Anonymous
Not logged in
Talk
Contributions
Create account
Log in
Search
Drilldown: CardReleases
From LOTR-TCG Wiki
Namespaces
More
More
Page actions
CardReleases
> TwilightCost:
2-3
&
Strength:
8-12
Use the filters below to narrow your results.
ID:
Other values:
HDG-EN30S038.0
HDG-EN31S049.0
HDG-EN31S051.0
HDG-EN32S005.0
HDG-EN32S042.0
LOTR-EN00S049.0
LOTR-EN00S092.0
LOTR-EN00S100.0
LOTR-EN00S120.0
LOTR-EN00W014.0
LOTR-EN00W014.1
LOTR-EN00W015.1
LOTR-EN00W021.0
LOTR-EN00W022.0
LOTR-EN00W024.0
LOTR-EN00W036.0
LOTR-EN01S146.0
LOTR-EN01S148.0
LOTR-EN01S152.0
LOTR-EN01S156.0
LOTR-EN01S179.0
LOTR-EN01S199.0
LOTR-EN01S257.0
LOTR-EN01S259.0
LOTR-EN01S267.0
LOTR-EN01S268.0
LOTR-EN01S270.0
LOTR-EN02S046.0
LOTR-EN02S063.0
LOTR-EN02S090.0
LOTR-EN03S098.0
LOTR-EN03S101.0
LOTR-EN04S010.0
LOTR-EN04S011.0
LOTR-EN04S013.0
LOTR-EN04S016.0
LOTR-EN04S018.0
LOTR-EN04S021.0
LOTR-EN04S025.0
LOTR-EN04S038.0
LOTR-EN04S160.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN04S221.0
LOTR-EN04S227.0
LOTR-EN04S228.0
LOTR-EN04S258.0
LOTR-EN05S002.0
LOTR-EN05S015.0
LOTR-EN05S017.0
LOTR-EN05S053.0
LOTR-EN05S061.0
LOTR-EN05S076.0
LOTR-EN05S103.0
LOTR-EN05S104.0
LOTR-EN05S105.0
LOTR-EN06S022.0
LOTR-EN06S102.0
LOTR-EN06S108.0
LOTR-EN07S085.0
LOTR-EN07S131.0
LOTR-EN07S134.0
LOTR-EN07S137.0
LOTR-EN07S139.0
LOTR-EN07S142.0
LOTR-EN07S146.0
LOTR-EN07S160.0
LOTR-EN07S168.0
LOTR-EN07S189.0
LOTR-EN07S227.0
LOTR-EN07S270.0
LOTR-EN07S271.0
LOTR-EN07S272.0
LOTR-EN07S273.0
LOTR-EN07S277.0
LOTR-EN07S278.0
LOTR-EN07S284.0
LOTR-EN07S287.0
LOTR-EN07S288.0
LOTR-EN07S292.0
LOTR-EN07S293.0
LOTR-EN07S299.0
LOTR-EN07S302.0
LOTR-EN07S304.0
LOTR-EN07S305.0
LOTR-EN07S307.0
LOTR-EN08S036.0
LOTR-EN08S053.0
LOTR-EN08S054.0
LOTR-EN08S074.0
LOTR-EN08S075.0
LOTR-EN08S076.0
LOTR-EN08S077.0
LOTR-EN08S087.0
LOTR-EN08S094.0
LOTR-EN08S097.0
LOTR-EN08S098.0
LOTR-EN10S028.0
LOTR-EN10S049.0
LOTR-EN10S050.0
LOTR-EN10S054.0
LOTR-EN10S055.0
LOTR-EN10S062.0
LOTR-EN10S075.0
LOTR-EN10S076.0
LOTR-EN10S077.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN10S084.0
LOTR-EN10S090.0
LOTR-EN10S091.0
LOTR-EN10S092.0
LOTR-EN10S093.0
LOTR-EN11A009.0
LOTR-EN11A015.0
LOTR-EN11S072.0
LOTR-EN11S079.0
LOTR-EN11S081.0
LOTR-EN11S086.0
LOTR-EN11S093.0
LOTR-EN11S099.0
LOTR-EN11S101.0
LOTR-EN11S103.0
LOTR-EN11S113.0
LOTR-EN11S115.0
LOTR-EN11S120.0
LOTR-EN11S121.0
LOTR-EN11S126.0
LOTR-EN11S129.0
LOTR-EN11S133.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S200.0
LOTR-EN11S203.0
LOTR-EN11S206.0
LOTR-EN12A011.0
LOTR-EN12S062.0
LOTR-EN12S063.0
LOTR-EN12S069.0
LOTR-EN12S073.0
LOTR-EN12S078.0
LOTR-EN12S087.0
LOTR-EN12S090.0
LOTR-EN12S092.0
LOTR-EN12S093.0
LOTR-EN12S094.0
LOTR-EN12S100.0
LOTR-EN12S102.0
LOTR-EN12S105.0
LOTR-EN12S106.0
LOTR-EN12S118.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S153.0
LOTR-EN12S158.0
LOTR-EN13S062.0
LOTR-EN13S085.0
LOTR-EN13S090.0
LOTR-EN13S096.0
LOTR-EN13S098.0
LOTR-EN13S100.0
LOTR-EN13S109.0
LOTR-EN13S116.0
LOTR-EN13S118.0
LOTR-EN13S168.0
LOTR-EN14S010.0
LOTR-EN14S011.0
LOTR-EN14S012.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15S073.0
LOTR-EN15S077.0
LOTR-EN15S083.0
LOTR-EN15S090.0
LOTR-EN15S092.0
LOTR-EN15S094.0
LOTR-EN15S095.0
LOTR-EN15S100.0
LOTR-EN15S101.0
LOTR-EN15S105.0
LOTR-EN15S107.0
LOTR-EN15S110.0
LOTR-EN15S116.0
LOTR-EN15S160.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN16S002.0
LOTR-EN17S037.0
LOTR-EN17S042.0
LOTR-EN17S053.0
LOTR-EN17S055.0
LOTR-EN17S059.0
LOTR-EN17S060.0
LOTR-EN17S072.0
LOTR-EN17S074.0
LOTR-EN17S075.0
LOTR-EN17S083.0
LOTR-EN17S084.0
LOTR-EN17S087.0
LOTR-EN17S120.0
LOTR-EN17S125.0
LOTR-EN17S128.0
LOTR-EN17S133.0
LOTR-EN18S042.0
LOTR-EN18S072.0
LOTR-EN18S085.0
LOTR-EN18S088.0
LOTR-EN18S124.0
LOTR-EN18S130.0
LOTR-EN18S131.0
LOTR-ENV1S048.0
Search
BaseCardID:
Other values:
HDG-EN30S038.0
HDG-EN31S049.0
HDG-EN31S051.0
HDG-EN32S005.0
HDG-EN32S042.0
LOTR-EN00S049.0
LOTR-EN00S092.0
LOTR-EN00S100.0
LOTR-EN00S120.0
LOTR-EN00W014.0
LOTR-EN00W015.0
LOTR-EN00W021.0
LOTR-EN00W022.0
LOTR-EN00W024.0
LOTR-EN00W036.0
LOTR-EN01S146.0
LOTR-EN01S148.0
LOTR-EN01S152.0
LOTR-EN01S156.0
LOTR-EN01S179.0
LOTR-EN01S199.0
LOTR-EN01S257.0
LOTR-EN01S259.0
LOTR-EN01S267.0
LOTR-EN01S268.0
LOTR-EN01S270.0
LOTR-EN02S046.0
LOTR-EN02S063.0
LOTR-EN02S090.0
LOTR-EN03S098.0
LOTR-EN03S101.0
LOTR-EN04S010.0
LOTR-EN04S011.0
LOTR-EN04S013.0
LOTR-EN04S016.0
LOTR-EN04S018.0
LOTR-EN04S021.0
LOTR-EN04S025.0
LOTR-EN04S038.0
LOTR-EN04S160.0
LOTR-EN04S192.0
LOTR-EN04S193.0
LOTR-EN04S197.0
LOTR-EN04S198.0
LOTR-EN04S201.0
LOTR-EN04S204.0
LOTR-EN04S221.0
LOTR-EN04S227.0
LOTR-EN04S228.0
LOTR-EN04S258.0
LOTR-EN05S002.0
LOTR-EN05S015.0
LOTR-EN05S017.0
LOTR-EN05S053.0
LOTR-EN05S061.0
LOTR-EN05S076.0
LOTR-EN05S103.0
LOTR-EN05S104.0
LOTR-EN05S105.0
LOTR-EN06S022.0
LOTR-EN06S102.0
LOTR-EN06S108.0
LOTR-EN07S085.0
LOTR-EN07S131.0
LOTR-EN07S134.0
LOTR-EN07S137.0
LOTR-EN07S139.0
LOTR-EN07S142.0
LOTR-EN07S146.0
LOTR-EN07S160.0
LOTR-EN07S168.0
LOTR-EN07S189.0
LOTR-EN07S227.0
LOTR-EN07S270.0
LOTR-EN07S271.0
LOTR-EN07S272.0
LOTR-EN07S273.0
LOTR-EN07S277.0
LOTR-EN07S278.0
LOTR-EN07S284.0
LOTR-EN07S287.0
LOTR-EN07S288.0
LOTR-EN07S292.0
LOTR-EN07S293.0
LOTR-EN07S299.0
LOTR-EN07S302.0
LOTR-EN07S304.0
LOTR-EN07S305.0
LOTR-EN07S307.0
LOTR-EN08S036.0
LOTR-EN08S053.0
LOTR-EN08S054.0
LOTR-EN08S074.0
LOTR-EN08S075.0
LOTR-EN08S076.0
LOTR-EN08S077.0
LOTR-EN08S087.0
LOTR-EN08S094.0
LOTR-EN08S097.0
LOTR-EN08S098.0
LOTR-EN10S028.0
LOTR-EN10S049.0
LOTR-EN10S050.0
LOTR-EN10S054.0
LOTR-EN10S055.0
LOTR-EN10S062.0
LOTR-EN10S075.0
LOTR-EN10S076.0
LOTR-EN10S077.0
LOTR-EN10S081.0
LOTR-EN10S082.0
LOTR-EN10S084.0
LOTR-EN10S090.0
LOTR-EN10S091.0
LOTR-EN10S092.0
LOTR-EN10S093.0
LOTR-EN11A009.0
LOTR-EN11A015.0
LOTR-EN11S072.0
LOTR-EN11S079.0
LOTR-EN11S081.0
LOTR-EN11S086.0
LOTR-EN11S093.0
LOTR-EN11S099.0
LOTR-EN11S101.0
LOTR-EN11S103.0
LOTR-EN11S113.0
LOTR-EN11S115.0
LOTR-EN11S120.0
LOTR-EN11S121.0
LOTR-EN11S126.0
LOTR-EN11S129.0
LOTR-EN11S133.0
LOTR-EN11S178.0
LOTR-EN11S179.0
LOTR-EN11S183.0
LOTR-EN11S186.0
LOTR-EN11S193.0
LOTR-EN11S195.0
LOTR-EN11S200.0
LOTR-EN11S203.0
LOTR-EN11S206.0
LOTR-EN12A011.0
LOTR-EN12S062.0
LOTR-EN12S063.0
LOTR-EN12S069.0
LOTR-EN12S073.0
LOTR-EN12S078.0
LOTR-EN12S087.0
LOTR-EN12S090.0
LOTR-EN12S092.0
LOTR-EN12S093.0
LOTR-EN12S094.0
LOTR-EN12S100.0
