhindered
Violent Hurl
War Long Planned
War Machine
War Now Calls Us
We May Yet
Whatever Means
Where Now The Horse
Where Shall We Go
While We Yet Live
Whistling Death
White Faces Burned
White Hot Fury
Wind in His Face
Wind That Sped Ships
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Subtitle:
None
(169)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
·
Standard
·
Uruk-hai
· Skirmish ·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
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TwilightCost:
None
(33)
·
1 - 2 (77)
·
2 - 6 (59)
Strength:
None
(169)
StrengthMod:
None
(169)
Vitality:
None
(169)
VitalityMod:
None
(169)
SiteNum:
None
(169)
SiteNumMod:
None
(169)
Resistance:
None
(169)
ResistanceMod:
None
(169)
CanBearRing:
None
(169)
Signet:
None (169)
Block:
None (169)
ShadowNum:
None
(169)
ArrowDir:
None (169)
GameText:
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
·
Discard any number of your [ORC] minions from play to make an [ORC] minion strength +3 for each one discarded. (2)
·
Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength. (2)
·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2)
Other values:
Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [SHIRE] Ring-bearer.
Add a threat to make a [GONDOR] Man strength +3.
At sites 1K to 5K, heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
Discard 3 cards from hand to make a Nazgul strength +3.
Discard a companion from hand to make a [GANDALF] companion strength +3 (or +4 if you can spot 3 Ents).
Discard any number of [GOLLUM] conditions. For each condition discarded, make Smeagol strength +3 and damage +1.
Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Exert a Hobbit to make another Hobbit strength +3.
Exert a knight to make him or her strength +3.
Exert a minion skirmishing a mounted [ROHAN] Man.
Exert a Nazgul to make him strength +2 and damage +1. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert a skirmishing companion with the Frodo signet to make that companion strength +1 for each companion with the Frodo signet you can spot (limit +4).
Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert a [RAIDER] Man to wound a companion he is skirmishing twice.
Exert a [ROHAN] companion to make him or her strength +3 (and damage +1 if he or she has resistance 5 or more).
Exert an Elf to reveal the top card of your draw deck. If that card's twilight cost is 3 or less, make a minion strength -3.
Exert any number of [GONDOR] companions who have total resistance 12 or more to make a minion skirmishing a [GONDOR] companion strength -3 for each companion exerted this way.
Exert Aragorn to make an unbound companion with the Aragorn signet strength +1 for each threat you spot.
Exert Gandalf to make a minion skirmishing an unbound companion strength -1 for each Gandalf signet you spot.
Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8).
Exert Gollum to make another minion strength +2 (or +3 if Gollum is at a mountain site).
Exert the Ring-bearer and a Dwarf to make that Dwarf strength +X, where X equals that Dwarf's resistance.
Exert Theoden to exert a minion for each Theoden signet you spot.
Exert your [URUK-HAI] lurker minion to play an [URUK-HAI] hand weapon from your discard pile on your [URUK-HAI] minion.
For each dwelling and forest site on the adventure path, make a Hobbit strength +1.
Heal an enduring [WRAITH] minion to add a burden or 2 threats.
If a Hobbit companion is not assigned to a skirmish, exert that Hobbit to have him or her replace a companion (except the Ring-bearer) in a skirmish.
If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game.
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have Gandalf replace an unbound companion in a skirmish.
If Gimli is not assigned to a skirmish, add a threat to have him replace an unbound companion in a skirmish.
If the Shadow has initiative, add a threat to make an unbound Hobbit strength +1 for each [SHIRE] card you spot.
If there are 4 or more [SHIRE] cards in your discard pile, make a Hobbit strength +1 for each Hobbit you can spot.
If you have initiative, discard 2 cards from hand to wound a minion Smeagol is skirmishing twice.
If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a [GONDOR] Man twice.
If you have initiative, discard a [ROHAN] possession to play a [ROHAN] possession from your discard pile.
Make a companion skirmishing an [ORC] minion strength -2 (or -3 if he or she is an archer).
Make a corsair strength +1 for each [RAIDER] token you spot (limit +6). If you have initiative, you may place this event on top of your draw deck.
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower).
Make a Dwarf strength +2 (+4 if you spot a card stacked on a [DWARVEN] condition).
Make a Dwarf strength +2 (or +2 for each possession he bears if he has resistance 4 or more).
Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and damage +1 for each hunter minion you can spot).
Make a Dwarf strength +2 (or if you cannot spot a threat, make that Dwarf strength +1 for each Dwarf you can spot).
Make a Dwarf strength +2. Then, if that Dwarf is at a battleground or mountain site, draw a card.
Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards.
Make a Dwarf strength +3 (or +4 and damage +1 if you can spot a [DWARVEN] token).
Make a Hobbit strength +1 for each companion who has resistance 7 or more.
Make a Hobbit strength +2. If that Hobbit wins this skirmish, you may remove a burden.
Make a minion skirmishing an Elf strength -2. Spot a site in a support area to place this event on top of your draw deck.
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower).
Make a mounted [ROHAN] Man strength +1 for each mounted companion. If that Man is skirmishing a [RAIDER] minion, also make him or her strength +2 and damage +2.
Make a Nazgul strength +1 for each Free Peoples culture you spot.
Make a Nazgul strength +2. If that Nazgul wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player?s hand.
Make a Nazgul strength +2. If that Nazgul wins this skirmish, you may discard a Free Peoples mount.
Make a ranger strength +2 (or +3 if he or she is skirmishing a minion who has a damage bonus).
Make a ranger strength +2 and you may reinforce a [GONDOR] token.
Make a roaming minion skirmishing a [GONDOR] Man strength -3.
Make a skirmishing twilight Nazgul strength +1 for each wound on the Ring- bearer (and damage +1 if that Nazgul is The Witch-king).
Make a [GANDALF] companion strength +1 for each [GANDALF] Man you can spot.
Make a [GANDALF] companion strength +2. Then, if that companion is at a battleground or dwelling site, you may take a [GANDALF] condition from your discard pile into hand.
Make a [GONDOR] companion strength +2 (or +3 if he or she has resistance 4 or more).
Make a [GONDOR] companion strength +2 (or +4 if that companion has resistance 6 or more).
Make a [GONDOR] companion strength +2 and, if you can spot 2 [GONDOR] fortifications, exert a minion that companion is skirmishing.
Make a [GONDOR] Man strength +1. If he or she is skirmishing a roaming minion, your opponents cannot use special abilities.
Make a [GONDOR] Man strength +2. If that Man is skirmishing a [SAURON] minion, discard that minion at the end of the skirmish.
Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1.
Make a [MEN] minion strength +2 (or +4 if that minion is at a battleground or plains site).
Make a [RAIDER] Man strength +3 (or +6 if you have initiative).
Make a [ROHAN] companion strength +2 (or +1 for each minion you can spot if that companion has resistance 5 or more).
Make a [ROHAN] companion strength +2 (or +3 and damage +1 if he or she is a hunter companion).
