Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Search
Drilldown: CardReleases
From LOTR-TCG Wiki
Namespaces
More
More
Page actions
CardReleases
> Subtypes:
Uruk-hai
&
TwilightCost:
3-4
Use the filters below to narrow your results.
ID:
Other values:
LOTR-EN00S121.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S150.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN03S075.0
LOTR-EN04S160.0
LOTR-EN04S169.0
LOTR-EN04S176.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S183.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S061.0
LOTR-EN05S063.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN11A015.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S198.0
LOTR-EN11S200.0
LOTR-EN11S201.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN11S206.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S154.0
LOTR-EN12S156.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S173.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15A014.0
LOTR-EN15S156.0
LOTR-EN15S157.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S161.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S169.0
LOTR-EN15S170.0
LOTR-EN15S172.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN15S178.0
LOTR-EN17S120.0
LOTR-EN17S121.0
LOTR-EN17S122.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S131.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S124.0
LOTR-EN18S126.0
LOTR-EN18S128.0
LOTR-EN18S130.0
LOTR-EN18S131.0
Search
BaseCardID:
Other values:
LOTR-EN00S121.0
LOTR-EN01S145.0
LOTR-EN01S146.0
LOTR-EN01S147.0
LOTR-EN01S148.0
LOTR-EN01S150.0
LOTR-EN01S152.0
LOTR-EN01S153.0
LOTR-EN01S156.0
LOTR-EN01S158.0
LOTR-EN02S046.0
LOTR-EN02S047.0
LOTR-EN03S075.0
LOTR-EN04S160.0
LOTR-EN04S169.0
LOTR-EN04S176.0
LOTR-EN04S181.0
LOTR-EN04S182.0
LOTR-EN04S183.0
LOTR-EN04S184.0
LOTR-EN04S185.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S194.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S199.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN04S206.0
LOTR-EN04S207.0
LOTR-EN05S061.0
LOTR-EN05S063.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN11A015.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S189.0
LOTR-EN11S190.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S197.0
LOTR-EN11S198.0
LOTR-EN11S200.0
LOTR-EN11S201.0
LOTR-EN11S202.0
LOTR-EN11S203.0
LOTR-EN11S206.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S137.0
LOTR-EN12S140.0
LOTR-EN12S142.0
LOTR-EN12S147.0
LOTR-EN12S149.0
LOTR-EN12S150.0
LOTR-EN12S151.0
LOTR-EN12S152.0
LOTR-EN12S153.0
LOTR-EN12S154.0
LOTR-EN12S156.0
LOTR-EN12S158.0
LOTR-EN13A017.0
LOTR-EN13S158.0
LOTR-EN13S159.0
LOTR-EN13S163.0
LOTR-EN13S165.0
LOTR-EN13S168.0
LOTR-EN13S169.0
LOTR-EN13S170.0
LOTR-EN13S171.0
LOTR-EN13S173.0
LOTR-EN13S175.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15A014.0
LOTR-EN15S156.0
LOTR-EN15S157.0
LOTR-EN15S158.0
LOTR-EN15S160.0
LOTR-EN15S161.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S169.0
LOTR-EN15S170.0
LOTR-EN15S172.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN15S178.0
LOTR-EN17S120.0
LOTR-EN17S121.0
LOTR-EN17S122.0
LOTR-EN17S125.0
LOTR-EN17S126.0
LOTR-EN17S127.0
LOTR-EN17S128.0
LOTR-EN17S131.0
LOTR-EN17S132.0
LOTR-EN17S133.0
LOTR-EN17S134.0
LOTR-EN17S135.0
LOTR-EN17S136.0
LOTR-EN18S124.0
LOTR-EN18S126.0
LOTR-EN18S128.0
LOTR-EN18S130.0
LOTR-EN18S131.0
Search
Subset:
A (3)
·
S (107)
Revision:
None
(110)
ReleaseDate:
None
(110)
LanguageCode:
EN (110)
IsPhysical:
No (1)
·
Yes (109)
IsPlayable:
Yes (110)
CollInfo:
None
(110)
IsUnique:
No (96)
·
Yes (14)
Title:
Sentry Uruk (2)
·
Uruk-hai Raiding Party (2)
·