LOTR-EN12S102.0
LOTR-EN12S105.0
LOTR-EN12S106.0
LOTR-EN12S118.0
LOTR-EN12S134.0
LOTR-EN12S135.0
LOTR-EN12S153.0
LOTR-EN12S158.0
LOTR-EN13S062.0
LOTR-EN13S085.0
LOTR-EN13S090.0
LOTR-EN13S096.0
LOTR-EN13S098.0
LOTR-EN13S100.0
LOTR-EN13S109.0
LOTR-EN13S116.0
LOTR-EN13S118.0
LOTR-EN13S168.0
LOTR-EN14S010.0
LOTR-EN14S011.0
LOTR-EN14S012.0
LOTR-EN14S014.0
LOTR-EN14S015.0
LOTR-EN15S073.0
LOTR-EN15S077.0
LOTR-EN15S083.0
LOTR-EN15S090.0
LOTR-EN15S092.0
LOTR-EN15S094.0
LOTR-EN15S095.0
LOTR-EN15S100.0
LOTR-EN15S101.0
LOTR-EN15S105.0
LOTR-EN15S107.0
LOTR-EN15S110.0
LOTR-EN15S116.0
LOTR-EN15S160.0
LOTR-EN15S164.0
LOTR-EN15S165.0
LOTR-EN15S175.0
LOTR-EN15S176.0
LOTR-EN16S002.0
LOTR-EN17S037.0
LOTR-EN17S042.0
LOTR-EN17S053.0
LOTR-EN17S055.0
LOTR-EN17S059.0
LOTR-EN17S060.0
LOTR-EN17S072.0
LOTR-EN17S074.0
LOTR-EN17S075.0
LOTR-EN17S083.0
LOTR-EN17S084.0
LOTR-EN17S087.0
LOTR-EN17S120.0
LOTR-EN17S125.0
LOTR-EN17S128.0
LOTR-EN17S133.0
LOTR-EN18S042.0
LOTR-EN18S072.0
LOTR-EN18S085.0
LOTR-EN18S088.0
LOTR-EN18S124.0
LOTR-EN18S130.0
LOTR-EN18S131.0
LOTR-ENV1S048.0
Search
Subset:
A (3)
·
S (211)
·
W (6)
Revision:
None
(219)
·
1 (2)
ReleaseDate:
None
(220)
LanguageCode:
EN (220)
IsPhysical:
None
(2)
·
No (13)
·
Yes (205)
IsPlayable:
None
(2)
·
No (9)
·
Yes (209)
CollInfo:
None
(220)
IsUnique:
No (192)
·
Yes (28)
Title:
The Mouth of Sauron (4)
·
Denethor (3)
·
Éomer (3)
·
Fletcher of Harad (2)
·
Brawling Uruk (2)
·
Troll’s Keyward (2)
·
Isengard Marauder (2)
·
Mauhúr (2)
·
Desert Spearman (2)
·
White Hand Attacker (2)
·
Morgul Tormentor (2)
·
Saruman (2)
Other values:
Advance Captain
Advance Marauder
Advance Regular
Advancing Uruk
Barbaric Uruk
Battlefield Recruit
Birchseed
Black Land Commander
Black Land Observer
Black Land Spy
Bloodthirsty Uruk
Bold Easterling
Boromir
Candle Corpses
Cirith Ungol Guard
Cirith Ungol Patroller
Cirith Ungol Scavenger
Cirith Ungol Sentry
Cirith Ungol Soldier
Column of Easterlings
Corsair Buccaneer
Corsair Freebooter
Crazy Cob
Cruel Dunlending
Cutthroat Orc
Denizen of Khazad-dûm
Desert Fighter
Desert Scout
Desolation Orc
Dunlending Brawler
Dunlending Brigand
Dunlending Looter
Dunlending Pillager
Dunlending Renegade
Dunlending Robber
Dunlending Warrior
Dunlending Zealot
Easterling Aggressor
Easterling Banner-bearer
Easterling Blademaster
Easterling Dispatcher
Easterling Herald
Easterling Infantry
Easterling Lieutenant
Easterling Runner
Easterling Scout
Easterling Sergeant
Entrapping Orc
Fat Spider
Fearsome Dunlending
Feral Uruk
Following Uruk
Foraging Orc
Forest Guardian
Furious Hillman
Furious Uruk
Garrison of Gondor
Gate Sentry
Gimli
Goblin Aggressor
Goblin Reinforcements
Goblin Scavengers
Gorgoroth Agitator
Gorgoroth Attacker
Gorgoroth Axeman
Gorgoroth Breaker
Gorgoroth Engineer
Gorgoroth Garrison
Gorgoroth Looter
Gorgoroth Sapper
Gorgoroth Soldier
Half-troll of Far Harad
Harrying Hillman
Hillman Band
Hillman Tribe
Howling Orc
Hunting Herdsman
Invading Haradrim
Iron Hills Army
Isengard Rider
Lookout Uruk
Marauding Orcs
Merciless Berserker
Merciless Dunlending
Mordor Assassin
Mordor Brute
Mordor Fiend
Mordor Guard
Mordor Pillager
Mordor Regular
Mordor Veteran
Mordor Warrior
Mordor Wretch
Morgul Ambusher
Morgul Banner-bearer
Morgul Creeper
Morgul Cur
Morgul Lurker
Morgul Patrol
Morgul Skirmisher
Morgul Squealer
Morgul Warden
Moria Skirmishers
Mountain Orc
Murderous Uruk
Naith Troop
Orc Ambush Troop
Orc Captain
Orc Cutthroat
Orc Destroyer
Orc Dreg
Orc Fighter
Orc Footman
Orc Hunters
Orc Inquisitor
Orc Officer
Orc Rager
Orc Reaper
Orc Sapper
Orc Savage
Orc Scouting Band
Orc Stalker
Orc Swordsman
Orc Taskmaster
Orc Warrior
Orkish Aggressor
Orkish Assassin
Orkish Cavalry
Orkish Defender
Orkish Dreg
Orkish Marauder
Orkish Pursuer
Orkish Runner
Orkish Scout
Orkish Warg-master
Orkish Worker
Patroller of Haradrim
Picket Denizen
Rallying Orc
Rapt Hillman
Ruffian
Ruthless Uruk
Savage Southron
Scavenging Goblins
Scouting Orc
Southron Bandit
Southron Fanatic
Southron Murderer
Southron Savage
Southron Thief
Southron Traveler
Southron Wanderer
Squad of Haradrim
Stampeding Savage
Sunland Guard
Sunland Trooper
Sunland Warrior
Swarming Hillman
Swarming Uruk
Swarthy Bree-lander
Uruk Aggressor
Uruk Captain
Uruk Engineer
Uruk Fighter
Uruk Infantry
Uruk Lieutenant
Uruk Pikeman
Uruk Regular
Uruk Runner
Uruk Shaman
Uruk Stalker
Uruk Stormer
Uruk Veteran
Uruk Village Assassin
Uruk Warrior
Uruk-hai Healer
Uruk-hai Marauder
Uruk-hai Scout
Vicious Dunlending
Vicious Uruk
Vile Goblin
Wandering Hillman
Warrior of Dunland
Watchman Uruk
White Hand Enforcer
White Hand Invader
White Hand Traveler
White Hand Trooper
White Hand Uruk
Wild Man of Dunland
Wisp of Pale Sheen
Wrathful Hillman
Search
Subtitle:
None
(202)
·
Doomed Heir (1)
·
Dwarven Delegate (1)
·
Instigator of Insurrection (2)
·
Keeper of Oaths (2)
·
Keeper of the Beast (1)
·
Lieutenant of Barad-dur (2)
·
Lord of Minas Tirith (1)
·
Messenger of Mordor (2)
·
On the Edge of Madness (1)
·
Patrol Leader (1)
·
Relentless Hunter (1)
·
Skilled Tactician (1)
·
Steward of the City (1)
·
Tall Statesman (1)
Subtypes:
Dwarf (2)
·
Elf (1)
·
Ent (2)
·
Half-troll (1)
·
Man (72)
·
Orc (91)
·
Spider (2)
·
Uruk-hai (45)
·
Wizard (2)
·
Wraith (2)
TwilightCost:
2 (13)
·
3 (207)
Strength:
8 (126)
·
9 (83)
·
10 (7)
·
12 (5)
StrengthMod:
None
(220)
Vitality:
1 (19)
·
2 (145)
·
3 (53)
·
4 (3)
VitalityMod:
None
(220)
SiteNum:
None
(12)
·
2 - 4 (13)
·
4 - 5 (103)
·
5 - 9 (92)
SiteNumMod:
None
(220)
Resistance:
None
(218)
·
5 (1)
·
6 (1)
ResistanceMod:
None
(220)
CanBearRing:
None
(209)
·
No (11)
Signet:
None
(2)
·
Aragorn (3)
·
Gandalf (2)
·
None (214)
Block:
None (220)
ShadowNum:
None
(220)
ArrowDir:
None
(2)
·
None (219)
GameText:
None
(5)
·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2)
·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (2)
·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
·
Damage +1. (2)
·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2)
·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2)
·
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
·
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (2)
Other values:
Ambush (1). When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance -1 until the end of the turn.
