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Drilldown: CardReleases
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> ShadowNum:
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HDG-EN30S050.0
HDG-EN30S059.0
HDG-EN30S063.0
HDG-EN31S055.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S064.0
LOTR-EN00D002.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00D013.0
LOTR-EN00D014.0
LOTR-EN00S006.0
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LOTR-EN01S327.0
LOTR-EN01S331.0
LOTR-EN01S335.0
LOTR-EN01S336.0
LOTR-EN01S343.0
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LOTR-EN01S347.0
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LOTR-EN01S351.0
LOTR-EN01S352.0
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LOTR-EN03S115.0
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LOTR-EN04S343.0
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LOTR-EN06S118.0
LOTR-EN07S336.0
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LOTR-EN07S341.0
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LOTR-EN07S348.0
LOTR-EN07S349.0
LOTR-EN07S350.0
LOTR-EN07S351.0
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LOTR-EN10S118.0
LOTR-EN11S229.0
LOTR-EN11S231.0
LOTR-EN11S233.0
LOTR-EN11S235.0
LOTR-EN11S240.0
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LOTR-ENV1S058.0
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LOTR-ENV1S061.0
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BaseCardID:
Other values:
HDG-EN30S050.0
HDG-EN30S059.0
HDG-EN30S063.0
HDG-EN31S055.0
HDG-EN32S017.0
HDG-EN32S047.0
HDG-EN32S064.0
LOTR-EN00D002.0
LOTR-EN00D010.0
LOTR-EN00D011.0
LOTR-EN00D012.0
LOTR-EN00D013.0
LOTR-EN00D014.0
LOTR-EN00S006.0
LOTR-EN00S008.0
LOTR-EN01S327.0
LOTR-EN01S331.0
LOTR-EN01S335.0
LOTR-EN01S336.0
LOTR-EN01S343.0
LOTR-EN01S344.0
LOTR-EN01S345.0
LOTR-EN01S346.0
LOTR-EN01S347.0
LOTR-EN01S348.0
LOTR-EN01S350.0
LOTR-EN01S351.0
LOTR-EN01S352.0
LOTR-EN02S119.0
LOTR-EN02S120.0
LOTR-EN03S115.0
LOTR-EN03S116.0
LOTR-EN04S330.0
LOTR-EN04S331.0
LOTR-EN04S332.0
LOTR-EN04S334.0
LOTR-EN04S336.0
LOTR-EN04S343.0
LOTR-EN04S344.0
LOTR-EN04S345.0
LOTR-EN04S346.0
LOTR-EN04S352.0
LOTR-EN04S353.0
LOTR-EN04S354.0
LOTR-EN06S118.0
LOTR-EN07S336.0
LOTR-EN07S337.0
LOTR-EN07S341.0
LOTR-EN07S342.0
LOTR-EN07S346.0
LOTR-EN07S347.0
LOTR-EN07S348.0
LOTR-EN07S349.0
LOTR-EN07S350.0
LOTR-EN07S351.0
LOTR-EN07S352.0
LOTR-EN10S118.0
LOTR-EN11S229.0
LOTR-EN11S231.0
LOTR-EN11S233.0
LOTR-EN11S235.0
LOTR-EN11S240.0
LOTR-EN11S242.0
LOTR-EN11S243.0
LOTR-EN11S244.0
LOTR-EN11S245.0
LOTR-EN11S246.0
LOTR-EN11S247.0
LOTR-EN11S248.0
LOTR-EN11S250.0
LOTR-EN11S251.0
LOTR-EN11S252.0
LOTR-EN11S255.0
LOTR-EN11S256.0
LOTR-EN11S259.0
LOTR-EN11S260.0
LOTR-EN11S261.0
LOTR-EN11S263.0
LOTR-EN11S264.0
LOTR-EN11S265.0
LOTR-EN12S189.0
LOTR-EN12S193.0
LOTR-EN12S194.0
LOTR-EN13S186.0
LOTR-EN13S187.0
LOTR-EN13S189.0
LOTR-EN13S191.0
LOTR-EN13S194.0
LOTR-EN15A018.0
LOTR-EN15S190.0
LOTR-EN15S193.0
LOTR-EN15S194.0
LOTR-EN17S146.0
LOTR-EN17S147.0
LOTR-EN18S135.0
LOTR-EN18S136.0
LOTR-ENV1S058.0
LOTR-ENV1S060.0
LOTR-ENV1S061.0
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Subset:
A (1)
·
D (6)
·
S (92)
Revision:
None
(99)
ReleaseDate:
None
(99)
LanguageCode:
EN (99)
IsPhysical:
No (13)
·
Yes (86)
IsPlayable:
No (7)
·
Yes (92)
CollInfo:
None
(99)
IsUnique:
No (99)
Title:
Caras Galadhon (3)
·
Valley of the Silverlode (2)
·
Galadriel's Glade (2)
·
Balin's Tomb (2)
·
Caves of Aglarond (2)
·
The Prancing Pony (2)
·
City of Kings (2)
·
Moria Stairway (2)
·
Mount Doom (2)
·
Trollshaw Forest (2)
·
Falls of Rauros (2)
·
Imladris (2)
·
Pinnacle of Zirakzigil (2)
Other values:
Anduin Banks
Barazinbar
Bree Gate
Chamber of Mazarbul
Crossroads of the Fallen Kings
Dammed Gate-stream
Derndingle
Dimrill Dale
Dwarrowdelf Chamber
East Wall of Rohan
Eastfold
Ered Nimrais
Eregion Hills
Esgaroth
Ettenmoors
Fangorn Forest
Flats of Rohan
Foot of Mount Doom
Fords of Isen
Great Hall
Green Dragon Inn
Harrowdale
Heights of Isengard
Helm's Gate
Hobbiton Market
Hollin
Hornburg Armory
Hornburg Hall
Lake Town
Lorien Throne Room
Lothlórien Woods
Mere of Dead Faces
Minas Tirith Fifth Circle
Minas Tirith First Circle
Minas Tirith Fourth Circle
Minas Tirith Second Circle
Minas Tirith Seventh Circle
Minas Tirith Sixth Circle
Minas Tirith Third Circle
Mithlond
Mithril Mine
Moria Crossroads
Moria Guardroom
Moria Lake
North Undeep
Old Forest Road
Osgiliath Fallen
Osgiliath Reclaimed
Pass of Caradhras
Pelennor Prairie
Prancing Pony Spare Room
Redhorn Pass
Rohirrim Camp
Rohirrim Village
Stables
Starkhorn
The Troll Hoard
Town Hall
Underground Lake
Weatherhills
Weathertop
West Gate of Moria
West Road
Westemnet Hills
Westemnet Village
Westfold Village
White Mountains
White Rocks
Window on the West
Wold Battlefield
Wold of Rohan
Wooded Steep Cliff
Search
Subtitle:
None
(99)
Subtypes:
None
(3)
·
Sanctuary (9)
·
Standard (87)
TwilightCost:
None
(99)
Strength:
None
(99)
StrengthMod:
None
(99)
Vitality:
None
(99)
VitalityMod:
None
(99)
SiteNum:
None
(45)
·
2 (14)
·
4 (19)
·
6 (21)
SiteNumMod:
None
(99)
Resistance:
None
(99)
ResistanceMod:
None
(99)
CanBearRing:
None
(99)
Signet:
None (99)
Block:
Fellowship (20)
·
Hobbit (7)
·
King (12)
·
None (3)
·
Shadows (44)
·
Towers (13)
ShadowNum:
2 (35)
·
3 (64)
ArrowDir:
Left (46)
·
None (6)
·
Right (47)
GameText:
None
(5)
·
Underground. Maneuver: Discard a tale from play or from hand to heal your companion. (2)
·
Forest. No more than 1 minion can be assigned to each skirmish. (2)
·
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced. (2)
·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2)
Other values:
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck.
Battleground. Each character bearing a hand weapon is strength +2.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. The Shadow number of this site is +1 for each mounted companion.
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Each Nazgul at Weathertop is fierce.
Each Nazgul's twilight cost is -1.
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card).
Each [DUNLAND] Man may not take wounds during the archery phase.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Forest. Fellowship: Play Treebeard from your draw deck.
Forest. Sanctuary. Each ally whose home is site 6 is strength +3.
Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion.
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck.
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site.
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck.
Mountain. Culture tokens cannot be added, removed, or reinforced.