Make a [ROHAN] companion strength +2 (or +5 if the fellowship has moved twice this turn).
Make a [ROHAN] Man strength +1 for each hunter you can spot (or if you can spot more valiant Men than hunters, make a [ROHAN] Man strength +1 for each valiant Man you can spot).
Make a [ROHAN] Man strength +2 (or +3 and damage +1 if skirmishing a wounded minion).
Make a [ROHAN] Man strength +2. If that Man is mounted, choose an opponent who must place a random card from hand beneath his or her draw deck.
Make a [ROHAN] Man strength +4. Any Shadow player may place a random card from hand beneath his or her draw deck to make that Man strength +2 instead.
Make a [ROHAN] Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
Make a [SAURON] minion strength +2 for each site you control. If you have initiative, that minion is fierce until the regroup phase.
Make a [WRAITH] minion strength +2 (or +4 if skirmishing a companion of the same culture as a card in the dead pile).
Make a [WRAITH] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
Make a [WRAITH] Orc strength +2 for each wound on the Ring-bearer.
Make an Elf strength +1 for each card that has an [ELVEN] token on it.
Make an Elf strength +2 (or +3 at a river site).
Make an Elf strength +2 (or +4 if skirmishing a Nazgul).
Make an Elf strength +2 (or +4 if you can spot 3 archers).
Make an Elf strength +2 and you may shuffle your draw deck.
Make an Elf strength +2. You may place this event on top of your draw deck.
Make an exhausted [GONDOR] companion strength +2. If that companion wins this skirmish, heal that companion or make him or her damage +1.
Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
Make an [ELVEN] companion strength +2 (or +5 if the fellowship has moved more than once this turn).
Make an [ORC] minion strength +1 for each underground site you can spot.
Make an [ORC] minion strength +2 (or +4 if it is a lurker).
Make an [ORC] minion strength +2 (or +4 if it is mounted).
Make an [ORC] Orc strength +2 (or +6 if you remove 2 burdens).
Make an [URUK-HAI] minion strength +1 for each battleground site you can spot.
Make an [URUK-HAI] minion strength +1 for each other [URUK-HAI] minion you can spot.
Make an [URUK-HAI] minion strength +2 (and damage +1 if that minion is a hunter).
Make an [URUK-HAI] minion strength +2 (or +3 if you can spot an exhausted companion).
Make an [URUK-HAI] minion strength +2 and damage +1.
Make an [URUK-HAI] minion strength +2. Then you may spot 6 companions to return this event to your hand.
Make Gandalf strength +2 (or +4 and damage +1 if you have initiative).
Make Gollum strength +2 (or +4 if you can spot Smeagol or Deagol).
Make Smeagol strength +1 for each companion who has resistance 5 or more.
Make Smeagol strength +1 for each Ring-bound Hobbit you can spot.
Make Smeagol strength +1 for each [GOLLUM] card you spot.
Make your [ROHAN] companion strength +2 (or exert Theoden to make that companion strength +5 and damage +1 instead.)
Prevent a Hobbit from being overwhelmed unless his or her strength is tripled. Then, if the fellowship is at a dwelling site, you may discard 2 cards from hand to return this event to your hand.
Reinforce a [GOLLUM] token. Each Shadow player may draw a card.
Remove 2 [SHIRE] tokens to cancel a skirmish involving an unbound Hobbit.
Remove 3 threats to make a character skirmishing a [SAURON] Orc strength -3.
Reveal the top 5 cards of your draw deck (or, if the fellowship is at a battleground site, the top 7 cards) to make an [ORC] minion strength +1 for each [ORC] card revealed.
Reveal your hand to make a [WRAITH] minion strength +1 for each [WRAITH] minion in your hand.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Make a [GANDALF] companion strength +2 (or +4 if that companion bears a follower).
Spell. Make Gandalf strength +2 (or +4 if you cannot spot 5 burdens).
Spell. Spot 3 [GANDALF] companions to make a minion skirmishing a companion strength -3.
Spell. Spot a [GANDALF] Wizard to make a minion lose all strength bonuses from possessions.
Spell. Spot Gandalf to make a minion strength -3.
Spot 2 [GONDOR] companions and add a threat to discard a Shadow possession.
Spot a companion to make a [MEN] minion strength +1 for each wound on that companion.
Spot a Dwarf hunter and choose one: exert a minion for each hunter you can spot or reinforce a [DWARVEN] token for each hunter you can spot.
Spot a Dwarf who is damage +X to make him strength +X.
Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and damage +1.
Spot a [GANDALF] Wizard to reveal your hand and make a minion strength -3 for each companion in your hand (or -4 for each if the fellowship is at a battleground site).
Spot a [MEN] possession in your support area and a [MEN] minion. Make that minion strength +1 for each minion stacked on that possession. You may discard that possession to make that minion damage +1.
Spot a [ROHAN] companion to make Frodo strength +5. If Frodo loses the skirmish, discard that [ROHAN] companion.
Spot an Elf to reveal cards from the top of your draw deck until you reveal a Shadow card. Make an Elf strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.
Spot Gandalf to make a [GONDOR] companion strength +1 for each [GONDOR] companion you spot (limit +4).
Spot Gollum or Smeagol to make a Nazgul, [SAURON] minion, or [GOLLUM] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it.
Spot Shelob to make a minion strength +1 for each threat you can spot.
Spot Smeagol or exert Gollum to make Smeagol strength +2 and you may reinforce a [GOLLUM] token.
Spot Smeagol to prevent a Ring-bound Hobbit from being overwhelmed unless his or her strength is tripled. While this card is in your discard pile, Smeagol is resistance +1.
Spot X burdens to make a character skirmishing an [ORC] Orc strength -X.
Spot X Hobbits to make an unbound Hobbit resistance +X.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
Spot your [ROHAN] Man bearing a possession to discard all possessions from one character.
Stealth. Cancel a skirmish involving a Hobbit and a minion whose strength is lower than that Hobbit's resistance.
Stealth. Heal Smeagol (or cancel Smeagol's skirmish if he has more vitality than the minion or minions he is skirmishing).
Stealth. If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit. At any other site, exert 2 Hobbits to make a Hobbit strength +3.
Stealth. If there are 6 or more [SHIRE] cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is fierce until the regroup phase.
Tale. Exert a [SHIRE] character to remove a burden or 2 threats.
Tale.Spot a minion skirmishing an Elf and discard your [elven] tale to wound that minion.
To play, spot 2 [SAURON] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [SAURON] Orc strength +2.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Make a [MEN] minion strength +6.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to discard a possession from play.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Make each of your [ORC] minions strength +2 until the regroup phase.
Transfer a follower from a Hobbit to your support area to cancel a skirmish involving that Hobbit.
Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt.
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X
You may remove from the game 4 other [DWARVEN] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Dwarf bearing a hand weapon strength +3.
You may remove from the game 4 other [ELVEN] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make a minion skirmishing your Elf at a forest or river site strength -3.
You may remove from the game 4 other [GANDALF] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Gandalf to make your [GANDALF] companion strength +3.
