Drilldown: CardReleases

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CardReleases > Subtypes: None & TwilightCost: 4-20

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None (1) · Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5). (1) · Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1. (1) · Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell. Fellowship: Spot Gandalf to discard all conditions. (1) · Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1) · Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion. (2) · To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3). (1) · Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1. (1) · Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1). (1)
TaggedGameText:
None (1) · Archery: Exert a raider archer to make the minion archery total +1 for each burden (limit +5). (1) · Fellowship: Spot an Elf, a gondor Man, and a Dwarf to play Gandalf from your dead pile. (1) · Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · Maneuver: Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · Regroup: Discard 4 isengard Orcs to wound a companion 4 times (except the Ring-bearer). (1) · Regroup: Exert a raider Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · Regroup: Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · Spell.
Fellowship: Spot Gandalf to discard all conditions. (1)
· Spell.
Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1)
· Spell.
Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase. (1)
· Toil 2. (For each rohan character you exert when playing this, its twilight cost is –2.) Bearer must be a rohan Man.
Assignment: Discard this condition from play to make bearer defender +1. (1)
· Toil 2. (For each shire character you exert when playing this, its twilight cost is –2.)
Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove twilight1. (1)
· To play, remove 2 burdens or 2 threats.
Skirmish: Spot 2 shire companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a shire companion. (2)
· To play, spot an isengard Orc.
Shadow: Discard this condition to add twilight3. (1)
FormattedGameText:
'''Archery: '''Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] archer to make the minion archery total +1 for each burden (limit +5). (1) · '''Fellowship:''' Spot an Elf, a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man, and a Dwarf to play Gandalf from your dead pile. (1) · '''Maneuver:''' Exert 2 Uruk-hai to add a burden for each card in the dead pile. (1) · '''Maneuver:''' Exert a Nazgûl to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead. (1) · '''Maneuver:''' If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion. (1) · '''Regroup:''' Discard 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orcs to wound a companion 4 times (except the Ring-bearer). (1) · '''Regroup:''' Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this. (1) · '''Regroup:''' Exert Gollum 3 times to wound each companion. The move limit for this turn is –1. (1) · '''Regroup:''' Exert Sméagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile. (1) · '''Spell.''' '''Maneuver:''' Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, '''defender +1,''' '''damage +2,''' and unable to take wounds until the regroup phase. (1) · '''Spell.''' '''Fellowship:''' Spot Gandalf to discard all conditions. (1) · '''Spell.''' '''Maneuver:''' Spot Gandalf and 4 twilight tokens to discard all Shadow conditions. (1) · '''Toil 2.''' (For each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Assignment:''' Discard this condition from play to make bearer '''defender +1.''' (1) · '''Toil 2.''' (For each [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, remove 2 burdens or 2 threats. '''Skirmish:''' Spot 2 [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions and exert Tom Bombadil X times, where X is the fellowship’s site number, to cancel a skirmish involving a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion. (2) · To play, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc. '''Shadow:''' Discard this condition to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn. Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
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