Mountain. Each card that is about to be placed into the discard pile is removed from the game instead.
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn).
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert.
Plains. Each hunter character is strength +1.
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1).
Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Plains. If the Shadow has initiative, minions are not roaming.
Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn.
Plains. Skirmish: Exert a companion or minion to make that character strength +2.
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. Uruk-hai are not roaming.
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
River. Each character is strength +1 for each card borne by that character.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
River. The minion archery total is -3.
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
River. When the fellowship moves to this site, each player heals each of his or her characters.
River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens.
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall.
Sanctuary. Fellowship: Play a possession to draw a card.
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2.
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Underground. Each character bearing a hand weapon is damage +1.
Underground. Each companion and minion bearing a hand weapon is damage +1.
Underground. Each unwounded [GONDOR] Man is defender +1.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile.
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Underground. When the fellowship moves from this site, remove (2).
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled.
When the fellowship moves to Eregion Hills, add a burden.
While you can spot a ranger, the move limit is +1 for this turn.
Search
TaggedGameText:
Battleground. Mountain. Underground.
Until the end of the game, sites in this region cannot be replaced. (2)
·
Dwelling.
At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
·
Sanctuary.
Fellowship:
Exert an Elf to look at an opponent’s hand. (2)
·
Mountain.
At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
·
River.
When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2)
·
Forest.
No more than 1 minion can be assigned to each skirmish. (2)
·
River.
When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2)
·
Battleground.
When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
Other values:
<keyword>Battleground.</keyword> Each character bearing a hand weapon is strength +2.
<keyword>Battleground.</keyword> Each time a <symbol>gandalf</symbol> companion wins a skirmish, the Free Peoples player may discard a condition from play.
<keyword>Battleground.</keyword> The Shadow number of this site is +1 for each mounted companion.
<keyword>Battleground.</keyword> When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
<keyword>Dwelling.</keyword> <keyword>River.</keyword> When your fellowship moves to this site, you may heal each Hobbit companion.
<keyword>Dwelling.</keyword> At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
<keyword>Dwelling.</keyword> When the fellowship moves from this site, wound each minion that is not a lurker.
<keyword>Dwelling.</keyword> When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
<keyword>Forest.</keyword> <keyword>Fellowship:</keyword> Play Treebeard from your draw deck.
<keyword>Forest.</keyword> <keyword>Sanctuary.</keyword> Each ally whose home is site 6 is strength +3.
<keyword>Forest.</keyword> <keyword>Sanctuary.</keyword> While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
<keyword>Forest.</keyword> At the start of your fellowship phase, you may heal 2 Elves.
<keyword>Forest.</keyword> Each time you play an artifact or possession on your companion, you may draw a card.
<keyword>Forest.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
<keyword>Forest.</keyword> While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
<keyword>Forest</keyword>. <keyword>Sanctuary</keyword>. Each time a companion exerts here, you may exert an <symbol>elven</symbol> ally to heal that companion.
<keyword>Marsh.</keyword> <keyword>Regroup:</keyword> Exert your Gollum or your Sméagol to play the fellowship's next site.
<keyword>Marsh.</keyword> At the start of your fellowship phase, you may play a <symbol>gollum</symbol> Free Peoples card from your draw deck.
<keyword>Marsh.</keyword> When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
<keyword>Mountain.</keyword> <keyword>Shadow:</keyword> Spot a <symbol>isengard</symbol> minion to play a weather card from your draw deck (limit 1 per turn).
<keyword>Mountain.</keyword> At the start of your fellowship phase, you may exert a Dwarf to play a <symbol>dwarven</symbol> possession from your draw deck.
<keyword>Mountain.</keyword> Culture tokens cannot be added, removed, or reinforced.
<keyword>Mountain.</keyword> Each card that is about to be placed into the discard pile is removed from the game instead.
<keyword>Mountain.</keyword> Each time your Dwarf wins a skirmish, you may draw a card.
<keyword>Mountain.</keyword> The twilight cost of each companion and ally played at Ered Nimrais is +3.
<keyword>Mountain.</keyword> When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
<keyword>Plains. Skirmish:</keyword> Exert your Man (except an enduring Man) to make him or her <keyword>damage +1.</keyword>
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
<keyword>Plains.</keyword> <keyword>Shadow:</keyword> Spot 3 <symbol>isengard</symbol> trackers to prevent the fellowship from moving again this turn.