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1).
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
At the start of each assignment phase, if you can spot more companions than minions, you may remove (2) to play an [ORC] Orc from your discard pile.
At the start of the maneuver phase, you may remove (2) to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit -1 this turn.
At the start of the regroup phase, the Free People?s player may liberate a site. You may spot 3 Men to prevent this. Maneuver: Spot another [MEN] Man and exert this minion to take control of a site.
Besieger. Archery: Exert this minion or stack it on a site you control to make the fellowship archery total -2.
Besieger. Fierce. Shadow: Exert this minion and spot another [SAURON] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
Besieger. Regroup: Discard 2 cards from hand to stack a [SAURON] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
Besieger. Shadow: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
Besieger. Skirmish: Discard this minion to make a [SAURON] minion strength +1 for each site you control (or +2 if you have initiative).
Besieger. To play, spot a [SAURON] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. Shadow: Remove a threat to play a [SAURON] engine from your discard pile.
Besieger. When you play this minion from a site you control, add 2 threats.
Besieger. When you play this minion from a site you control, add a burden for each site you control.
Besieger. When you play this minion, you may remove a burden to play a besieger stacked on a site you control.
Boromir is resistance -1 for each lurker minion you can spot. Skirmish: Exert Boromir to make him strength +1 for each possession he bears.
Cave Troll of Moria's twilight cost is -2.
Corsair. When you play this minion, you may remove 2 culture tokens to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may remove a threat to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. The fellowship's current site gains battleground.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
Each roaming [SAURON] minion is damage +1.
Each roaming [SAURON] minion is fierce.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time a [SAURON] Orc overwhelms a companion, add 3 burdens.
Each time the fellowship moves from a site, add a burden. Skirmish: Exert another [GONDOR] Man to make him of her strength +1 and damage +1.
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site.
Each time the Free Peoples player assigns this minion to a skirmish, add (1) for each Free Peoples character who has resistance 5 or less.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove (2) or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site.
Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another [ORC] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.
Fellowship: Play a [GONDOR] knight. That knight's twilight cost is -2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each follower you can spot.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, add (2).
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Discard this minion to make a [MEN] minion strength +4.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) Each time an [ORC] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
Maneuver: Discard this minion and X minions stacked on a [MEN] possession to play a [MEN] minion from your discard pile. That minion is twilight cost -X.
Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
Maneuver: Exert this minion to play a [MEN] minion (or 2 if you spot 6 companions) from a [MEN] possession as if from hand.
Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition.
Maneuver: If the Free People?s player has at least 1 site in his or her adventure deck, exert 2 [MEN] Men to randomly choose a site from that deck. Replace the fellowship?s current site with that site.
Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer).
Maneuver: Spot a [MEN] possession and discard this minion from play to make each [MEN] minion you spot strength +2 until the start of the regroup phase.
Regroup: Spot a [SAURON] condition and exert this minion to take control of a site.
Regroup: Spot another [MEN] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit -1 for this turn.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If the Free Peoples player plays an event, spot another [MEN] Man and discard this minion from play to cancel that event.
Shadow: Discard this minion to play a [WRAITH] minion from your discard pile. Shadow: Spot 6 companions and discard this minion to play up to 2 [WRAITH] minions from your draw deck; their twilight costs are each -1.
Shadow: Exert this minion and spot another [ORC] minion to add (X), where X is the number of the current region.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to add (X), where X is the current site's Shadow number.
Shadow: Exert this minion, spot another [MEN] minion, and remove a culture token to reinforce a [MEN] token.
Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card.
Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3).
Skirmish: Discard this minion to make a minion strength +2.
Skirmish: Discard this minion to make another [SAURON] Orc strength +4.
Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat.
Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion damage +1.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion fierce until the regroup phase.
Skirmish: Remove 3 threats to make a [SAURON] minion strength +8.
Southron. Ambush (1). Assignment: Exert this minion and spot 5 companions to assign this minion to the Ringbearer. The Free Peoples player may add (4) to prevent this.
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.
Southron. Archery: Spot another [RAIDER] Man, spot 6 companions, and remove a threat to exert a companion.
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat.
Southron. Each time a Man is assigned to skirmish this minion, wound that Man.
Southron. Maneuver: Exert this minion to add (5). The Free Peoples player may add a threat to prevent this.
Southron. While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: Spot X [MEN] minions stacked on a [MEN] possession and discard this minion to add (X).
To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2.
To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play.
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +8.
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
Tracker.While you can spot an exhausted companion, this minion is an archer.While you can spot 3 exhausted companions, this minion is strength +3.
Twilight. Regroup: Spot another [SAURON] or twilight minion and discard this minion to add a burden.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. Fellowship: Exert Birchseed to Heal an unbound Hobbit.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [ROHAN] possessions revealed. Shuffle your draw deck.
Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play each [ROHAN] possession revealed. Shuffle your draw deck.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile.
Warg-rider. While this minion is not exhausted, he is fierce.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another [ORC] minion, discard this minion from play.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may heal a [MORIA] minion.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc.
When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc.
When you play this minion, you may spot 2 other [MEN] Men to add (1) for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot an [ORC] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [ORC] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [ORC] minion and a companion who has resistance 3 or less to add (2).
When you play this minion, you may spot another [ORC] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add (X), where X is its twilight cost.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [ORC] minion is strength +1.
While this minion is exhausted, each unbound companion is resistance -1 (or -2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce.
While you can spot a companion of strength 12 or more, this minion is strength +5. Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
While you can spot a follower attached to a companion, each [ORC] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgul, this minion is strength +2.
While you can spot another [MEN] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you have initiative, the minion archery total is +2.
Search
TaggedGameText:
None
(5)
·
Southron.
At the start of each skirmish involving this minion, you may remove
twilight3
to wound a companion or ally he is skirmishing. (2)
·
Maneuver:
Exert The Mouth of Sauron to play a
men
condition or
men
possession from your draw deck. (2)
·
Valiant.
When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all
rohan
possessions revealed. Shuffle your draw deck. (2)
·
Damage +1.
(2)
·
While this minion is at a plains site, it is an
Archer.
While you can spot 6 companions, each
men
minion is an
Archer.
(2)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
·
To play, discard 3 cards from your hand.
While you can spot 2 other
orc
minions, this minion is
fierce
. (2)
·
Assignment:
Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
·
Damage +1.
Response:
If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Skirmish:
If this minion is skirmishing, discard this minion to play a
men
minion from your discard pile. That minion is
fierce
until the regroup phase. (2)
Other values:
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
<keyword>Ambush</keyword> <symbol>twilight1</symbol>. While this minion is at a plains site, it gains an additional ambush <symbol>twilight1</symbol>.
<keyword>Archer.</keyword> <keyword>Knight.</keyword> <br>To play, spot 3 <symbol>gondor</symbol> companions. <br>While you can spot a fortification, Garrison of Gondor is defender +1.
<keyword>Archer.</keyword><br>While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
<keyword>Assignment:</keyword> Assign this minion to an unbound companion who has resistance 4 or less.
<keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Besieger.</keyword> <br><keyword>Archery:</keyword> Exert this minion or stack it on a site you control to make the fellowship archery total –2.
<keyword>Besieger.</keyword> <br><keyword>Regroup:</keyword> Discard 2 cards from hand to stack a <symbol>sauron</symbol> Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Response:</keyword> If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
<keyword>Besieger.</keyword> <br><keyword>Shadow:</keyword> Discard 2 cards from hand to play a <symbol>sauron</symbol> Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
<keyword>Besieger.</keyword> <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>sauron</symbol> minion strength +1 for each site you control (or +2 if you have initiative).