You may remove from the game 4 other [GOLLUM] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Smeagol to make a Ring-bound companion strength +3.
You may remove from the game 4 other [GONDOR] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your [GONDOR] Man strength +3.
You may remove from the game 4 other [ROHAN] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your mounted [ROHAN] companion strength +3.
You may remove from the game 4 other [SHIRE] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Hobbit at a dwelling or forest site strength +3.
You may remove from the game 4 [GOLLUM] cards in your discard pile instead of paying the twilight cost for this card. Spot Gollum to make a minion strength +2.
You may remove from the game 4 [MEN] cards in your discard pile instead of paying the twilight cost for this card. Make your [MEN] minion strength +2.
You may remove from the game 4 [ORC] cards in your discard pile instead of paying the twilight cost for this card. Make your [ORC] lurker minion strength +2.
You may remove from the game 4 [URUK-HAI] cards in your discard pile instead of paying the twilight cost for this card. Make your [URUK-HAI] minion skirmishing a companion with resistance 4 or less strength +2.
You may remove from the game 4 [WRAITH] cards in your discard pile instead of paying the twilight cost for this card. Make your Nazgul in a fierce skirmish strength +2.
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TaggedGameText:
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
·
Exert a companion (except Bilbo) to make Bilbo strength +3. (2)
·
Spell
. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (2)
·
Discard any number of your
orc
minions from play to make an
orc
minion strength +3 for each one discarded. (2)
Other values:
<keyword>Skirmish:</keyword> Exert a companion (except a Hobbit) to make a Hobbit strength +3.
<keyword>Skirmish:</keyword> Make a <symbol>gondor</symbol> or <symbol>shire</symbol> companion bearing a hand weapon strength +2 and <keyword>damage +1</keyword>.
<keyword>Spell.</keyword> Make Gandalf strength +2 (or +4 if you cannot spot 5 burdens).
<keyword>Spell.</keyword> Spot a <symbol>gandalf</symbol> Wizard to make a minion lose all strength bonuses from possessions.
<keyword>Spell.</keyword><br>Make a <symbol>gandalf</symbol> companion strength +2 (or +4 if that companion bears a follower).
<keyword>Spell.</keyword><br>Spot 3 <symbol>gandalf</symbol> companions to make a minion skirmishing a companion strength –3.
<keyword>Stealth.</keyword> <br>Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing).
<keyword>Stealth.</keyword> <br>If there are 6 or more <symbol>shire</symbol> cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is <keyword>fierce</keyword> until the regroup phase.
<keyword>Stealth.</keyword> Cancel a skirmish involving a Hobbit and a minion whose strength is lower than that Hobbit's resistance.
<keyword>Stealth.</keyword> If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit. At any other site, exert 2 Hobbits to make a Hobbit strength +3.
<keyword>Tale.</keyword> <br>Exert a <symbol>shire</symbol> character to remove a burden or 2 threats.
<keyword>Tale</keyword>.<br>Spot a minion skirmishing an Elf and discard your <symbol>elven</symbol> tale to wound that minion.
<keyword>Toil 2.</keyword> (For each <symbol>men</symbol> character you exert when playing this, its twilight cost is –2.) Spot a <symbol>men</symbol> minion to discard a possession from play.
<keyword>Toil 2.</keyword> <i>(For each </i><symbol>orc</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Make each of your <symbol>orc</symbol> minions strength +2 until the regroup phase.
<keyword>Toil 2.</keyword> <i>(For each</i> <symbol>men</symbol> <i>character you exert when playing this, its twilight cost is –2.)</i> <br>Make a <symbol>men</symbol> minion strength +6.
Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your <symbol>shire</symbol> Ring-bearer.
Add a threat to make a <symbol>gondor</symbol> Man strength +3.
At sites 1<symbol>king</symbol> to 5<symbol>king</symbol>, heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
Discard 3 cards from hand to make a Nazgûl strength +3.
Discard a companion from hand to make a <symbol>gandalf</symbol> companion strength +3 (or +4 if you can spot 3 Ents).
Discard any number of <symbol>gollum</symbol> conditions. For each condition discarded, make Sméagol strength +3 and <keyword>damage +1</keyword>.
Exert a <symbol>gandalf</symbol> Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert a <symbol>raider</symbol> Man to wound a companion he is skirmishing twice.
Exert a <symbol>rohan</symbol> companion to make him or her strength +3 (and damage +1 if he or she has resistance 5 or more).
Exert a Hobbit to make another Hobbit strength +3.
Exert a knight to make him or her strength +3.
Exert a minion skirmishing a mounted <symbol>rohan</symbol> Man.
Exert a Nazgûl to make him strength +2 and <keyword>damage +1</keyword>. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert a skirmishing companion with the Frodo signet to make that companion strength +1 for each companion with the Frodo signet you can spot (limit +4).
Exert an Elf to reveal the top card of your draw deck. If that card's twilight cost is 3 or less, make a minion strength –3.
Exert any number of <symbol>gondor</symbol> companions who have total resistance 12 or more to make a minion skirmishing a <symbol>gondor</symbol> companion strength –3 for each companion exerted this way.
Exert Aragorn to make an unbound companion with the Aragorn signet strength +1 for each threat you can spot.
Exert Gandalf to make a minion skirmishing an unbound companion strength –1 for each Gandalf signet you spot.
Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8).
Exert Gollum to make another minion strength +2 (or +3 if Gollum is at a mountain site).
Exert the Ring-bearer and a Dwarf to make that Dwarf strength +X, where X equals that Dwarf's resistance.
Exert Théoden to exert a minion for each Théoden signet you spot.
Exert your <symbol>urukhai</symbol> lurker minion to play an <symbol>urukhai</symbol> hand weapon from your discard pile on your <symbol>urukhai</symbol> minion.
For each dwelling and forest site on the adventure path, make a Hobbit strength +1.
Heal an enduring <symbol>wraith</symbol> minion to add a burden or 2 threats.
If a Hobbit companion is not assigned to a skirmish, exert that Hobbit to have him or her replace a companion (except the Ring-bearer) in a skirmish.
If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game.
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have him replace an unbound companion in a skirmish.
If Gimli is not assigned to a skirmish, add a threat to have him replace an unbound companion in a skirmish.
If the Shadow has initiative, add a threat to make an unbound Hobbit strength +1 for each <symbol>shire</symbol> card you spot.
If there are 4 or more <symbol>shire</symbol> cards in your discard pile, make a Hobbit strength +1 for each Hobbit you can spot.
If you have initiative, discard 2 cards from hand to wound a minion Sméagol is skirmishing twice.
If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a <symbol>gondor</symbol> Man twice.
If you have initiative, discard a <symbol>rohan</symbol> possession to play a <symbol>rohan</symbol> possession from your discard pile.
Make a <symbol>gandalf</symbol> companion strength +1 for each <symbol>gandalf</symbol> Man you can spot.