<keyword>Plains.</keyword> <keyword>Skirmish:</keyword> Exert a companion or minion to make that character strength +2.
<keyword>Plains.</keyword> Each hunter character is strength +1.
<keyword>Plains.</keyword> Each time the Free Peoples player assigns a companion or ally to a skirmish, add <symbol>twilight1</symbol>.
<keyword>Plains.</keyword> Each unbound companion skirmishing more than 1 minion is strength +3.
<keyword>Plains.</keyword> If the Shadow has initiative, minions are not roaming.
<keyword>Plains.</keyword> If the Shadow has initiative, the Shadow number of this site is +3.
<keyword>Plains.</keyword> Until the regroup phase, each minion skirmishing a <symbol>rohan</symbol> companion loses fierce and cannot gain <keyword>Fierce.</keyword>
<keyword>Plains.</keyword> Uruk-hai are not roaming.
<keyword>Plains.</keyword> When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
<keyword>River.</keyword> <keyword>Sanctuary.</keyword> When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
<keyword>River.</keyword> <keyword>Skirmish:</keyword> Spot your minion and remove a burden to make that minion strength +2.
<keyword>River.</keyword> Each character is strength +1 for each card borne by that character.
<keyword>River.</keyword> The minion archery total is –3.
<keyword>River.</keyword> When the fellowship moves to this site, each player heals each of his or her characters.
<keyword>Sanctuary.</keyword> <keyword>Battleground.</keyword>Each <symbol>rohan</symbol> ally may participate in archery fire and skirmishes at Great Hall.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Play a possession to draw a card.
<keyword>Sanctuary.</keyword> <keyword>Fellowship:</keyword> Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>dwarven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>elven</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>gondor</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each <symbol>rohan</symbol> companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
<keyword>Sanctuary.</keyword> If the fellowship moves from this site during the regroup phase, wound each companion.
<keyword>Sanctuary.</keyword> The twilight cost of the first <symbol>moria</symbol> Orc played each Shadow phase is -2.
<keyword>Skirmish:</keyword> Spot your minion and remove 2 burdens to make that minion <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> Each companion and minion bearing a hand weapon is <keyword>damage +1</keyword>.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard a tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Maneuver:</keyword> Discard your tale from play or from hand to heal your companion.
<keyword>Underground.</keyword> <keyword>Sanctuary.</keyword> <keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to make one of your Uruk-hai <keyword>fierce</keyword> until the regroup phase.
<keyword>Underground.</keyword> <keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> to play a Shadow weapon from your discard pile.
<keyword>Underground.</keyword> Each character bearing a hand weapon is <keyword>Damage +1.</keyword>
<keyword>Underground.</keyword> Each unwounded <symbol>gondor</symbol> Man is <keyword>defender +1. </keyword>
<keyword>Underground.</keyword> The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
<keyword>Underground.</keyword> When the fellowship moves from this site, remove <symbol>twilight2</symbol>.
<keyword>Underground.</keyword> When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
<keyword>Underground.</keyword> When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
<keyword>Underground.</keyword> When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
<keyword>Underground</keyword>. While you can spot a unique <symbol>moria</symbol> minion, skirmishes involving <symbol>moria</symbol> minions may not be canceled.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of your fellowship phase, you may exert a <symbol>rohan</symbol> Man to play a <symbol>rohan</symbol> mount from your draw deck.
Each <symbol>dunland</symbol> Man may not take wounds during the archery phase.
Each Nazgûl at Weathertop is <keyword>fierce.</keyword>
Each Nazgûl’s twilight cost is -1.
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a <symbol>gandalf</symbol> card).
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When the fellowship moves to Eregion Hills, add a burden.
While you can spot a ranger, the move limit is +1 for this turn.
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FormattedGameText:
'''Battleground. Mountain. Underground.''' Until the end of the game, sites in this region cannot be replaced. (2)
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'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (2)
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'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2)
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'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (2)
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'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (2)
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'''Forest.''' No more than 1 minion can be assigned to each skirmish. (2)
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'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (2)
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'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (2)
Other values:
'''Battleground.''' Each character bearing a hand weapon is strength +2.