Brawling Uruk (2)
·
Mauhúr (2)
·
Uglúk (2)
·
White Hand Attacker (2)
·
Covetous Uruk (2)
·
Uruk Blitz (2)
Other values:
Advancing Uruk
Assault Commander
Assault Denizen
Barbaric Uruk
Bloodthirsty Uruk
Breeding Pit Conscript
Charging Uruk
Chasing Uruk
Cirith Ungol Guard
Cirith Ungol Patroller
Crushing Uruk
Entranced Uruk
Feral Uruk
Following Uruk
Furious Uruk
Hunting Uruk
Intimidating Uruk
Invincible Uruk
Isengard Infiltrator
Lookout Uruk
Merciless Berserker
Merciless Uruk
Murderous Uruk
Overpowering Uruk
Patrol of Uruk-hai
Ranged Commander
Ruthless Uruk
Seeking Uruk
Sentinel Uruk
Squad of Uruk-hai
Suppressing Uruk
Swarming Uruk
Uruk Aggressor
Uruk Brood
Uruk Captain
Uruk Chaser
Uruk Common
Uruk Crossbow Troop
Uruk Crossbowman
Uruk Decimator
Uruk Defender
Uruk Desecrator
Uruk Distractor
Uruk Dominator
Uruk Engineer
Uruk Fanatic
Uruk Fighter
Uruk Guard
Uruk Infantry
Uruk Invader
Uruk Lieutenant
Uruk Pikeman
Uruk Rager
Uruk Ravager
Uruk Regular
Uruk Reserve
Uruk Runner
Uruk Scout
Uruk Searcher
Uruk Shaman
Uruk Slaughterer
Uruk Slayer
Uruk Stalker
Uruk Stormer
Uruk Tactician
Uruk Trooper
Uruk Veteran
Uruk Village Assassin
Uruk Village Stormer
Uruk Warrior
Uruk-hai Berserker
Uruk-hai Guard
Uruk-hai Healer
Uruk-hai Marauder
Uruk-hai Patrol
Uruk-hai Scout
Vicious Uruk
Watchman Uruk
White Hand Berserker
White Hand Butcher
White Hand Enforcer
White Hand Guard
White Hand Intruder
White Hand Invader
White Hand Marchers
White Hand Mystic
White Hand Slayer
White Hand Taskmaster
White Hand Traveler
White Hand Trooper
White Hand Uruk
White Hand Vanquisher
White Hand Veteran
White Hand Warrior
Search
Subtitle:
None
(106)
·
Patrol Leader (1)
·
Relentless Hunter (1)
·
Servant of Saruman (1)
·
Ugly Fellow (1)
Subtypes:
(Click arrow to add another value)
None
·
Man
·
Support Area
·
Orc
·
Standard
· Uruk-hai ·
Skirmish
·
Hand Weapon
·
Nazgul
·
Elf
·
Hobbit
·
Dwarf
·
Wizard
·
Maneuver
·
Mount
·
Fellowship
·
Shadow
·
Regroup
·
Ranged Weapon
·
Response
Other values:
Archery
Armor
Assignment
Balrog
Bird
Box
Bracers
Brooch
Cloak
Creature
Crow
Dragon
Eagle
Ent
Gauntlets
Half-troll
Helm
Maia
Palantir
Phial
Pipe
Ring
Sanctuary
Shield
Site
Spider
Staff
Tree
Troll
Wraith
Search
TwilightCost:
3 (53)
·
4 (57)
Strength:
5 - 8 (12)
·
8 - 9 (40)
·
9 - 10 (35)
·
10 - 12 (23)
StrengthMod:
None
(110)
Vitality:
1 (1)
·
2 (84)
·
3 (25)
VitalityMod:
None
(110)
SiteNum:
5 (108)
·
6 (2)
SiteNumMod:
None
(110)
Resistance:
None
(110)
ResistanceMod:
None
(110)
CanBearRing:
None
(110)
Signet:
None (110)
Block:
None (110)
ShadowNum:
None
(110)
ArrowDir:
None (110)
GameText:
Damage +1. (3)
·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Damage +1. This minion is strength +1 for each possession you spot. (2)
·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2)
·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2)
·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2)
Other values:
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1(or damage +2 while you control a site).
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. The fellowship's current site gains battleground.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
Search
TaggedGameText:
To play, spot an
urukhai
minion.
While you can spot a fierce minion, this minion is
fierce
.
While you can spot a hunter, this minion gains
hunter 1
.
While you can spot a character that is damage +1, this minion is
damage +1
. (2)
·
To play, spot an
urukhai
minion.
While the fellowship is in region 1, each Uruk-hai is
damage +1
.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Damage +1
.