Make a <symbol>gandalf</symbol> companion strength +2. Then, if that companion is at a battleground or dwelling site, you may take a <symbol>gandalf</symbol> condition from your discard pile into hand.
Make a <symbol>gondor</symbol> companion strength +2 (or +3 if he or she has resistance 4 or more).
Make a <symbol>gondor</symbol> companion strength +2 (or +4 if that companion has resistance 6 or more).
Make a <symbol>gondor</symbol> companion strength +2 and, if you can spot 2 <symbol>gondor</symbol> fortifications, exert a minion that companion is skirmishing.
Make a <symbol>gondor</symbol> Man strength +1. If he or she is skirmishing a roaming minion, your opponents cannot use special abilities.
Make a <symbol>gondor</symbol> Man strength +2. If that Man is skirmishing a <symbol>sauron</symbol> minion, discard that minion at the end of the skirmish.
Make a <symbol>men</symbol> minion strength +2 (or +4 if that minion is at a battleground or plains site).
Make a <symbol>raider</symbol> Man strength +3 (or +6 if you have initiative).
Make a <symbol>rohan</symbol> companion strength +2 (or +1 for each minion you can spot if that companion has resistance 5 or more).
Make a <symbol>rohan</symbol> companion strength +2 (or +3 and <keyword>damage +1</keyword> if he or she is a hunter companion).
Make a <symbol>rohan</symbol> companion strength +2 (or +5 if the fellowship has moved twice this turn).
Make a <symbol>rohan</symbol> Man strength +1 for each hunter you can spot (or if you can spot more valiant Men than hunters, make a <symbol>rohan</symbol> Man strength +1 for each valiant Man you can spot).
Make a <symbol>rohan</symbol> Man strength +2 (or +3 and <keyword>damage +1</keyword> if skirmishing a wounded minion).
Make a <symbol>rohan</symbol> Man strength +2. If that Man is mounted, choose an opponent who must place a random card from hand beneath his or her draw deck.
Make a <symbol>rohan</symbol> Man strength +4. Any Shadow player may place a random card from hand beneath his or her draw deck to make that Man strength +2 instead.
Make a <symbol>rohan</symbol> Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
Make a <symbol>sauron</symbol> minion strength +2 for each site you control. If you have initiative, that minion is <keyword>fierce</keyword> until the regroup phase.
Make a <symbol>wraith</symbol> minion strength +2 (or +4 if skirmishing a companion of the same culture as a card in the dead pile).
Make a <symbol>wraith</symbol> Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
Make a <symbol>wraith</symbol> Orc strength +2 for each wound on the Ring-bearer.
Make a companion skirmishing an <symbol>orc</symbol> minion strength -2 (or -3 if he or she is an archer).
Make a corsair strength +1 for each <symbol>raider</symbol> token you spot (limit +6). If you have initiative, you may place this event on top of your draw deck.
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower).
Make a Dwarf strength +2 (+4 if you spot a card stacked on a <symbol>dwarven</symbol> condition).
Make a Dwarf strength +2 (or +2 for each possession he bears if he has resistance 4 or more).
Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and <keyword>damage +1</keyword> for each hunter minion you can spot).
Make a Dwarf strength +2 (or if you cannot spot a threat, make that Dwarf strength +1 For each Dwarf you can spot).
Make a Dwarf strength +2. Then, if that Dwarf is at a battleground or mountain site, draw a card.
Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards.
Make a Dwarf strength +3 (or +4 and <keyword>damage +1</keyword> if you can spot a <symbol>dwarven</symbol> token).
Make a Dwarf who is damage +X strength +X.
Make a Hobbit strength +1 for each companion who has resistance 7 or more.
Make a Hobbit strength +2. If that Hobbit wins this skirmish, you may remove a burden.
Make a minion skirmishing an Elf strength –2. Spot a site in a support area to place this event on top of your draw deck.
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower).
Make a mounted <symbol>rohan</symbol> Man strength +1 for each mounted companion. If that Man is skirmishing a <symbol>raider</symbol> minion, also make him or her strength +2 and damage +2.
Make a Nazgûl strength +1 for each Free Peoples culture you spot.
Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand.
Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, you may discard a Free Peoples mount.
Make a ranger strength +2 (or +3 if he or she is skirmishing a minion who has a damage bonus).
Make a ranger strength +2 and you may reinforce a <symbol>gondor</symbol> token.
Make a roaming minion skirmishing a <symbol>gondor</symbol> Man strength –3.
Make a skirmishing twilight Nazgul strength +1 for each wound on the Ring- bearer (and <keyword>damage +1</keyword> if that Nazgul is The Witch-king).
Make an <symbol>elven</symbol> companion strength +2 (or +5 if the fellowship has moved more than once this turn).
Make an <symbol>orc</symbol> minion strength +1 for each underground site you can spot.
Make an <symbol>orc</symbol> minion strength +2 (or +4 if it is a lurker).
Make an <symbol>orc</symbol> minion strength +2 (or +4 if it is mounted).
Make an <symbol>orc</symbol> Orc strength +2 (or +6 if you remove 2 burdens).
Make an <symbol>urukhai</symbol> minion strength +1 for each battleground site you can spot.
Make an <symbol>urukhai</symbol> minion strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
Make an <symbol>urukhai</symbol> minion strength +2 (and <keyword>damage +1</keyword> if that minion is a hunter).
Make an <symbol>urukhai</symbol> minion strength +2 (or +3 if you can spot an exhausted companion).
Make an <symbol>urukhai</symbol> minion strength +2 and <keyword>damage +1</keyword>.
Make an <symbol>urukhai</symbol> minion strength +2. Then you may spot 6 companions to return this event to your hand.
Make an Elf strength +1 for each card that has an <symbol>elven</symbol> token on it.
Make an Elf strength +2 (or +3 at a river site).
Make an Elf strength +2 (or +4 if skirmishing a Nazgûl).
Make an Elf strength +2 (or +4 if you can spot 3 archers).
Make an Elf strength +2 and you may shuffle your draw deck.
Make an Elf strength +2. You may place this event on top of your draw deck.
Make an exhausted <symbol>gondor</symbol> companion strength +2. If that companion wins this skirmish, heal that companion or make him or her <keyword>damage +1.</keyword>
Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and <keyword>damage +1</keyword>.
Make Gandalf strength +2 (or +4 and <keyword>damage +1</keyword> if you have initiative).
Make Gollum strength +2 (or +4 if you can spot Sméagol or Déagol).
Make Sméagol strength +1 for each <symbol>gollum</symbol> card you spot.
Make Sméagol strength +1 for each companion who has resistance 5 or more.
Make Sméagol strength +1 for each Ring-bound Hobbit you can spot.
Make your <symbol>rohan</symbol> companion strength +2 (or exert Théoden to make that companion strength +5 and <keyword>damage +1</keyword> instead.)
Prevent a Hobbit from being overwhelmed unless his or her strength is tripled. Then, if the fellowship is at a dwelling site, you may discard 2 cards from hand to return this event to your hand.
Reinforce a <symbol>gollum</symbol> token. Each Shadow player may draw a card.