<keyword>Besieger.</keyword> <br>To play, spot a <symbol>sauron</symbol> Orc. <br>When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. <br><keyword>Shadow:</keyword> Remove a threat to play a <symbol>sauron</symbol> engine from your discard pile.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add 2 threats.
<keyword>Besieger.</keyword> <br>When you play this minion from a site you control, add a burden for each site you control.
<keyword>Besieger.</keyword> <br>When you play this minion, you may remove a burden to play a besieger stacked on a site.
<keyword>Besieger.</keyword> <keyword>Fierce.</keyword> <br><keyword>Shadow:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove 2 culture tokens to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Corsair.</keyword> <br>When you play this minion, you may remove a threat to add 2 <symbol>raider</symbol> tokens to a card that already has a <symbol>raider</symbol> token on it.
<keyword>Damage +1. <br>Assignment:</keyword> Make the Free Peoples player assign this minion to an unwounded companion.
<keyword>Damage +1. Muster.</keyword> <i>(At the start of the regroup phase, you may discard a card from hand to draw a card.)</i> <br>When you cannot spot another <symbol>urukhai</symbol> minion, discard this minion.
<keyword>Damage +1.</keyword> <br><keyword>Regroup:</keyword> Stack this minion on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. Its twilight cost is -1.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
<keyword>Damage +1.</keyword> <br><keyword>Shadow:</keyword> Remove <symbol>twilight1</symbol> and exert Uruk Captain to play an Uruk-hai from your discard pile.
<keyword>Damage +1.</keyword> <br>Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
<keyword>Damage +1.</keyword> <br>The twilight cost of this minion is -1 for each site you control.
<keyword>Damage +1.</keyword> <br>While an ally is in the dead pile, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> <br>At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
<keyword>Damage +1.</keyword> <br>While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
<keyword>Damage +1.</keyword> <keyword>Muster.</keyword> (At the start of the regroup phase, you may discard a card from hand to draw a card.)
<keyword>Damage +1.</keyword> The fellowship's current site gains battleground.
<keyword>Damage +1.</keyword> When you play this minion at a battleground site, you may draw a card.
<keyword>Damage +1.</keyword> While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
<keyword>Damage +1.</keyword> While you can spot 3 possessions, this minion is <keyword>fierce.</keyword>
<keyword>Damage +1.</keyword> While you can spot an exhausted companion, this minion is strength +3.
<keyword>Damage +1.</keyword> While you can spot another <symbol>urukhai</symbol> minion assigned to a skirmish, this minion cannot take wounds.
<keyword>Damage +1.</keyword><br><keyword>Skirmish:</keyword> Spot 2 other <symbol>urukhai</symbol> minions and remove <symbol>twilight2</symbol> to make this minion strength +1 and <keyword>damage +1</keyword>.
<keyword>Damage +1.</keyword><br>At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
<keyword>Damage +1.</keyword><br>To play, spot an <symbol>urukhai</symbol> minion.
<keyword>Damage +1.</keyword><br>When you play this minion, exert a companion for each site you control.
<keyword>Damage +1.</keyword><br>When you play this minion, you may liberate a site to add <symbol>twilightX</symbol>, where X is the Shadow number of the liberated site.
<keyword>Damage +1.</keyword><br>When you play this minion, you may place an <symbol>isengard</symbol> token on a machine.
<keyword>Damage +1.</keyword><br>When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
<keyword>Damage +1.</keyword><br>When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
<keyword>Damage +1.</keyword><br>While at a battleground, this minion is strength +2.
<keyword>Damage +1.</keyword><br>While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Remove <symbol>twilight2</symbol> to heal an Uruk-hai.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 5 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br><keyword>Maneuver:</keyword> Spot 6 companions to make this minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Damage +1</keyword>. <br>This minion is strength +1 for each other Uruk-hai you can spot.
<keyword>Damage +1</keyword>.<br><keyword>Shadow:</keyword> Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
<keyword>Damage +1</keyword>.<br>At the start of the maneuver phase, you may spot another <symbol>urukhai</symbol> minion and remove 3 <symbol>urukhai</symbol> tokens to take control of a site or discard a follower.
<keyword>Damage +1</keyword>.<br>While you can spot a companion of strength 10 or more, this minion is strength +2.<br><keyword>Regroup:</keyword> Exert 4 <symbol>urukhai</symbol> minions (or discard 3 <symbol>urukhai</symbol> minions) to take control of a site.
<keyword>Damage +3.</keyword><br>Gimli may bear an additional hand weapon.<br>At an underground site, Gimli's twilight cost is -2.<br>While skirmishing an Orc, Gimli is strength +2.<br><keyword>Response:</keyword> If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
<keyword>Easterling.</keyword> <br><keyword>Maneuver:</keyword> If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> Exert this minion to make him <keyword>damage +1</keyword>.
<keyword>Easterling.</keyword> <br><keyword>Skirmish:</keyword> If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
<keyword>Easterling.</keyword> <br>Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
<keyword>Easterling.</keyword><br>While you can spot 3 burdens, this minion is <keyword>fierce</keyword> and <keyword>damage +1.</keyword>
<keyword>Enduring.</keyword><br> Each time the Free Peoples player assigns this minion to a companion, you may spot another <symbol>wraith</symbol> Wraith and remove <symbol>twilight2</symbol> to wound that companion.
<keyword>Fellowship:</keyword> Play a <symbol>gondor</symbol> knight. That knight’s twilight cost is –2. <br>Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
<keyword>Fierce. Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br><keyword>Assignment:</keyword> Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
<keyword>Fierce. Hunter 1.</keyword><br>Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
<keyword>Fierce.</keyword><br>The fellowship archery total is -3<br>Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.<br><keyword>Assignment:</keyword> Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
<keyword>Fierce.</keyword><br>While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
<keyword>Hunter 1.</keyword> <i>(While skirmishing a non-hunter character, this character is strength +1.)</i><br>This minion is strength +3 for each follower you can spot.
<keyword>Lurker.</keyword> (Skirmishes involving lurker minions must be resolved after any others.) <br><keyword>Skirmish:</keyword> Discard this minion to make a <symbol>men</symbol> minion strength +4.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br><keyword>Shadow:</keyword> Exert Troll’s Keyward and reveal your hand to add <symbol>twilight1</symbol> for each <symbol>orc</symbol> Troll revealed.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time a companion loses a skirmish involving a <symbol>men</symbol> minion, add <symbol>twilight2</symbol>.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i> <br>Each time you play another <symbol>orc</symbol> lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved after any others.)</i><br><keyword>Response:</keyword> If another <symbol>orc</symbol> minion is about to take a wound, exert this minion to prevent that.
<keyword>Lurker.</keyword> <i>(Skirmishes involving lurker minions must be resolved before any others.)</i><br>Each time an <symbol>orc</symbol> minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
<keyword>Maneuver:</keyword> Discard this minion and X minions stacked on a <symbol>men</symbol> possession to play a <symbol>men</symbol> minion from your discard pile. That minion is twilight cost -X.
<keyword>Maneuver:</keyword> Exert this minion and discard your <symbol>sauron</symbol> condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
<keyword>Maneuver:</keyword> Exert this minion to play a <symbol>men</symbol> minion (or 2 if you spot 6 companions) from a <symbol>men</symbol> possession as if from hand.
<keyword>Maneuver:</keyword> Exert this minion twice and spot another <symbol>sauron</symbol> minion to discard a condition.
<keyword>Maneuver:</keyword> If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 <symbol>men</symbol> Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
<keyword>Maneuver:</keyword> Remove <symbol>twilight3</symbol> to exert a Hobbit (except the Ring-bearer).
<keyword>Maneuver:</keyword> Spot a <symbol>men</symbol> possession and discard this minion from play to make each <symbol>men</symbol> minion you spot strength +2 until the start of the regroup phase.
<keyword>Regroup:</keyword> Spot a <symbol>sauron</symbol> condition and exert this minion to take control of a site.
<keyword>Regroup:</keyword> Spot another <symbol>men</symbol> minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
<keyword>Response:</keyword> If a companion is overwhelmed during a skirmish involving a <symbol>sauron</symbol> Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
<keyword>Response:</keyword> If the Free Peoples player plays an event, spot another <symbol>men</symbol> Man and discard this minion from play to cancel that event.
<keyword>Shadow:</keyword> Discard this minion to play a <symbol>wraith</symbol> minion from your discard pile. <br><keyword>Shadow:</keyword> Spot 6 companions and discard this minion to play up to 2 <symbol>wraith</symbol> minions from your draw deck; their twilight costs are each –1.
<keyword>Shadow:</keyword> Exert this minion and spot another <symbol>orc</symbol> minion to add <symbol>twilightX</symbol>, where X is the number of the current region.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilight1</symbol>.
<keyword>Shadow:</keyword> Exert this minion to add <symbol>twilightX</symbol>, where X is the current site's Shadow number.
<keyword>Shadow:</keyword> Exert this minion, spot another <symbol>men</symbol> minion, and remove a culture token to reinforce a <symbol>men</symbol> token.
<keyword>Shadow:</keyword> If you cannot spot another minion and there are 3 or fewer twilight tokens, add <symbol>twilight3</symbol> (or <symbol>twilight5</symbol>if this minion is roaming).
<keyword>Shadow:</keyword> Remove <symbol>twilight3</symbol> and spot 3 <symbol>sauron</symbol> Orcs to draw a card.
<keyword>Shadow:</keyword> Spot 4 Free Peoples cultures and exert another <symbol>sauron</symbol> minion twice to add <symbol>twilight3</symbol> and draw a card.
