Drilldown: CardReleases
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Bearer must be a Dwarf. This is twilight cost -1 for each [DWARVEN] card that has a culture token on it. Skirmish: Remove a [DWARVEN] token to make bearer strength +1. (1) ·
Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce. (1) ·
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary). (1) ·
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1. (1) ·
Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1) ·
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1) ·
c (1) ·
Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish. (1)
Bearer must be an
Bearer is strength +2 for each wound on each character in its skirmish. (1) · Bearer must be a
Bearer is
This is twilight cost -1 for each
Bearer gains
If bearer is Lurtz, he is
If you cannot spot a threat, Aragorn is defender +1. (1) · Bearer must be Aragorn. Discard other weapons he bears. He is
He is
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) · Bearer must be Elendil or Isildur.
Bearer is
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · Bearer must be Théoden.
He is
'''Toil 1.''' ''(For each'' [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai.
Bearer is strength +2 for each wound on each character in its skirmish. (1) ·
Bearer must be a Dwarf.
This is twilight cost -1 for each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card that has a culture token on it.
'''Skirmish:''' Remove a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token to make bearer strength +1. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
Bearer is '''damage +1'''.
'''Shadow:''' Remove a companion in the dead pile from the game to control a site. (1) ·
Bearer must be an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai.
Bearer gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
If bearer is Lurtz, he is '''fierce'''. (1) ·
Bearer must be Aragorn.
He is '''damage +1'''.
Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion. (2) ·
Bearer must be Aragorn.
If you cannot spot a threat, Aragorn is defender +1. (1) ·
Bearer must be Aragorn. Discard other weapons he bears. He is '''damage +1''' and cannot bear other weapons.
'''Fellowship''' or '''Regroup:''' If the fellowship is at any site 2 or any site 5, play the fellowship’s next site (replacing opponent’s site if necessary). (1) ·
Bearer must be Elendil or Isildur.
Bearer is '''damage +1'''.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) ·
Bearer must be Théoden.
He is '''Damage +1.'''
'''Response:''' If Théoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound. (1)
None (2) ·
"...and the sword of Elendil filled Orcs and Men with fear...." (2) ·
"It has been Remade." (2) ·
"The Sword of Elendil was forged anew by Elvish smiths... for Aragorn son of Arathorn was going to war upon the marches of Morder." (1) ·
Defeating an Uruk with a broad-bladed sword is not easily done. (1) ·
Dwarven smiths created weaponry of all sizes and styles. (1) ·
Long handled and heavy, a single powerful swing of this weapon could cleave through even some of the thickest armor. (1) ·
“‘...the Orcs have brought a devilry from Orthanc....'” (1)
Showing below up to 11 results in range #1 to #11.