Remove 2 <symbol>shire</symbol> tokens to cancel a skirmish involving an unbound Hobbit.
Remove 3 threats to make a character skirmishing a <symbol>sauron</symbol> Orc strength –3.
Reveal the top 5 cards of your draw deck (or, if the fellowship is at a battleground site, the top 7 cards) to make an <symbol>orc</symbol> minion strength +1 for each <symbol>orc</symbol> card revealed.
Reveal your hand to make a <symbol>wraith</symbol> minion strength +1 for each <symbol>wraith</symbol> minion in your hand.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Spot Gandalf to make a minion strength -3.
Spot 2 <symbol>gondor</symbol> companions and add a threat to discard a shadow possession.
Spot a <symbol>gandalf</symbol> Wizard to reveal your hand and make a minion strength –3 for each companion in your hand (or –4 for each if the fellowship is at a battleground site).
Spot a <symbol>men</symbol> possession in your support area and a <symbol>men</symbol> minion. Make that minion strength +1 for each minion stacked on that possession. You may discard that possession to make that minion damage +1.
Spot a <symbol>rohan</symbol> companion to make Frodo strength +5. If Frodo loses the skirmish, discard that <symbol>rohan</symbol> companion.
Spot a companion to make a <symbol>men</symbol> minion strength +1 for each wound on that companion.
Spot a Dwarf hunter and choose one: exert a minion for each hunter you can spot or reinforce a <symbol>dwarven</symbol> token for each hunter you can spot.
Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and <keyword>Damage +1.</keyword>
Spot an Elf to reveal cards from the top of your draw deck until you reveal a Shadow card. Make an Elf strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.
Spot Gandalf to make a <symbol>gondor</symbol> companion strength +1 for each <symbol>gondor</symbol> companion you spot (limit +4).
Spot Gollum or Sméagol to make a Nazgûl, <symbol>sauron</symbol> minion or <symbol>gollum</symbol> minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it.
Spot Shelob to make a minion strength +1 for each threat you can spot.
Spot Sméagol or exert Gollum to make Sméagol strength +2 and you may reinforce a <symbol>gollum</symbol> token.
Spot Sméagol to prevent a Ring-bound Hobbit from being overwhelmed unless his or her strength is tripled.<br>While this card is in your discard pile, Sméagol is resistance +1.
Spot X burdens to make a character skirmishing an <symbol>orc</symbol> Orc strength –X.
Spot X Hobbits to make an unbound Hobbit resistance +X.
Spot your <symbol>rohan</symbol> Man bearing a possession to discard all possessions from one character.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
To play, spot 2 <symbol>sauron</symbol> Orcs. <br>Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a <symbol>sauron</symbol> Orc strength +2.
Transfer a follower from a Hobbit to your support area to cancel a skirmish involving that Hobbit.
Wound a character skirmishing a <symbol>men</symbol> minion. If the fellowship is at a battleground site, you may remove <symbol>twilight3</symbol> to wound that character again.
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt.
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X
You may remove from the game 4 <symbol>gollum</symbol> cards in your discard pile instead of paying the twilight cost for this card. Spot Gollum to make a minion strength +2.
You may remove from the game 4 <symbol>men</symbol> cards in your discard pile instead of paying the twilight cost for this card. Make your <symbol>men</symbol> minion strength +2.
You may remove from the game 4 <symbol>orc</symbol> cards in your discard pile instead of paying the twilight cost for this card.<br>Make your <symbol>orc</symbol> lurker minion strength +2.
You may remove from the game 4 <symbol>urukhai</symbol> cards in your discard pile instead of paying the twilight cost for this card.<br>Make your <symbol>urukhai</symbol> minion skirmishing a companion with resistance 4 or less strength +2.
You may remove from the game 4 <symbol>wraith</symbol> cards in your discard pile instead of paying the twilight cost for this card. Make your Nazgûl in a fierce skirmish strength +2.
You may remove from the game 4 other <symbol>dwarven</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Dwarf bearing a hand weapon strength +3.
You may remove from the game 4 other <symbol>elven</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make a minion skirmishing your Elf at a forest or river site strength –3.
You may remove from the game 4 other <symbol>gandalf</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game.<br>Spot Gandalf to make your <symbol>gandalf</symbol> companion strength +3.
You may remove from the game 4 other <symbol>gollum</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Sméagol to make a Ring-bound companion strength +3.
You may remove from the game 4 other <symbol>gondor</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your <symbol>gondor</symbol> Man strength +3.
You may remove from the game 4 other <symbol>rohan</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game.<br>Make your mounted <symbol>rohan</symbol> companion strength +3.
You may remove from the game 4 other <symbol>shire</symbol> cards in your discard pile to play this event from your discard pile. Then remove this event from the game.<br>Make your Hobbit at a dwelling or forest site strength +3.
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FormattedGameText:
Discard any number of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +3 for each one discarded. (2)
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'''Spell'''. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf’s resistance to resolve that skirmish instead of that companion’s strength. (2)
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Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll. (2)
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Exert a companion (except Bilbo) to make Bilbo strength +3. (2)
Other values:
'''Skirmish:''' Exert a companion (except a Hobbit) to make a Hobbit strength +3.
'''Skirmish:''' Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] or [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion bearing a hand weapon strength +2 and '''damage +1'''.
'''Spell.''' Make a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion strength +2 (or +4 if that companion bears a follower).
'''Spell.''' Spot 3 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companions to make a minion skirmishing a companion strength –3.
'''Spell.''' Make Gandalf strength +2 (or +4 if you cannot spot 5 burdens).
'''Spell.''' Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to make a minion lose all strength bonuses from possessions.
'''Stealth.''' Heal Sméagol (or cancel Sméagol’s skirmish if he has more vitality than the minion or minions he is skirmishing).
'''Stealth.''' If there are 6 or more [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is '''fierce''' until the regroup phase.
'''Stealth.''' Cancel a skirmish involving a Hobbit and a minion whose strength is lower than that Hobbit's resistance.
'''Stealth.''' If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit. At any other site, exert 2 Hobbits to make a Hobbit strength +3.
'''Tale'''. Spot a minion skirmishing an Elf and discard your [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] tale to wound that minion.
'''Tale.''' Exert a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character to remove a burden or 2 threats.
'''Toil 2.''' ''(For each ''[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Make each of your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions strength +2 until the regroup phase.
'''Toil 2.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –2.)'' Make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +6.
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to discard a possession from play.
Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer.
Add a threat to make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man strength +3.
At sites 1[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]] to 5[[Image:King_block.svg|x24px|text-bottom|link=Sites#Block_Symbols|class=whitebg]], heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
Discard 3 cards from hand to make a Nazgûl strength +3.
Discard a companion from hand to make a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion strength +3 (or +4 if you can spot 3 Ents).
Discard any number of [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] conditions. For each condition discarded, make Sméagol strength +3 and '''damage +1'''.
Exert a Hobbit to make another Hobbit strength +3.