This minion is strength +1 for each possession you spot. (2)
Other values:
<keyword>Archer.</keyword> <br><keyword>Archery:</keyword> Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>The twilight cost of each <symbol>isengard</symbol> archer is -1. <br><keyword>Archery:</keyword> Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
<keyword>Archer.</keyword> <br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1. </keyword>
<keyword>Damage +1. <br>Assignment:</keyword> Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. <br>Skirmish:</keyword> Exert this minion to make it strength +1 for each <symbol>urukhai</symbol> Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
<keyword>Damage +1. Hunter 4.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +4.)</i><br>Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Each time your <symbol>urukhai</symbol> minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
<keyword>Damage +1. Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br>Possessions borne by this minion cannot be discarded by Free Peoples cards.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you play this minion, you may discard a card from hand to draw a card.
<keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>When you play this minion, you may spot Saruman to add <symbol>twilight2</symbol>.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> (or <keyword>damage +2</keyword> while you control a site).
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>Each time a companion is killed in a skirmish involving an <symbol>urukhai</symbol> minion, you may discard any number of cards from hand to draw the same number of cards.
<keyword>Damage +1.</keyword> <br>Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove <symbol>twilight2</symbol> or discard this minion.
<keyword>Damage +1.</keyword> <br>Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
<keyword>Damage +1.</keyword> <br>Each unbound companion is resistance –2 for each wound he or she has.
<keyword>Damage +1.</keyword> <br>While there is a companion in the dead pile, each unbound companion is resistance –4.
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Response:</keyword> If a <symbol>urukhai</symbol> minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each <symbol>urukhai</symbol> minion cannot take wounds.
<keyword>Damage +1.</keyword> While this minion is skirmishing a character who has resistance 4 or less, this minion is <keyword>Damage +1.</keyword>
<keyword>Damage +1.</keyword> While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Regroup:</keyword> Stack this minion on a site you control.<br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword><br><keyword>Response:</keyword> If an <symbol>urukhai</symbol> minion is about to take a wound, exert this minion to prevent that wound.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Exert this minion at a battleground to make another Uruk-hai strength +2.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
<keyword>Damage +1.</keyword><br>Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
<keyword>Damage +1.</keyword><br>If there are at least 3 cards in the dead pile, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each Free Peoples culture token you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each other <symbol>urukhai</symbol> minion you can spot.
<keyword>Damage +1.</keyword><br>This minion is strength +1 for each wound on a character in its skirmish.
<keyword>Damage +1.</keyword><br>This minion is twilight cost –1 for each companion who has resistance 2 or less.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, if you control a site, you may take an <symbol>urukhai</symbol> event into hand from your discard pile.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While the fellowship is at a forest site, the fellowship archery total is –1.<br>Each <symbol>elven</symbol> companion skirmishing this minion is strength –2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1.<br>Shadow:</keyword> Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
<keyword>Damage +1.<br>Skirmish:</keyword> Exert this minion to make a companion skirmishing an <symbol>urukhai</symbol> lurker minion strength –2.
<keyword>Damage +1.<br>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another <symbol>urukhai</symbol> minion.
<keyword>Damage +1</keyword>. <br>(When this minion wins a skirmish, add 1 extra wound to the defender.)
<keyword>Damage +1</keyword>. <br><keyword>Assignment:</keyword> Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight1</symbol> to make this minion strength +1 (limit +3).
<keyword>Damage +1</keyword>. <br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to make this minion strength +1 for each other Uruk-hai you spot.
<keyword>Damage +1</keyword>. <br>Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 12 or more, this minion is strength +4.<br>Each time a companion or ally is killed during a skirmish involving an <symbol>urukhai</symbol> minion, you may take control of a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Skirmish:</keyword> Exert this minion to make an <symbol>urukhai</symbol> hunter minion strength +2.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>When you play this minion, you may spot another <symbol>urukhai</symbol> minion to add a threat for each Free Peoples culture you can spot.
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce. Hunter 3.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +3.)</i><br>At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
<keyword>Fierce.</keyword><br>Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
<keyword>Fierce.</keyword><br>This minion is damage +1 for each <symbol>urukhai</symbol> hunter assigned to a skirmish.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Fierce</keyword>.<br>During a fierce skirmish involving this minion, it is strength +3 and gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>.
<keyword>Hunter 6.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +6.)</i>
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Response:</keyword> If a companion loses a skirmish involving an <symbol>urukhai</symbol> minion, exert this minion to discard a possession borne by that companion.