<keyword>Shadow:</keyword> Spot a possession to make this minion fierce until the regroup phase.
<keyword>Skirmish:</keyword> Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other <symbol>sauron</symbol> Orc you spot (limit –3).
<keyword>Skirmish:</keyword> Discard this minion to make a minion strength +2.
<keyword>Skirmish:</keyword> Discard this minion to make another <symbol>sauron</symbol> Orc strength +4.
<keyword>Skirmish:</keyword> Exert 3 <symbol>sauron</symbol> Orcs to add 3 threats. <br>When this minion is discarded, remove 3 threats.
<keyword>Skirmish:</keyword> Exert this minion and spot another <symbol>sauron</symbol> minion to add a threat.
<keyword>Skirmish:</keyword> exert this minion to make a roaming <symbol>sauron</symbol> minion strength +3.
<keyword>Skirmish:</keyword> Exert this minion to wound a character he is skirmishing.
<keyword>Skirmish:</keyword> Exert this minion to wound a companion it is skirmishing.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>damage +1</keyword>.
<keyword>Skirmish:</keyword> If this minion is not assigned to a skirmish, you may exert him to make another <symbol>men</symbol> minion <keyword>fierce</keyword> until the regroup phase.
<keyword>Skirmish:</keyword> Remove 3 threats to make a <symbol>sauron</symbol>minion strength +8.
<keyword>Southron.</keyword> <br><keyword>Archery:</keyword> Spot another <symbol>raider</symbol> Man, spot 6 companions, and remove a threat to exert a companion.
<keyword>Southron.</keyword> <br><keyword>Maneuver:</keyword> Exert this minion to add <symbol>twilight5</symbol>. The Free Peoples player may add a threat to prevent this.
<keyword>Southron.</keyword> <br>At the start of each skirmish involving this minion, you may remove <symbol>twilight1</symbol> to add a threat.
<keyword>Southron.</keyword> <br>Each time a Man is assigned to skirmish this minion, wound that Man.
<keyword>Southron.</keyword> <br>While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and <keyword>fierce.</keyword>
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>. <br>When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight1</symbol>.<br><keyword>Assignment:</keyword> Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. <br>The Free Peoples player may add <symbol>twilight4</symbol> to prevent this.
<keyword>Southron.</keyword> <keyword>Ambush</keyword> <symbol>twilight2</symbol><keyword>.</keyword><br><keyword>Response:</keyword> If a Southron is about to take a wound, remove <symbol>twilight3</symbol> to prevent that wound.
<keyword>Tracker.</keyword> <br>The site number of each <symbol>sauron</symbol> Orc is –1. <br>While you have initiative, this minion is strength +8.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword> <br>During a <keyword>fierce</keyword> skirmish involving this minion, it is strength +2.
<keyword>Tracker.</keyword> <keyword>Fierce.</keyword><br><keyword>Skirmish:</keyword> Remove <symbol>twilight2</symbol> to prevent an <symbol>isengard</symbol> tracker from taking wounds.
<keyword>Tracker.</keyword><br>The roaming penalty for each <symbol>sauron</symbol> minion you play is -1. <br><keyword>Skirmish:</keyword> Exert this minion to wound a character it is skirmishing.
<keyword>Tracker.</keyword><br>The site number of each <symbol>sauron</symbol> Orc is -3. <br><keyword>Skirmish:</keyword> Discard another <symbol>sauron</symbol> Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
<keyword>Tracker</keyword>.<br>While you can spot an exhausted companion, this minion is an <keyword>archer</keyword>.<br>While you can spot 3 exhausted companions, this minion is strength +3.
<keyword>Twilight.</keyword> <keyword>Regroup:</keyword> Spot another <symbol>sauron</symbol> or twilight minion and discard this minion to add a burden.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. <br><keyword>Fellowship:</keyword> Exert Birchseed to heal an unbound Hobbit.
<keyword>Unhasty.</keyword><br><keyword>Assignment:</keyword> Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
<keyword>Valiant.</keyword> While you can spot a <symbol>rohan</symbol> Man, Éomer’s twilight cost is –1. <br><keyword>Fellowship:</keyword> Play a <symbol>rohan</symbol> companion to take a <symbol>rohan</symbol> possession or <symbol>rohan</symbol> skirmish event into hand from your discard pile.
<keyword>Warg-rider.</keyword><br>While this minion is not exhausted, he is <keyword>fierce.</keyword>
At the start of each assignment phase, if you can spot more companions than minions, you may remove <symbol>twilight2</symbol> to play an <symbol>orc</symbol> Orc from your discard pile.
At the start of the maneuver phase, you may remove <symbol>twilight2</symbol> to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this.<br><keyword>Maneuver:</keyword> Spot another <symbol>men</symbol> Man and exert this minion to take control of a site.
Boromir is resistance –1 for each lurker minion you can spot.<br><keyword>Skirmish:</keyword> Exert Boromir to make him strength +1 for each possession he bears.
Cave Troll of Moria’s twilight cost is -2.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Each <symbol>sauron</symbol> Orc bearing a possession cannot take wounds (except during skirmish phases).
Each roaming <symbol>sauron</symbol> minion is <keyword>damage +1.</keyword>
Each roaming <symbol>sauron</symbol> minion is <keyword>fierce.</keyword>
Each time a <symbol>sauron</symbol> Orc overwhelms a companion, add 3 burdens.
Each time a mounted <symbol>orc</symbol> minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.<br><keyword>Shadow:</keyword> Exert bearer to play an <symbol>orc</symbol> mount from your discard pile.
Each time the fellowship moves from a site, add a burden.<br><keyword>Skirmish:</keyword> Exert another <symbol>gondor</symbol> Man to make him or her strength +1 and <keyword>damage +1</keyword>.
Each time the fellowship moves, you may spot another <symbol>dunland</symbol> Man to take control of a site.
Each time the Free Peoples player assigns this minion to a skirmish, add <symbol>twilight1</symbol> for each Free Peoples character who has resistance 5 or less.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove <symbol>twilight2</symbol> or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and <keyword>fierce</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may play a <symbol>dunland</symbol> Man from hand; his twilight cost is -2. That Man is <keyword>fierce</keyword> and <keyword>damage +1</keyword> until the regroup phase.
Each time this minion wins a skirmish, you may spot another <symbol>dunland</symbol> minion to take control of a site.
Each time you play an<symbol>orc</symbol>mount, you may draw a card.<br><keyword>Assignment:</keyword> If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another <symbol>orc</symbol> minion to exert a companion for each Free Peoples culture you can spot over 2.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
For each other <symbol>sauron</symbol> Orc you can spot, Morgul Warden is strength +1.
Saruman cannot be assigned to a skirmish.<br>While you can spot 6 companions, each minion gains <keyword>hunter 2</keyword>.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character.<br>While you can spot 6 companions, all minions gain hunter 2.<br><keyword>Response:</keyword> If a hunter minion is about to take a wound, exert Saruman to prevent that.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 for each <symbol>men</symbol> possession with a <symbol>men</symbol> minion stacked on it.<br><keyword>Maneuver:</keyword> Spot X <symbol>men</symbol> minions stacked on a <symbol>men</symbol> possession and discard this minion to add <symbol>twilightX</symbol>.
To play, spot 2 <symbol>gondor</symbol> Men. <br><keyword>Fellowship:</keyword> If at a sanctuary, exert Denethor to take a <symbol>gondor</symbol> card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 3 Elf companions. <keyword>Skirmish:</keyword> Exert Naith Troop to discard the top card of your draw deck. If it is an <symbol>elven</symbol> card, make a minion skirmishing Naith Troop strength –2.
To play, spot 3 Free Peoples cultures or discard 2 <symbol>orc</symbol> conditions from play.
To play, spot a <symbol>men</symbol> Man.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.<br><keyword>Maneuver:</keyword> Remove 2 burdens or 2 threats to control a site.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, you may stack him on a site you control. <br><keyword>Shadow:</keyword> If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another <symbol>orc</symbol> minion, discard this minion from play.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may heal a <symbol>moria</symbol> minion.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may play a weapon from your discard pile on your <symbol>moria</symbol> Orc.
When you play this minion, you may play an <symbol>orc</symbol> weapon from your discard pile on your <symbol>orc</symbol> Orc.
When you play this minion, you may spot 2 other <symbol>men</symbol> Men to add<symbol>twilight1</symbol> for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a <symbol>sauron</symbol> condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot an <symbol>orc</symbol> condition to add a threat.<br>While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an <symbol>orc</symbol> possession to add a threat.<br>While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another <symbol>orc</symbol> minion and a companion who has resistance 3 or less to add <symbol>twilight2</symbol>.
When you play this minion, you may spot another <symbol>orc</symbol> minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add <symbol>twilightX</symbol>, where X is its twilight cost.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4.<br>While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an <keyword>archer</keyword>.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is strength +1 and <keyword>Damage +1.</keyword>
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each <symbol>orc</symbol> minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 6 companions and another <symbol>sauron</symbol> Orc, this minion is strength +9 and fierce.
While you can spot a companion of strength 12 or more, this minion is strength +5.<br><keyword>Skirmish:</keyword> Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each <symbol>orc</symbol> minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot another <symbol>men</symbol> minion, this minion is strength +2 for each companion assigned to a skirmish.
While you have initiative, the minion archery total is +2.