Exert a knight to make him or her strength +3.
Exert a minion skirmishing a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man.
Exert a Nazgûl to make him strength +2 and '''damage +1'''. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert a skirmishing companion with the Frodo signet to make that companion strength +1 for each companion with the Frodo signet you can spot (limit +4).
Exert a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to wound a companion he is skirmishing twice.
Exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make him or her strength +3 (and damage +1 if he or she has resistance 5 or more).
Exert an Elf to reveal the top card of your draw deck. If that card's twilight cost is 3 or less, make a minion strength –3.
Exert any number of [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions who have total resistance 12 or more to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion strength –3 for each companion exerted this way.
Exert Aragorn to make an unbound companion with the Aragorn signet strength +1 for each threat you can spot.
Exert Gandalf to make a minion skirmishing an unbound companion strength –1 for each Gandalf signet you spot.
Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8).
Exert Gollum to make another minion strength +2 (or +3 if Gollum is at a mountain site).
Exert the Ring-bearer and a Dwarf to make that Dwarf strength +X, where X equals that Dwarf's resistance.
Exert Théoden to exert a minion for each Théoden signet you spot.
Exert your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion to play an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hand weapon from your discard pile on your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
For each dwelling and forest site on the adventure path, make a Hobbit strength +1.
Heal an enduring [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden or 2 threats.
If a Hobbit companion is not assigned to a skirmish, exert that Hobbit to have him or her replace a companion (except the Ring-bearer) in a skirmish.
If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game.
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have him replace an unbound companion in a skirmish.
If Gimli is not assigned to a skirmish, add a threat to have him replace an unbound companion in a skirmish.
If the Shadow has initiative, add a threat to make an unbound Hobbit strength +1 for each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card you spot.
If there are 4 or more [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards in your discard pile, make a Hobbit strength +1 for each Hobbit you can spot.
If you have initiative, discard 2 cards from hand to wound a minion Sméagol is skirmishing twice.
If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man twice.
If you have initiative, discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from your discard pile.
Make a companion skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength -2 (or -3 if he or she is an archer).
Make a corsair strength +1 for each [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token you spot (limit +6). If you have initiative, you may place this event on top of your draw deck.
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower).
Make a Dwarf strength +2 (+4 if you spot a card stacked on a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition).
Make a Dwarf strength +2 (or +2 for each possession he bears if he has resistance 4 or more).
Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and '''damage +1''' for each hunter minion you can spot).
Make a Dwarf strength +2 (or if you cannot spot a threat, make that Dwarf strength +1 For each Dwarf you can spot).
Make a Dwarf strength +2. Then, if that Dwarf is at a battleground or mountain site, draw a card.
Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards.
Make a Dwarf strength +3 (or +4 and '''damage +1''' if you can spot a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token).
Make a Dwarf who is damage +X strength +X.
Make a Hobbit strength +1 for each companion who has resistance 7 or more.
Make a Hobbit strength +2. If that Hobbit wins this skirmish, you may remove a burden.
Make a minion skirmishing an Elf strength –2. Spot a site in a support area to place this event on top of your draw deck.
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower).
Make a mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1 for each mounted companion. If that Man is skirmishing a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] minion, also make him or her strength +2 and damage +2.
Make a Nazgûl strength +1 for each Free Peoples culture you spot.
Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player’s hand.
Make a Nazgûl strength +2. If that Nazgûl wins this skirmish, you may discard a Free Peoples mount.
Make a ranger strength +2 (or +3 if he or she is skirmishing a minion who has a damage bonus).
Make a ranger strength +2 and you may reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token.
Make a roaming minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man strength –3.
Make a skirmishing twilight Nazgul strength +1 for each wound on the Ring- bearer (and '''damage +1''' if that Nazgul is The Witch-king).
Make a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion strength +1 for each [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Man you can spot.
Make a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion strength +2. Then, if that companion is at a battleground or dwelling site, you may take a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] condition from your discard pile into hand.
Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion strength +2 (or +3 if he or she has resistance 4 or more).
Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion strength +2 (or +4 if that companion has resistance 6 or more).
Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion strength +2 and, if you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortifications, exert a minion that companion is skirmishing.
Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man strength +1. If he or she is skirmishing a roaming minion, your opponents cannot use special abilities.
Make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man strength +2. If that Man is skirmishing a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion, discard that minion at the end of the skirmish.
Make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 (or +4 if that minion is at a battleground or plains site).
Make a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man strength +3 (or +6 if you have initiative).
Make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion strength +2 (or +4 if skirmishing a companion of the same culture as a card in the dead pile).
Make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
Make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +2 for each wound on the Ring-bearer.
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion strength +2 (or +1 for each minion you can spot if that companion has resistance 5 or more).
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion strength +2 (or +3 and '''damage +1''' if he or she is a hunter companion).
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion strength +2 (or +5 if the fellowship has moved twice this turn).
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1 for each hunter you can spot (or if you can spot more valiant Men than hunters, make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +1 for each valiant Man you can spot).
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2 (or +3 and '''damage +1''' if skirmishing a wounded minion).
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +2. If that Man is mounted, choose an opponent who must place a random card from hand beneath his or her draw deck.
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man strength +4. Any Shadow player may place a random card from hand beneath his or her draw deck to make that Man strength +2 instead.
Make a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
Make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +2 for each site you control. If you have initiative, that minion is '''fierce''' until the regroup phase.
Make an Elf strength +1 for each card that has an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token on it.
Make an Elf strength +2 (or +3 at a river site).
Make an Elf strength +2 (or +4 if skirmishing a Nazgûl).
Make an Elf strength +2 (or +4 if you can spot 3 archers).
Make an Elf strength +2 and you may shuffle your draw deck.
Make an Elf strength +2. You may place this event on top of your draw deck.
Make an exhausted [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion strength +2. If that companion wins this skirmish, heal that companion or make him or her '''damage +1.'''
Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and '''damage +1'''.
Make an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion strength +2 (or +5 if the fellowship has moved more than once this turn).
Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1 for each underground site you can spot.
Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2 (or +4 if it is a lurker).
Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2 (or +4 if it is mounted).
Make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2 (or +6 if you remove 2 burdens).
Make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +1 for each battleground site you can spot.
Make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
Make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2 (and '''damage +1''' if that minion is a hunter).
Make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2 (or +3 if you can spot an exhausted companion).
Make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2 and '''damage +1'''.
Make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Then you may spot 6 companions to return this event to your hand.
Make Gandalf strength +2 (or +4 and '''damage +1''' if you have initiative).
Make Gollum strength +2 (or +4 if you can spot Sméagol or Déagol).
Make Sméagol strength +1 for each companion who has resistance 5 or more.
Make Sméagol strength +1 for each Ring-bound Hobbit you can spot.
Make Sméagol strength +1 for each [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] card you spot.
Make your [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion strength +2 (or exert Théoden to make that companion strength +5 and '''damage +1''' instead.)