<keyword>Tracker.</keyword> <keyword>Damage +1.</keyword> <br>The roaming penalty for each <symbol>isengard</symbol> minion you play is -1. <br><keyword>Response:</keyword> If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a fierce skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to prevent an <symbol>isengard</symbol> tracker from taking wounds.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>The roaming penalty for each <symbol>isengard</symbol> tracker you play is -2.<br>While you can spot 2 <symbol>isengard</symbol> trackers, Uglúk is strength +3.<br>While you can spot 3 <symbol>isengard</symbol> trackers, Uglúk is <keyword>damage +1.</keyword>
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br>While skirmishing a character bearing a search card, this minion is strength +2 and <keyword>damage +1</keyword>.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
While this minion is at a battleground site, he gains <keyword>hunter 1</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i>
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While this minion is at a battleground site, it is strength +2. <br>While this minion is bearing a possession, it is <keyword>damage +1.</keyword>
Search
FormattedGameText:
'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While you can spot a fierce minion, this minion is '''fierce'''. While you can spot a hunter, this minion gains '''hunter 1'''. While you can spot a character that is damage +1, this minion is '''damage +1'''. (2)
·
'''Damage +1'''. This minion is strength +1 for each possession you spot. (2)
·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. While the fellowship is in region 1, each Uruk-hai is '''damage +1'''. While the fellowship is in region 2, each companion is strength –1. While the fellowship is in region 3, each unbound companion is resistance –2. (2)
Other values:
'''Archer.''' '''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' The twilight cost of each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] archer is -1. '''Archery:''' Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
'''Archer.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may take control of a site.
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3).
'''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot.
'''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.)
'''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition.
'''Damage +1. Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2.
'''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1. Assignment:''' Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
'''Damage +1. '''
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)'' Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time your [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you play this minion, you may discard a card from hand to draw a card.
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Response:''' If an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that wound.
'''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
'''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
'''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.'''
'''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot.
'''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot.
'''Damage +1.''' This minion is strength +1 for each wound on a character in its skirmish.
'''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While the fellowship is at a forest site, the fellowship archery total is –1. Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' Each time a companion is killed in a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, you may discard any number of cards from hand to draw the same number of cards.
'''Damage +1.''' Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
'''Damage +1.''' Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
'''Damage +1.''' Each unbound companion is resistance –2 for each wound he or she has.
'''Damage +1.''' While there is a companion in the dead pile, each unbound companion is resistance –4.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.'''
'''Damage +1.''' '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Response:''' If a [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
'''Damage +1.''' (or '''damage +2''' while you control a site).
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' When you play this minion at a battleground site, spot an unbound companion to make that companion resistance –2 until the end of the turn.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion cannot take wounds.
'''Damage +1.''' While this minion is skirmishing a character who has resistance 4 or less, this minion is '''Damage +1.'''
'''Damage +1.''' While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Fierce'''. During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' Each time this minion wins a skirmish, you may spot 4 hunters (or Uglúk) to control a site.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot.
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert.
'''Fierce.''' Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
'''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish.
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Hunter 6.''' ''(While skirmishing a non-hunter character, this character is strength +6.)''
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If a companion loses a skirmish involving an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, exert this minion to discard a possession borne by that companion.
'''Tracker.''' '''Damage +1.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1. '''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
'''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds.
'''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.'''
'''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''.
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
'''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is '''damage +1.'''
Search
Lore:
None
(7)
·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2)
·
They are trained to parry the swords of their enemies. (2)
·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2)
Other values:
"'...and there has been war between us for many months.'"
"'Bring out your skulking king!'"
"'They have a blasting fire, and with it they took the wall.'"
"...the West is no longer safe."
"...there was a crash and a flash of flame and smoke."
"Leave none alive!"
"March to Helm's Deep!"
"There will be no dawn for men."
"To War!"
"You will taste man flesh."
'I am Ugl?k. I command.'
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins.
A foe who is willing to kill or die outright is a foe to be feared indeed.
A select few of Saruman's Uruk-hai were charged with harvesting his war-machine.
Advanced Uruk scouts search for enemy weaknesses.
An Uruk is disarmed only when it hurls its weapon.
Bands of Uruks crossed the plains of Rohan.
Bolts from the Uruk crossbows shattered the shields of the defenders.