Search
FormattedGameText:
None
(5)
·
'''Damage +1.''' (2)
·
'''Valiant.''' When you play Éomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possessions revealed. Shuffle your draw deck. (2)
·
'''Damage +1.''' '''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2)
·
To play, discard 3 cards from your hand. While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2)
·
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2)
·
'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (2)
·
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2)
·
'''Assignment:''' Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.) (2)
·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2)
Other values:
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance –1 until the end of the turn.
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While this minion is at a plains site, it gains an additional ambush [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Archer.''' While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
'''Archer.''' '''Knight.''' To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
'''Assignment:''' Assign this minion to an unbound companion who has resistance 4 or less.
'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
'''Besieger.''' '''Archery:''' Exert this minion or stack it on a site you control to make the fellowship archery total –2.
'''Besieger.''' '''Regroup:''' Discard 2 cards from hand to stack a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
'''Besieger.''' '''Response:''' If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
'''Besieger.''' '''Shadow:''' Discard 2 cards from hand to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
'''Besieger.''' '''Skirmish:''' Discard this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +1 for each site you control (or +2 if you have initiative).
'''Besieger.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. '''Shadow:''' Remove a threat to play a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] engine from your discard pile.
'''Besieger.''' When you play this minion from a site you control, add 2 threats.
'''Besieger.''' When you play this minion from a site you control, add a burden for each site you control.
'''Besieger.''' When you play this minion, you may remove a burden to play a besieger stacked on a site.
'''Besieger.''' '''Fierce.''' '''Shadow:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
'''Corsair.''' When you play this minion, you may remove 2 culture tokens to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Corsair.''' When you play this minion, you may remove a threat to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it.
'''Damage +1'''. '''Shadow:''' Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
'''Damage +1'''. At the start of the maneuver phase, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion and remove 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] tokens to take control of a site or discard a follower.
'''Damage +1'''. While you can spot a companion of strength 10 or more, this minion is strength +2. '''Regroup:''' Exert 4 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions (or discard 3 [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions) to take control of a site.
'''Damage +1'''. '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal an Uruk-hai.
'''Damage +1'''. '''Maneuver:''' Spot 5 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase.
'''Damage +1'''. This minion is strength +1 for each other Uruk-hai you can spot.
'''Damage +1. Assignment:''' Make the Free Peoples player assign this minion to an unwounded companion.
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion.
'''Damage +1.''' '''Skirmish:''' Spot 2 other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minions and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 and '''damage +1'''.
'''Damage +1.''' At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Damage +1.''' When you play this minion, exert a companion for each site you control.
'''Damage +1.''' When you play this minion, you may liberate a site to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the Shadow number of the liberated site.
'''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine.
'''Damage +1.''' When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship’s current site gains that keyword until the end of the turn.
'''Damage +1.''' When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost –2.
'''Damage +1.''' While at a battleground, this minion is strength +2.
'''Damage +1.''' While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
'''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
'''Damage +1.''' While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
'''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1.
'''Damage +1.''' '''Shadow:''' Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
'''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile.
'''Damage +1.''' Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
'''Damage +1.''' The twilight cost of this minion is -1 for each site you control.
'''Damage +1.''' While an ally is in the dead pile, this minion is strength +3 and '''fierce.'''
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.)
'''Damage +1.''' The fellowship's current site gains battleground.
'''Damage +1.''' When you play this minion at a battleground site, you may draw a card.
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
'''Damage +1.''' While you can spot 3 possessions, this minion is '''fierce.'''
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3.
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds.
'''Damage +3.'''<br>Gimli may bear an additional hand weapon.<br>At an underground site, Gimli's twilight cost is -2.<br>While skirmishing an Orc, Gimli is strength +2.<br>'''Response:''' If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
'''Easterling.''' While you can spot 3 burdens, this minion is '''fierce''' and '''damage +1.'''
'''Easterling.''' '''Maneuver:''' If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
'''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''.
'''Easterling.''' '''Skirmish:''' If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
'''Easterling.''' Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
'''Enduring.''' Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion.
'''Fellowship:''' Play a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] knight. That knight’s twilight cost is –2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
'''Fierce. Hunter 1.''' Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Assignment:''' Exert Mauhúr to assign him to a non-hunter character (except the Ring-bearer).
'''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes.
'''Fierce.'''<br>The fellowship archery total is -3<br>Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] '''[[dunland_Culture|dunland]]''' Man to take control of a site and make that Man strength +6 and fierce until the regroup phase.<br>'''Assignment:''' Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' This minion is strength +3 for each follower you can spot.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Response:''' If another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is about to take a wound, exert this minion to prevent that.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)'' Each time an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Discard this minion to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +4.
'''Maneuver:''' Discard this minion and X minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is twilight cost -X.
'''Maneuver:''' Exert this minion and discard your [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
'''Maneuver:''' Exert this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion (or 2 if you spot 6 companions) from a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession as if from hand.
'''Maneuver:''' Exert this minion twice and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to discard a condition.
'''Maneuver:''' If the Free People’s player has at least 1 site in his or her adventure deck, exert 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to randomly choose a site from that deck. Replace the fellowship’s current site with that site.
'''Maneuver:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert a Hobbit (except the Ring-bearer).
'''Maneuver:''' Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion from play to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion you spot strength +2 until the start of the regroup phase.
'''Regroup:''' Spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition and exert this minion to take control of a site.
'''Regroup:''' Spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit –1 for this turn.
'''Response:''' If a companion is overwhelmed during a skirmish involving a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
'''Response:''' If the Free Peoples player plays an event, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and discard this minion from play to cancel that event.
'''Shadow:''' Discard this minion to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion from your discard pile. '''Shadow:''' Spot 6 companions and discard this minion to play up to 2 [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minions from your draw deck; their twilight costs are each –1.
'''Shadow:''' Exert this minion and spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the number of the current region.
'''Shadow:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Shadow:''' Exert this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is the current site's Shadow number.
'''Shadow:''' Exert this minion, spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, and remove a culture token to reinforce a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] token.
'''Shadow:''' If you cannot spot another minion and there are 3 or fewer twilight tokens, add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]if this minion is roaming).
'''Shadow:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to draw a card.
'''Shadow:''' Spot 4 Free Peoples cultures and exert another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion twice to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and draw a card.
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase.
'''Skirmish:''' Discard a card from your hand to make a companion skirmishing this minion strength –1 for each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you spot (limit –3).
'''Skirmish:''' Discard this minion to make a minion strength +2.
'''Skirmish:''' Discard this minion to make another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc strength +4.
'''Skirmish:''' Exert 3 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion to add a threat.
'''Skirmish:''' exert this minion to make a roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion strength +3.
'''Skirmish:''' Exert this minion to wound a character he is skirmishing.
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing.
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''damage +1'''.
'''Skirmish:''' If this minion is not assigned to a skirmish, you may exert him to make another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion '''fierce''' until the regroup phase.
'''Skirmish:''' Remove 3 threats to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]minion strength +8.
'''Southron.''' '''Archery:''' Spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, spot 6 companions, and remove a threat to exert a companion.
'''Southron.''' '''Maneuver:''' Exert this minion to add [[Image:Twilight_5.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. The Free Peoples player may add a threat to prevent this.
'''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat.
'''Southron.''' Each time a Man is assigned to skirmish this minion, wound that Man.
'''Southron.''' While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and '''fierce.'''
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Assignment:''' Exert this minion and spot 5 companions to assign this minion to the Ring-bearer. The Free Peoples player may add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent this.
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' '''Response:''' If a Southron is about to take a wound, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound.
'''Tracker'''. While you can spot an exhausted companion, this minion is an '''archer'''. While you can spot 3 exhausted companions, this minion is strength +3.
'''Tracker.''' The roaming penalty for each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you play is -1. '''Skirmish:''' Exert this minion to wound a character it is skirmishing.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
'''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is –1. While you have initiative, this minion is strength +8.
'''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds.
'''Tracker.''' '''Fierce.''' During a '''fierce''' skirmish involving this minion, it is strength +2.
'''Twilight.''' '''Regroup:''' Spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] or twilight minion and discard this minion to add a burden.
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. '''Fellowship:''' Exert Birchseed to heal an unbound Hobbit.
'''Unhasty.''' '''Assignment:''' Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is –1. '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion to take a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession or [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] skirmish event into hand from your discard pile.
'''Warg-rider.''' While this minion is not exhausted, he is '''fierce.'''
At the start of each assignment phase, if you can spot more companions than minions, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile.
At the start of the maneuver phase, you may remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to transfer a condition borne by a character to another eligible bearer.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit –1 this turn.
At the start of the regroup phase, the Free People’s player may liberate a site. You may spot 3 Men to prevent this. '''Maneuver:''' Spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man and exert this minion to take control of a site.
Boromir is resistance –1 for each lurker minion you can spot. '''Skirmish:''' Exert Boromir to make him strength +1 for each possession he bears.
Cave Troll of Moria’s twilight cost is -2.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''damage +1.'''
Each roaming [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion is '''fierce.'''
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck. '''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile.
Each time a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc overwhelms a companion, add 3 burdens.
Each time the fellowship moves from a site, add a burden. '''Skirmish:''' Exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to make him or her strength +1 and '''damage +1'''.
Each time the fellowship moves, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site.
Each time the Free Peoples player assigns this minion to a skirmish, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each Free Peoples character who has resistance 5 or less.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this minion.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish a Dwarf, this minion is '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and '''fierce''' until the regroup phase.
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase.
Each time this minion wins a skirmish, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to take control of a site.
Each time you play an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]mount, you may draw a card. '''Assignment:''' If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc bearing a possession cannot take wounds (except during skirmish phases).