Prevent a Hobbit from being overwhelmed unless his or her strength is tripled. Then, if the fellowship is at a dwelling site, you may discard 2 cards from hand to return this event to your hand.
Reinforce a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] token. Each Shadow player may draw a card.
Remove 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] tokens to cancel a skirmish involving an unbound Hobbit.
Remove 3 threats to make a character skirmishing a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength –3.
Reveal the top 5 cards of your draw deck (or, if the fellowship is at a battleground site, the top 7 cards) to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1 for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card revealed.
Reveal your hand to make a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion strength +1 for each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion in your hand.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Spot Gandalf to make a minion strength -3.
Spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions and add a threat to discard a shadow possession.
Spot a companion to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 for each wound on that companion.
Spot a Dwarf hunter and choose one: exert a minion for each hunter you can spot or reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token for each hunter you can spot.
Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and '''Damage +1.'''
Spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard to reveal your hand and make a minion strength –3 for each companion in your hand (or –4 for each if the fellowship is at a battleground site).
Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession in your support area and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Make that minion strength +1 for each minion stacked on that possession. You may discard that possession to make that minion damage +1.
Spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to make Frodo strength +5. If Frodo loses the skirmish, discard that [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
Spot an Elf to reveal cards from the top of your draw deck until you reveal a Shadow card. Make an Elf strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.
Spot Gandalf to make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion strength +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion you spot (limit +4).
Spot Gollum or Sméagol to make a Nazgûl, [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it.
Spot Shelob to make a minion strength +1 for each threat you can spot.
Spot Sméagol or exert Gollum to make Sméagol strength +2 and you may reinforce a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] token.
Spot Sméagol to prevent a Ring-bound Hobbit from being overwhelmed unless his or her strength is tripled. While this card is in your discard pile, Sméagol is resistance +1.
Spot X burdens to make a character skirmishing an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength –X.
Spot X Hobbits to make an unbound Hobbit resistance +X.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
Spot your [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man bearing a possession to discard all possessions from one character.
To play, spot 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +2.
Transfer a follower from a Hobbit to your support area to cancel a skirmish involving that Hobbit.
Wound a character skirmishing a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. If the fellowship is at a battleground site, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that character again.
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt.
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X
You may remove from the game 4 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Dwarf bearing a hand weapon strength +3.
You may remove from the game 4 other [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make a minion skirmishing your Elf at a forest or river site strength –3.
You may remove from the game 4 other [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Gandalf to make your [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion strength +3.
You may remove from the game 4 other [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Sméagol to make a Ring-bound companion strength +3.
You may remove from the game 4 other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man strength +3.
You may remove from the game 4 other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your mounted [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion strength +3.
You may remove from the game 4 other [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Hobbit at a dwelling or forest site strength +3.
You may remove from the game 4 [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] cards in your discard pile instead of paying the twilight cost for this card. Spot Gollum to make a minion strength +2.
You may remove from the game 4 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] cards in your discard pile instead of paying the twilight cost for this card. Make your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2.
You may remove from the game 4 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] cards in your discard pile instead of paying the twilight cost for this card. Make your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker minion strength +2.
You may remove from the game 4 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] cards in your discard pile instead of paying the twilight cost for this card. Make your Nazgûl in a fierce skirmish strength +2.
You may remove from the game 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] cards in your discard pile instead of paying the twilight cost for this card. Make your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion skirmishing a companion with resistance 4 or less strength +2.
Search
Lore:
None
(18)
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“The dragon passed like an express train...and burst over Bywater with a deafening explosion.” (2)
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“The Orcs reeled and screamed and cast aside both sword and spear.” (2)
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“...the Dark Power, moving its armies like pieces on the board, was gathering them together.” (2)
Other values:
"'...the day the strength of men failed.'"
"'But don't go on, master! Don't go down to that den! Now's our only chance. Now let's get out of this foul hole!'"
"'I don't suppose we'll ever see them again.'"
"'The Deeping Wall is taken, lord, and all the defense swept away...'"
"'They have passed like rain in the mountains, like the wind in the meadow.'"
"'Together we will take the road that leads into the west/ and far away, we'll find a land where both our hearts may rest.'"
"'We shall be pursued as soon as news of our deed reaches the Enemy...'"
"As soon as he saw the dark shapes creep from the garden he knew that he must run for it, or perish. And run he did, out of the back door, through the garden, and over the fields."
"Hold them back. Do not give in to fear! Stand your posts! Fight!"
"I am not trying to rob you. I'm trying to help you."
"Immediately, though everything else remained as before, dim and dark, the shapes became terribly clear."
"Let the armies of Mordor know this: Never again will the land of my people fall into enemy hands!"
"This city was once the jewel of our kingdom. A place of light and beauty and music. And so it shall be once more!"
"Too long have these peasants stood against you."
"We swears to serve the master of the preciousss. We will swear on... on the precious."
...transmogrified to trophies by the advancing hordes.
Always well armed, a Dwarf has many options in battle.
An Easterling column strikes with terrific force.
Aragorn was able to keep the way open for escape from the Chamber of Mazarbul.
As deadly as the Southron arrows, their polearms cut a whirling swath through their enemies.
As had the children of Durin and the followers of Balin before him, Gimli would fight the interlopers in Khazad-dûm with all his strength.
Brave in battle, Dwarven pride and will cannot be broken.
Gimli unexpectedly faced another test of Dwarven endurance.
Having been separated from the Precious for the better part of a century, Gollum tasted only the sweetness of its return.
It was hard at times to tell who was truly the master, the warg or the Orc.
Not all Elven weapons are carried in sheath or quiver.
Now left alone, it stopped before its foe. With a snarl it pulled back the bow, ready to deliver the last blow.
Redoubling their efforts, the Company at last felled the Cave Troll.
Spears and arrows from Rohan brought down the mighty Mûmakil.
That force of ten-thousand Uruk-hai was designed for the downfall of Man - and all those that allied with them.
The besiegers believed not that the flames would burn the city walls, but the souls of those behind them.
The fallen sleep with honor.
The power of the flame is like that of the Sun – beautiful yet blinding.
The torches of hate carried by the Dunlendings were kindled by the voice of Saruman.
They dined on the flesh of all that lived and breathed in Middle-earth.
Through his own strength, Gandalf spurred all the Free Peoples of Middle-earth to stand against the coming darkness.
Uruk soldiers have learned to save their rage for the field of battle.
Uruk-hai weaponry was built to be used offensively and defensively, depending on the situation.
Uruks are drawn to the sounds of battle.
Weakened by the Sun, Orcs thrive in darkness and shadow.
With deep focus and heightened senses, Elven archers are able to make seemingly impossible shots.
“...a fear was growing on him, a menace which he could not see....”
“...and its iron doors rolled back before them.”
“...black against the glittering stream... a fleet borne up on the wind....”
“...goblin-soldiers of greater stature.”
“...harsh and loud they heard orc-voices.”
“...he came against the white horse and the green with great press of men....”