Both the weapon and its wielder were foul creations of Saruman.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Captives of the Uruk-hai are treated with brutality and malice, but only if they survive their capture.
Casualties of war were neither honored nor remembered by the White Hand.
Choice of terrain is important when engaging the enemy.
Despite intensive training, the smell of blood still enraged the Uruk warriors.
Fear is a potent weapon in the hands of an Uruk-hai.
Few fighters are skilled enough to outstrip the natural instincts of the Uruk-hai.
Fighting in packs, the Uruk-hai feast on the weak.
Forward Uruk troops caught the fellowship unaware.
Goatskins full of blood poured upon berserkers before battle instill their bloodlust.
Hand-picked Uruks led Saruman's crossbowmen.
In battle, the Uruk-hai inspire terror in even the bravest of their enemies.
Like a force of nature, the Uruks are unstoppable.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like pack animals, the Uruk-hai find strength in numbers.
Madness is seldom considered a liability, but a requisite in the ranks of the Uruk-hai.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Restoratives were in short supply within the ranks of the White Hand.
Saruman's Uruk army trained in formation tactics.
Select warriors had been tasked with advancing the assault beyond the Deeping Wall.
The captains marched the Uruk-hai to the great river without halting.
The defenses of the Hornburg were exploited, exposing their weakest points.
The enormous Uruk-hai armies marched with great speed.
The Great Orc race revels in its ability to overwhelm an enemy.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The Uruk-hai trained to engage the enemy in its own territory.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruk-hai... resilient... imposing...
The Uruks were tireless in the pursuit of their prey.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
Their toughness comes from both armor and hide.
Theories and tactics of warfare were tested upon the battlefields of Middle-earth.
They make short work of the weak.
Thousands of Uruk-hai came to take the Hornburg.
To sense weakness is to assume victory.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Under the banner of the white hand, they came in great numbers.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Uruks are trained to safeguard their commanders.
Uruks strike with crippling force.
Weapons mean little against the strength of Uruks.
White Hand warriors fell to evil deeds with a passion.
Wounds do not always remove the Uruk-hai from their assault.
“...swart, slant-eyed, with thick legs and large hands.”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“A moment they hesitated, and then on they came.”
“March to Helm's Deep! Leave none alive!”
“Rohan, my Lord, is ready to fall.”
“Saruman's hordes will pillage and burn...”
“The barricade was scattered as if by a thunderbolt.”
“The dark tide flowed up to the walls from cliff to cliff.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“They kept no order... yet their speed was very great.”
“They reached the summit of the rock; they drove towards the gates.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“They're taking the Hobbits to Isengard!”
“‘...a ruined and terrible form of life.'”
“‘...let's have no more nonsense!'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘But why not kill them quick, kill them now?'”
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'”
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘Now we'll have to leg it double quick.'”
“‘Rest while you can! We'll find a use for your legs before long.'”
“‘Run, curse you! Run while night lasts!'”
“‘We are the servants of Saruman the Wise....'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We come to kill, by sun or moon.'”
“‘We shall have some fun later.'”
“‘Why don't we search them and find out?'”
Search
PromoText:
None
(110)
Showing below up to
110
results in range #
1
to #
110
.
