Drilldown: CardReleases
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HDG-EN30S061.0 (1) ·
HDG-EN31S060.0 (1) ·
HDG-EN31S061.0 (1) ·
LOTR-EN00S031.0 (1) ·
LOTR-EN01S221.0 (1) ·
LOTR-EN05S065.0 (1) ·
LOTR-EN05S073.0 (1) ·
LOTR-EN08S064.0 (1) ·
LOTR-EN08S070.0 (1) ·
LOTR-EN11A017.0 (1) ·
LOTR-EN11S128.0 (1) ·
LOTR-EN11S214.0 (1) ·
LOTR-EN12S072.0 (1) ·
LOTR-EN12S086.0 (1) ·
LOTR-EN17A007.0 (1) ·
LOTR-EN17S031.0 (1) ·
LOTR-EN17S040.0 (1)
HDG-EN30S061.0 (1) ·
HDG-EN31S060.0 (1) ·
HDG-EN31S061.0 (1) ·
LOTR-EN00S031.0 (1) ·
LOTR-EN01S221.0 (1) ·
LOTR-EN05S065.0 (1) ·
LOTR-EN05S073.0 (1) ·
LOTR-EN08S064.0 (1) ·
LOTR-EN08S070.0 (1) ·
LOTR-EN11A017.0 (1) ·
LOTR-EN11S128.0 (1) ·
LOTR-EN11S214.0 (1) ·
LOTR-EN12S072.0 (1) ·
LOTR-EN12S086.0 (1) ·
LOTR-EN17A007.0 (1) ·
LOTR-EN17S031.0 (1) ·
LOTR-EN17S040.0 (1)
Bearer must a Troll. Bearer is damage +1. (1) ·
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) ·
Bearer must be a Nazgul. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (2) ·
Bearer must be a Nazgul. Skirmish: If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession. (1) ·
Bearer must be a Southron. Bearer is fierce. Each time bearer wins a skirmish, you may add (2). (1) ·
Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1. (1) ·
Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile. (1) ·
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) ·
Bearer must be an [ORC] minion. Each time bearer is assigned to skirmish a companion, you may exert that companion. (1) ·
Bearer must be an [ORC] Troll. When you play this possession, the Free Peoples player must exert a companion for each lurker you spot. (1) ·
Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (1) ·
Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that. (1) ·
Bearer must be The Witch-king. He is damage +1. Response: If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition. (2) ·
c (1)
Bearer must a Troll. Bearer is damage +1. (1) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) ·
Bearer must be a Southron.
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer isdamage +1 . (1) ·
Bearer must be a warg-rider.
Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Bearer must be a men Man.
While you can spot a threat, bearer isfierce .
While you can spot 3 threats, bearer isdamage +1 .
While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a Nazgûl.
Skirmish: If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession. (1) ·
Bearer must be a Nazgûl.
If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (2) · Bearer must be a Southron. Bearer isfierce.
Each time bearer wins a skirmish, you may addtwilight2 . (1) ·
Bearer must be an orc minion.
Each time bearer is assigned to skirmish a companion, you may exert that companion. (1) · Bearer must be anorc Troll.
When you play this possession, the Free Peoples player must exert a companion for each lurker you spot. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be Elendil or Isildur.
Bearer isdamage +1 .
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · Bearer must be The Mouth of Sauron. He isfierce.
Response: If a men minion is about to take a wound, remove twilight3 to prevent that. (1) ·
Bearer must be The Witch-king.
He isdamage +1. Response: If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition. (2)
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is
While you can spot a threat, bearer is
While you can spot 3 threats, bearer is
While you can spot 5 threats, you may play this from your discard pile. (1) · Bearer must be a Nazgûl.
If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (2) · Bearer must be a Southron. Bearer is
Each time bearer wins a skirmish, you may add
Each time bearer is assigned to skirmish a companion, you may exert that companion. (1) · Bearer must be an
When you play this possession, the Free Peoples player must exert a companion for each lurker you spot. (1) · Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) · Bearer must be Elendil or Isildur.
Bearer is
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) · Bearer must be The Mouth of Sauron. He is
He is
Bearer must a Troll. Bearer is damage +1. (1) ·
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion. (1) ·
Bearer must be a '''Southron.'''
Bearer is fierce.
While you have initiative or can spot 4 threats, bearer is '''damage +1'''. (1) ·
Bearer must be a '''warg-rider.'''
'''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Bearer must be a Nazgûl.
'''Skirmish:''' If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession. (1) ·
Bearer must be a Nazgûl.
If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden. (2) ·
Bearer must be a Southron. Bearer is '''fierce.'''
Each time bearer wins a skirmish, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
Bearer must be a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man.
While you can spot a threat, bearer is '''fierce'''.
While you can spot 3 threats, bearer is '''damage +1'''.
While you can spot 5 threats, you may play this from your discard pile. (1) ·
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9) (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
Each time bearer is assigned to skirmish a companion, you may exert that companion. (1) ·
Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll.
When you play this possession, the Free Peoples player must exert a companion for each lurker you spot. (1) ·
Bearer must be Elendil or Isildur.
Bearer is '''damage +1'''.
Each time bearer wins a skirmish, you may exert him to discard a Shadow possession. (2) ·
Bearer must be The Mouth of Sauron. He is '''fierce.'''
'''Response:''' If a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that. (1) ·
Bearer must be The Witch-king.
He is '''damage +1.''' '''Response:''' If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition. (2)
None (4) ·
"...and the sword of Elendil filled Orcs and Men with fear...." (2) ·
"...mûmakil were bellowing as they were goaded to war." (1) ·
"In one hand he held a long sword..." (1) ·
In his wretched grip, the Captain raised a Pale Sword. (1) ·
Its weight is greater than any foe it has felled. (1) ·
Though Orcs will employ a wide variety of weaponry, they tend to favor long, curved blades. (1) ·
“...it was huge and hideous, and its face was a frightful mask....” (1) ·
“But wherever the mûmakil came there the horses would not go, but blenched and swerved away....” (1) ·
“Sam saw a vast shape crash out of the trees and come careering down the slope.” (1) ·
“‘Die now and curse in vain!' And with that he lifted high his sword and flames ran down the blade.” (2) ·
“‘Tell him there is no hope ahead. He should return to Edoras before the wolves of Isengard come there.'” (1)
Showing below up to 17 results in range #1 to #17.