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1.
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains '''hunter 2'''. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman cannot be assigned to skirmish an unwounded character. While you can spot 6 companions, all minions gain hunter 2. '''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession with a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on it. '''Maneuver:''' Spot X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession and discard this minion to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
To play, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men. '''Fellowship:''' If at a sanctuary, exert Denethor to take a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2.
To play, spot 3 Free Peoples cultures or discard 2 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] conditions from play.
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. '''Maneuver:''' Remove 2 burdens or 2 threats to control a site.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, you may stack him on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, discard this minion from play.
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may heal a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] minion.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may play a weapon from your discard pile on your [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc.
When you play this minion, you may play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] weapon from your discard pile on your [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, you may spot 2 other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men to add[[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion and a companion who has resistance 3 or less to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When you play this minion, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]], where X is its twilight cost.
While at a battleground, this minion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an '''archer'''.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, it is strength +1 and '''Damage +1.'''
While this minion is at an underground site, it is strength +2.
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +1.
While this minion is exhausted, each unbound companion is resistance –1 (or –2 if the fellowship is at a battleground site).
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 6 companions and another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc, this minion is strength +9 and fierce.
While you can spot a companion of strength 12 or more, this minion is strength +5. '''Skirmish:''' Remove 2 threats to make a character skirmishing this minion strength –2.
While you can spot a follower attached to a companion, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Nazgûl, this minion is strength +2.
While you can spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you have initiative, the minion archery total is +2.
Search
Lore:
None
(31)
·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2)
·
“‘Is there anyone in this rout with authority to treat with me?' he asked. ‘Or indeed with wit to understand me?'” (2)
·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2)
·
They are trained to parry the swords of their enemies. (2)
·
“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (2)
·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2)
·
“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2)
Other values:
"'...he was waylaid by the Orcs of the Mountains, and almost all his folk were slain.'"
"'Many Elves and many mighty Men, and many of their friends, had perished in the war.'"
"'Need brooks no delay, yet late is better than never.'"
"...legions of Haradrim from the South..."
"...the West is no longer safe."
"Argh!!"
"It works for him!"
"No tomb for Denethor and Faramir. No long, slow sleep of death embalmed."
"There will be no dawn for men."
"We will fight for you!"
"You will taste man flesh."
...bred for battle in the southern reaches ofHaradwaith....
A few Orc casualties were of no concern to him.
A swath of terror cut across the fields of Rohan.
Accustomed as they are to traveling afoot, Dunlending mobs can strike quickly, without warning.
Advanced Uruk scouts search for enemy weaknesses.
An Orc acts when the taskmaster promises reward or the whip.
As in years past, the Dunlendings marched in force to the west.
As they overrun the lands of the Free Peoples, the forces of the Shadow destroy all available resources.
Bred for battle, Sauron's soldiers live for the thrill of the fight – and the spoils of victory.
Bred for endurance, the Uruk-hai pursue their foes tirelessly.
Bred in dark sorcery.
Burning with a rage stoked by Saruman, the Wild Hillmen made the Rohirrim villagers suffer.
Choice of terrain is important when engaging the enemy.
Cruel questioners of Mordor tore the secret from poor Gollum, that Sauron's most prized possession once again was found.
Disarming strikes are common among the tactics of the Men of Harad.
Dunlendings take delight in destruction.
Enraged by Sauron, the frenzied Orcs streamed to the battlefields.
Frodo's quest could be undone with one glance.
Frontline minions drew the fire of parapet archers.
Hunters are valuable members of Dunlending tribes.
Hunters Design-a-Card contest entry<br> Submitted by "lyonscc"
In battle, Easterlings surprise their foes with a great number of different techniques.
In Harad, death is often swift, but seldom painless.
Larger Orcs are strong enough to run for many miles, and can tire out their prey before attacking.
Like a machine of Saruman, his minions are created for one purpose – killing.
Like pack animals, the Uruk-hai find strength in numbers.
Long spears are used by Southrons to attack while riding desert beasts.
Losses served only to enrage the besiegers.
Men of Harad were used to long journeys.
Neither Man nor beast can withstand the fury of the Orcs.
No village pitchfork could provide defense against the rages of the Wild Men.
Not stealth or cunning, but strength and ferocity are the weapons of Saruman's army of abominations.
Now only the bow and the sword can forestall the coming of the Shadow.
Only in combat is an Uruk-hai truly fulfilling its purpose.
Orcs can spring from the shadows in surprising numbers.
Orcs must always watch for attacks from their enemies...and from their own.
Orcs relish the kill more than the fight itself, and will often rush to engage a weakened foe.
Orcs that would only seek out violence at random on their own were brought together to serve Sauron's purpose.
Orcs were kept in check by the light of the Sun.
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies.
Restoratives were in short supply within the ranks of the White Hand.
Roving in mindless mobs, the Dunlendings destroyed many Rohirrim homesteads.
Saruman's Orcs labor day and night to provide him with the resources he needs to wage war.
Siege of Gondor™ Online Launch Party<BR>February 2004
Slender and royal, he presided over many Entmoots.
Small, harassing bands of Haradrim skirmishers make moving troops difficult.
Some desert warriors have no allegiance and work for any faction that will pay them.
Sometimes called the Men of Rhûn, the Easterlings hated Gondor for her riches.
Stirred by the Dark Lord, the fullness of Southron cruelty was leveled at the people of Gondor.
Tending the Cave Troll is a task neither envied or respected within the tribes of Moria.
The captains marched the Uruk-hai to the great river without halting.
The cruel Men of Harad slaughter the weak and infirm during their raids on Gondor.
The cunning Ambushes of the Orc armies rely upon scouts first finding the enemy.
The defenses of the Hornburg were exploited, exposing their weakest points.
The foe who gave him his scar soon after gave him the adornment for his helm.
The Hillmen are always searching for lands to conquer.
The key to coordinating the columns of the Easterling army is their use of swift couriers.
The men of Rhûn's preparation for battle was second to none.
The merciless deserts of Haradwaith breed equally merciless fighters.
The military training of the Easterlings is evident in their marching formations.
The open plain affords no shelter, no defense against the Dunlendings.
The Orcs infesting Khazad-dûm despoiled and defiled the ancient Dwarven mansion.
The Orcs of Mordor extended the will of Sauron to control the weak Men of the East.
The Orcs of Mordor, heartened by the promise of blood and plunder, are dangerous foes in battle.
The smell of human flesh is often enough to frenzy an Orc warrior.
The Southrons are skilled at fighting in many different kinds of terrain.
The spiny helms forged by the Orcs of Moria can inflict as much damage as their scimitars.
The strength of the hillmen was driven by passion and anger.
The Uruk-hai army stopped and growled in anticipation of the upcoming battle.
The Uruk-hai attack with such ferocity that their victims find no way to strike back.
The Uruk-hai troop snuck along through the forest following the three boats carrying the Fellowship.
The Uruks were tireless in the pursuit of their prey.
Their lust for Man-flesh allowed Saruman to bend the Uruk-hai to his will.
They prepare for the last war.
They were wicked men.
Though Dunlendings are by no means cowardly, their prowess in battle seems to manifest more as victory grows more assured.
Though most Orcs are small in stature, seldom can one be found without another nearby.
Though shorter than a Man, the Troll's Keyward is a deadly adversary.
Trained Uruk-hai operated Saruman's siege engines at Helm's Deep.
Under the cover of darkness the Orcs came.
Uruk shamans know the arts of healing as well as those of battle.
Uruk-hai leaders gain savagery from their following hordes to maintain the rule of the strong.
Victims of the Dunlendings receive no quarter.
Vile villain of all that opposed his master.
Weapons mean little against the strength of Uruks.
With blind devotion, the Orcs of Mordor follow orders issued from the Dark Tower.
With speed and numbers, these feared riders were not easily avoided.
“...a braying of horns... shook the very stones and stunned men's ears.”
“...a harsh laugh and the tread of many feet on the ground below.”
“...a secret folk, unfriendly to the Dúnedain, hating the Rohirrim.”
“...all the hills and rocks about the Morannon were filled with hidden foes....”
“...and the shadowy defile beyond was bored and tunnelled by teeming broods of evil things.”
“...armies that had encamped before his Gate by night and now marched in to swell his mounting power.”
“...but the sun now climbing towards the South was veilded in the reeks of Mordor....”
“...far away from hidden holds and outposts in the hills came answering calls....”
“...here and there they twisted like ghostly sheets unfurled by hidden hands.”
“...it was of a small breed...with wide and snuffling nostrils: evidently a tracker of some kind.”
“...like a storm upon the plain and a thunder in the mountains.”
“...new foes came swirling behind....”
“...not even the black shadows, lying deep where the red glow could not reach, would shield him long from the night-eyed orcs.”
“...swart, slant-eyed, with thick legs and large hands.”
“...the Dunlendings raided often over the Isen.”
“...the first assault crashed into them.”
“...the strength of the rebels in Umbar was a great peril to Gondor....”
“...the sweet grass of Rohan had been bruised and blackened as they passed.”
“...their Captain cared not greatly what they did or how many might be slain....”
“...their purpose was only to test the strength of the defence and to keep the men of Gondor busy in many places.”
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.”
“...treachery had yielded up the Tower to the Lord of the Ringwraiths, and now for long years it had been held by evil things.”
“...unfriendly to the Dúnedain, hating the Rohirrim.”
“A moment they hesitated, and then on they came.”