View (
previous 250
|
next 250
) (
20
|
50
|
100
|
250
|
500
)
Main
Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advancing Uruk (12C134)/Data
Data:Assault Commander (13R158)/Data
Data:Assault Denizen (13C159)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Breeding Pit Conscript (12C137)/Data
Data:Charging Uruk (15C156)/Data
Data:Chasing Uruk (15C157)/Data
Data:Cirith Ungol Guard (10C81)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Covetous Uruk (0P121)/Data
Data:Covetous Uruk (15C158)/Data
Data:Crushing Uruk (12U140)/Data
Data:Entranced Uruk (13C163)/Data
Data:Feral Uruk (11S183)/Data
Data:Following Uruk (15U160)/Data
Data:Furious Uruk (11R186)/Data
Data:Hunting Uruk (15C161)/Data
Data:Intimidating Uruk (11U189)/Data
Data:Invincible Uruk (11S190)/Data
Data:Isengard Infiltrator (13U165)/Data
Data:Lookout Uruk (11S193)/Data
Data:Mauhur, Patrol Leader (4R160)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Merciless Berserker (15R165)/Data
Data:Merciless Uruk (12C142)/Data
Data:Murderous Uruk (11C195)/Data
Data:Overpowering Uruk (11U197)/Data
Data:Patrol of Uruk-hai (11C198)/Data
Data:Ranged Commander (4R169)/Data
Data:Ruthless Uruk (11C200)/Data
Data:Seeking Uruk (15C169)/Data
Data:Sentinel Uruk (11C201)/Data
Data:Sentry Uruk (15R170)/Data
Data:Sentry Uruk (15RF14)/Data
Data:Squad of Uruk-hai (11C202)/Data
Data:Suppressing Uruk (12U147)/Data
Data:Swarming Uruk (11C203)/Data
Data:Ugluk, Servant of Saruman (4R176)/Data
Data:Ugluk, Ugly Fellow (15R172)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Blitz (13R169)/Data
Data:Uruk Blitz (13RF17)/Data
Data:Uruk Brood (1C145)/Data
Data:Uruk Captain (2R46)/Data
Data:Uruk Chaser (4C181)/Data
Data:Uruk Common (12C149)/Data
Data:Uruk Crossbow Troop (4U182)/Data
Data:Uruk Crossbowman (4C183)/Data
Data:Uruk Decimator (12R150)/Data
Data:Uruk Defender (4C184)/Data
Data:Uruk Desecrator (12S151)/Data
Data:Uruk Distractor (13U170)/Data
Data:Uruk Dominator (12S152)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fanatic (4C185)/Data
Data:Uruk Fighter (1C146)/Data
Data:Uruk Guard (1R147)/Data
Data:Uruk Infantry (15U175)/Data
Data:Uruk Invader (13R171)/Data
Data:Uruk Lieutenant (1R148)/Data
Data:Uruk Pikeman (12C153)/Data
Data:Uruk Rager (1C150)/Data
Data:Uruk Ravager (3U75)/Data
Data:Uruk Regular (4C192)/Data
Data:Uruk Reserve (13C173)/Data
Data:Uruk Runner (4C193)/Data
Data:Uruk Scout (2C47)/Data
Data:Uruk Searcher (4U194)/Data
Data:Uruk Shaman (1C152)/Data
Data:Uruk Slaughterer (12R154)/Data
Data:Uruk Slayer (1U153)/Data
Data:Uruk Stalker (4C197)/Data
Data:Uruk Stormer (4C198)/Data
Data:Uruk Tactician (13C175)/Data
Data:Uruk Trooper (4R199)/Data
Data:Uruk Veteran (4U201)/Data
Data:Uruk Village Assassin (15C176)/Data
Data:Uruk Village Stormer (15C178)/Data
Data:Uruk Warrior (1C156)/Data
Data:Uruk-hai Berserker (5U63)/Data
Data:Uruk-hai Guard (12R156)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Marauder (4C204)/Data
Data:Uruk-hai Patrol (4C206)/Data
Data:Uruk-hai Raiding Party (1C158)/Data
Data:Uruk-hai Raiding Party (4C207)/Data
Data:Uruk-hai Scout (14R15)/Data
Data:Vicious Uruk (12U158)/Data
Data:Watchman Uruk (11C206)/Data
Data:White Hand Attacker (17C120)/Data
Data:White Hand Attacker (18C124)/Data
Data:White Hand Berserker (17R121)/Data
Data:White Hand Butcher (17C122)/Data
Data:White Hand Enforcer (17C125)/Data
Data:White Hand Guard (17C126)/Data
Data:White Hand Intruder (17C127)/Data
Data:White Hand Invader (17C128)/Data
Data:White Hand Marchers (18R126)/Data
Data:White Hand Mystic (18C128)/Data
Data:White Hand Slayer (17C131)/Data
Data:White Hand Taskmaster (17R132)/Data
Data:White Hand Traveler (18U130)/Data
Data:White Hand Trooper (17C133)/Data
Data:White Hand Uruk (18C131)/Data
Data:White Hand Vanquisher (17C134)/Data
Data:White Hand Veteran (17R135)/Data
Data:White Hand Warrior (17C136)/Data
View (
previous 250
|
next 250
) (
20
|
50
|
100
|
250
|
500
)
Navigation
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Gameplay Help
Comprehensive Rules 4.1
How To Play
PC Errata
Advanced Card Search
Wiki Help
Uploaded Files
Cargo Tables
Cargo Query Helper
Master To-do List
External Communities
The Last Homely House
LotR-TCG Facebook Group
PC Website
PC Discord
Community Directory
Play the LOTR-TCG for free on GEMP!
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
Special page
Printable version