“...he drew Andúril and held it up glittering in the sun. ‘You shall not be sheathed again until the last battle is fought,' he said.”
“...men were yelling and screaming, and one clear loud voice was calling ‘Gondor! Gondor!'”
“...morning and a wind from the sea; and darkness was removed, and the hosts of Mordor wailed....”
“...on the front of their iron helms was set an S-rune, wrought of some white metal.”
“...Seven for the Dwarf-lords in their halls of stone....”
“...she drove her sword between crown and mantle, as the great shoulders bowed before her.”
“...Southrons in scarlet....”
“...the battle-fury of his fathers ran like new fire in his veins....”
“...the Elf had no boots, but wore only light shoes, as he always did....”
“...the hardiest of the garrison stood at bay.”
“...then Windfola had thrown them in his terror, and now ran wild upon the plain.”
“...they love peace and quiet and good tilled earth; a well-ordered and well-farmed countryside was their favorite haunt.”
“And so... with less than six thousands... the Captains of the West came at last to challenge the Black Gate....”
“Another long screech rose and fell, and he threw himself back again from the wall, panting like a hunted animal.”
“Another opportunity for one of the shire-folk to prove their great worth. You must not fail me.”
“Dimly Frodo saw the river below him rise, and down along its course there came a plumed cavalry of waves.”
“Don't think he knows about second breakfast, Pip.”
“Down, down it came, and then, folding its fingered webs, it gave a croaking cry....”
“Dwarves have a knack for surviving misfortune.”
“Far, far away, in the South the clouds could be dimly seen as remote grey shapes, rolling up, drifting: morning lay beyond them.”
“Fewer were they but they clove through the Southrons like a fire-bolt in a forest.”
“Figures stood there at its head, carven with cunning in forms human and bestial, but all corrupt and loathsome.”
“Fires now raged unchecked in the first circle of the City....”
“Frodo felt a sudden chill running through him and clutching at his heart....”
“Gimli hewed the legs from under another that had sprung up on Balin's Tomb.”
“How many there were the company could not count.”
“Howling with pain and fear but desperate the orc charged head-down at him.”
“If you let them go, your life will be forfeit.”
“It's a long way.”
“No thank you!”
“Sea-kings' city in the South-kingdom / foe-beleaguered, fire-encircled.”
“The Nazgûl gave a long wailing cry and swerved away; and with that the four others waivered....”
“The passage of Anduin was won by the Enemy.”
“The Rammas was broken, and all the Pelennor abandoned to the Enemy.”
“They brandished spears and scimitars which shone red as blood in the firelight.”
“They gained the gates. The trees, swung by strong arms, smote the timbers with a rending boom.”
“Very lucky we find you.”
“‘...a sword-day, a red day, ere the sun rises!”
“‘...at dawn on the fifth day.'”
“‘...but an honest fool he remains.'”
“‘...he thought he saw something shining in the river-bed; and holding his breath he grabbed at it.'”
“‘...here the hammerstroke will fall hardest....'”
“‘...how can he win to the Gate, if these foul hell-hawks have other weapons than fear?'”
“‘...I'll carry Mr. Frodo up myself....'”
“‘...no matter how big.'”
“‘...not if the Nameless One himself should come, not even he could enter....'”
“‘...the Rammas is breached far and wide...'”
“‘...there are older and fouler things than Orcs in the deep places of the world.'”
“‘...thy shrivelled mind be left naked to the Lidless Eye.'”
“‘...we overtook the Orcs at nightfall two days ago, near to the borders of the Entwood. There we surrounded them, and gave battle....'”
“‘...where thy flesh shall be devoured....'”
“‘...your refuge is so hidden that perhaps he does not know that Men are concealed here.'”
“‘Ah! there one of the foul things is stooping on him.'”
“‘Always more people coming to Mordor. One day all the peoples will be inside.'”
“‘And he thought suddenly: “It would be cool and shady under those mountains. The Sun could not watch me there.”'”
“‘At least they will not love the Orcs.'”
“‘But defenders and foes alike gave up the battle....'”
“‘Captain Faramir, you have shown your quality, sir. The very highest.'”
“‘Clever hobbits to climb so high, very clever hobbits!'”
“‘Courage will now be your best defence against the storm that is at hand....'”
“‘Even now he plays a game with peril and wins a throw.'”
“‘Even the shades of Men are obedient to his will....'”
“‘Give us that, Déagol, my love....'”
“‘Go on. Call for help. Squeal! No one's gonna save you now.'”
“‘Had I known what was before me, I think that not for any friendship would I have taken the Paths of the Dead.'”
“‘He always turns up when things are darkest. Go on! Go on, White Rider! Gandalf! Gandalf!'”
“‘He is dead then,' said Frodo. ‘I feared it was so.' Gimli cast his hood over his face.”
“‘He's a fat, horrid Hobbit, who hates Sméagol, who makes up nasty lies.'”
“‘Helm's Deep has one weakness. Its outer wall is solid rock but for a small culvert at its base, which is little more than a drain.'”
“‘I am Mr. Underhill, if any name must be given.'”
“‘I ask leave once again to be your companion, Frodo.'”
“‘I will gladly give my life to defend her beauty, her memory... her wisdom.'”
“‘If you scare him off, we are lost.'”
“‘It's just something Gandalf said. ... “Don't you lose him, Samwise Gamgee.” And I don't mean to.'”
“‘It's not sense to try and get into Mordor at all. But if master says I must go or I will go, then he must try some way.'”
“‘King's man! King's man!' his heart cried within him.”
“‘Maybe we shall cleave a road, or make such an end as will be worth a song – if any be left to sing of us hereafter.'”
“‘Men multiply and the Firstborn decrease....'”
“‘Mourn not overmuch! Mighty was the fallen, / meet was his ending. When his mound is raised, / women then shall weep.'”
“‘No one ever found out what had become of Déagol....'”
“‘Nothing can hide from them. Curse the White Face!'”
“‘Now come, you filth!' he cried. ‘You've hurt my master, you brute, and you'll pay for it.'”
“‘Return to the outer walls!'”
“‘Soft as butter they can be, and yet sometimes as tough as old tree-roots.'”
“‘That was good.'”“‘Let's get another one!'”
“‘The Dark Tower was broken, but its foundations were not removed; for they were made with the power of the Ring, and while it remains they will endure.'”
“‘The Nine are abroad again.'”
“‘The world of Men will fall and all will come to darkness, and my city to ruin.'”
“‘There is much to say and to do, and you are weary.'”
“‘They are looking for something, surely?'”
“‘Through many ages Sauron has hated the West....'”
“‘We fought far under the living earth, where time is not counted.'”
“‘We have come to bid our last farewell,' she said, ‘and to speed you with blessings from our land.'”
“‘We're going to follow you, lad – even on the dark Road....'”
“‘What a tale we have been in, Mr. Frodo, haven't we?'”
“‘What are we waiting for?'”
“‘You cannot enter here....'”
“‘You must not go to the Havens Legolas. There will always be some folk... who need you.'”
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