“A noise of tramping feet and harsh shouts: Orcs were coming up to the Cleft from the far side....”
“But about the Gate resistance still was stout.... ”
“But there was one... who stood looking at them with a knowing and half-mocking expression that made them feel very uncomfortable.”
“Drums rolled and fires leaped up.”
“Grond! Grond! Grond!”
“In it there was a single gate of iron, and upon its battlement sentinels paced unceasingly.”
“In vain men shook their fists at the pitiless foes that swarmed before the Gate.”
“March to Helm's Deep! Leave none alive!”
“North amid the noisome pits lay the first of the great heaps and hills of slag....”
“On they came, reckless of their loss as they approached....”
“Orcs were multiplying again in the mountains.”
“Rohan, my Lord, is ready to fall.”
“Sauron had taken the proffered bait in jaws of steel.”
“So great an army had never issued from that vale since the days of Isildur's might....”
“The dark tide flowed up to the walls from cliff to cliff.”
“The drums rolled and rattled.”
“The hobbits were left with the Isengarders: a grim dark band...of large, swart, slant-eyed Orcs with great bows and short broad-bladed swords.”
“The onslaught of Mordor broke like a wave on the beleaguered hills....”
“The sun gleamed red....”
“There came a long rolling of great drums like thunder in the mountains....”
“There Denethor sat in a grey gloom, like an old patient spider....”
“These are Uruk-hai. Their armor is thick and their shields broad.”
“These were a remnant of the peoples that had dwelt in the vales of the White Mountains in ages past.”
“They wavered, broke, and fled back; and then charged again, broke and charged again; and each time, like the incoming sea, they halted at a higher point.”
“‘...a great fleet drawing near to the mouths of Anduin....'”
“‘...do they just live on foul air and poison?'”
“‘A message came: “Nazgûl uneasy. Spies feared on stairs. Double vigiliance. Patrol to head of Stairs.'””
“‘Already they are scaling the bank at many points, thick as marching ants.'”
“‘By our blood... we swear to fight for you....'”
“‘Easterlings... have passed through the Black Gate....'”
“‘Fear, the City is rank with it.'”
“‘For behold! the storm comes, and now all friends should gather together, lest each singly be destroyed.'”
“‘He has taken Orcs into his service, and Wolf-riders, and evil Men....'”
“‘I shall go to Minas Tirith, alone if need be, for it is my duty.'”
“‘Kill all in your path!'”
“‘Many evil things there are that your strong walls and bright swords do not stay.'”
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'”
“‘Not in half a thousand years have they forgotten their grievance that the lords of Gondor gave the Mark to Eorl the Young and made alliance with him.'”
“‘Run, curse you! Run while night lasts!'”
“‘The nameless enemy has arisen again....'”
“‘The road may lead to Moria, but how can we hope that it will lead through Moria....'”
“‘The time of the Orc has come.'”
“‘They do not see what lies ahead / When Sun has failed and Moon is dead.'”
“‘They hold the northward road; and many have passed on into Anórien. The Rohirrim cannot come.'”
“‘They hold the northward road; and many have passed on into Anórien.'”
“‘They swarmed across like beetles.'”
“‘They will not quail at the sun... the wild men of the hills.'”
“‘This was a rich vale and had many homesteads. Alas for my folk!'”
“‘We are the Uruk-hai; we do not stop the fight for night or day, for fair weather or for storm.'”
“‘We come to kill, by sun or moon.'”
“‘We don't have a moment! Come nightfall these hills will swarm with Orcs!'”
“‘We keep off strangers and the foolhardy; and we train and we teach, we walk and we weed.'”
“‘We shall have some fun later.'”
“‘We will fight....'”
Search
PromoText:
None
(220)
Showing below up to
221
results in range #
1
to #
221
.
View (
previous 250
|
next 250
) (
20
|
50
|
100
|
250
|
500
)
Main
Timeline: ReleaseDate
Calendar: ReleaseDate
Gallery: ImageFilename
Gallery: PortraitFilename
D
Data:Advance Captain (10R75)/Data
Data:Advance Marauder (10C76)/Data
Data:Advance Regular (10C77)/Data
Data:Advancing Uruk (12C134)/Data
Data:Barbaric Uruk (12U135)/Data
Data:Battlefield Recruit (15S95)/Data
Data:Birchseed, Tall Statesman (5U15)/Data
Data:Black Land Commander (15C100)/Data
Data:Black Land Observer (15C101)/Data
Data:Black Land Spy (15C105)/Data
Data:Bloodthirsty Uruk (11S178)/Data
Data:Bold Easterling (15C73)/Data
Data:Boromir, Doomed Heir (13S62)/Data
Data:Brawling Uruk (11R179)/Data
Data:Brawling Uruk (11RF15)/Data
Data:Candle Corpses (16R2)/Data
Data:Cirith Ungol Guard (10C81)/Data
Data:Cirith Ungol Patroller (10U82)/Data
Data:Cirith Ungol Scavenger (10U54)/Data
Data:Cirith Ungol Sentry (10C84)/Data
Data:Cirith Ungol Soldier (10C55)/Data
Data:Column of Easterlings (11C72)/Data
Data:Corsair Buccaneer (8C53)/Data
Data:Corsair Freebooter (8C54)/Data
Data:Crazy Cob (31S149)/Data
Data:Cruel Dunlending (13S85)/Data
Data:Cutthroat Orc (11C113)/Data
Data:Denethor, Lord of Minas Tirith (10R28)/Data
Data:Denethor, On the Edge of Madness (18R42)/Data
Data:Denethor, Steward of the City (7R85)/Data
Data:Denizen of Khazad-dum (11S115)/Data
Data:Desert Fighter (7C131)/Data
Data:Desert Scout (7U134)/Data
Data:Desert Spearman (4C221)/Data
Data:Desert Spearman (7C137)/Data
Data:Desolation Orc (15C107)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dunlending Brawler (0W14)/Data
Data:Dunlending Brigand (4C10)/Data
Data:Dunlending Looter (4U11)/Data
Data:Dunlending Pillager (4U13)/Data
Data:Dunlending Renegade (5U2)/Data
Data:Dunlending Robber (4C16)/Data
Data:Dunlending Warrior (4C18)/Data
Data:Dunlending Zealot (12U62)/Data
Data:Easterling Aggressor (7C139)/Data
Data:Easterling Banner-bearer (12U63)/Data
Data:Easterling Blademaster (7C142)/Data
Data:Easterling Dispatcher (17U42)/Data
Data:Easterling Herald (0W22)/Data
Data:Easterling Infantry (4C227)/Data
Data:Easterling Lieutenant (4C228)/Data
Data:Easterling Runner (13C90)/Data
Data:Easterling Scout (15C77)/Data
Data:Easterling Sergeant (7U146)/Data
Data:Entrapping Orc (11C120)/Data
Data:Eomer, Keeper of Oaths (0P49)/Data
Data:Eomer, Keeper of Oaths (8C87)/Data
Data:Eomer, Skilled Tactician (7R227)/Data
Data:Fat Spider (31S151)/Data
Data:Fearsome Dunlending (11C79)/Data
Data:Feral Uruk (11S183)/Data
Data:Fletcher of Harad (11R81)/Data
Data:Fletcher of Harad (11RF9)/Data
Data:Following Uruk (15U160)/Data
Data:Foraging Orc (11C121)/Data
Data:Forest Guardian (5C17)/Data
Data:Furious Hillman (14R10)/Data
Data:Furious Uruk (11R186)/Data
Data:Garrison of Gondor (8R36)/Data
Data:Gate Sentry (6C102)/Data
Data:Gimli, Dwarven Delegate (0W15)/Data
Data:Goblin Aggressor (12C87)/Data
Data:Goblin Reinforcements (2C63)/Data
Data:Goblin Scavengers (1C179)/Data
Data:Gorgoroth Agitator (8U94)/Data
Data:Gorgoroth Attacker (7U270)/Data
Data:Gorgoroth Axeman (7U271)/Data
Data:Gorgoroth Breaker (8U97)/Data
Data:Gorgoroth Engineer (7U272)/Data
Data:Gorgoroth Garrison (7C273)/Data
Data:Gorgoroth Looter (8U98)/Data
Data:Gorgoroth Sapper (7C277)/Data
Data:Gorgoroth Soldier (7U278)/Data
Data:Half-troll of Far Harad (14R12)/Data
Data:Harrying Hillman (12R69)/Data
Data:Hillman Band (4C21)/Data
Data:Hillman Tribe (4C25)/Data
Data:Howling Orc (13S109)/Data
Data:Hunting Herdsman (15C83)/Data
Data:Invading Haradrim (11C86)/Data
Data:Iron Hills Army (32HB5)/Data
Data:Isengard Marauder (0P120)/Data
Data:Isengard Marauder (15C110)/Data
Data:Isengard Rider (5C53)/Data
Data:Lookout Uruk (11S193)/Data
Data:Marauding Orcs (11S126)/Data
Data:Mauhur, Patrol Leader (4R160)/Data
Data:Mauhur, Relentless Hunter (15S164)/Data
Data:Merciless Berserker (15R165)/Data
Data:Merciless Dunlending (13C96)/Data
Data:Mordor Assassin (7R284)/Data
Data:Mordor Brute (10C90)/Data
Data:Mordor Fiend (10C91)/Data
Data:Mordor Guard (7C287)/Data
Data:Mordor Pillager (10U92)/Data
Data:Mordor Regular (7C288)/Data
Data:Mordor Veteran (7U292)/Data
Data:