'''Battleground.''' Each time a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion wins a skirmish, the Free Peoples player may discard a condition from play.
'''Battleground.''' The Shadow number of this site is +1 for each mounted companion.
'''Battleground.''' When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
'''Dwelling.''' '''River.''' When your fellowship moves to this site, you may heal each Hobbit companion.
'''Dwelling.''' At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
'''Dwelling.''' When the fellowship moves from this site, wound each minion that is not a lurker.
'''Dwelling.''' When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
'''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion.
'''Forest.''' '''Fellowship:''' Play Treebeard from your draw deck.
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3.
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
'''Forest.''' At the start of your fellowship phase, you may heal 2 Elves.
'''Forest.''' Each time you play an artifact or possession on your companion, you may draw a card.
'''Forest.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
'''Forest.''' While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
'''Marsh.''' '''Regroup:''' Exert your Gollum or your Sméagol to play the fellowship's next site.
'''Marsh.''' At the start of your fellowship phase, you may play a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] Free Peoples card from your draw deck.
'''Marsh.''' When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
'''Mountain.''' '''Shadow:''' Spot a [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to play a weather card from your draw deck (limit 1 per turn).
'''Mountain.''' At the start of your fellowship phase, you may exert a Dwarf to play a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possession from your draw deck.
'''Mountain.''' Culture tokens cannot be added, removed, or reinforced.
'''Mountain.''' Each card that is about to be placed into the discard pile is removed from the game instead.
'''Mountain.''' Each time your Dwarf wins a skirmish, you may draw a card.
'''Mountain.''' The twilight cost of each companion and ally played at Ered Nimrais is +3.
'''Mountain.''' When the fellowship moves to White Mountains, Théoden or 2 companions must exert.
'''Plains. Skirmish:''' Exert your Man (except an enduring Man) to make him or her '''damage +1.'''
'''Plains.''' '''Shadow:''' Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
'''Plains.''' '''Shadow:''' Spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers to prevent the fellowship from moving again this turn.
'''Plains.''' '''Skirmish:''' Exert a companion or minion to make that character strength +2.
'''Plains.''' Each hunter character is strength +1.
'''Plains.''' Each time the Free Peoples player assigns a companion or ally to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Plains.''' Each unbound companion skirmishing more than 1 minion is strength +3.
'''Plains.''' If the Shadow has initiative, minions are not roaming.
'''Plains.''' If the Shadow has initiative, the Shadow number of this site is +3.
'''Plains.''' Until the regroup phase, each minion skirmishing a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion loses fierce and cannot gain '''Fierce.'''
'''Plains.''' Uruk-hai are not roaming.
'''Plains.''' When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
'''River.''' '''Skirmish:''' Spot your minion and remove a burden to make that minion strength +2.
'''River.''' Each character is strength +1 for each card borne by that character.
'''River.''' The minion archery total is –3.
'''River.''' When the fellowship moves to this site, each player heals each of his or her characters.
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall.
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card.
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion.
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2.
'''Skirmish:''' Spot your minion and remove 2 burdens to make that minion '''damage +1'''.
'''Underground'''. While you can spot a unique [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion, skirmishes involving [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minions may not be canceled.
'''Underground.''' Each companion and minion bearing a hand weapon is '''damage +1'''.
'''Underground.''' '''Maneuver:''' Discard a tale from play or from hand to heal your companion.
'''Underground.''' '''Maneuver:''' Discard your tale from play or from hand to heal your companion.
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase.
'''Underground.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a Shadow weapon from your discard pile.
'''Underground.''' Each character bearing a hand weapon is '''Damage +1.'''
'''Underground.''' Each unwounded [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man is '''defender +1. '''
'''Underground.''' The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
'''Underground.''' When the fellowship moves from this site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Underground.''' When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
'''Underground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
'''Underground.''' When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
At the start of the fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of your fellowship phase, you may exert a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] mount from your draw deck.
Each Nazgûl at Weathertop is '''fierce.'''
Each Nazgûl’s twilight cost is -1.
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] card).
Each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man may not take wounds during the archery phase.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
When the fellowship moves to Eregion Hills, add a burden.
While you can spot a ranger, the move limit is +1 for this turn.
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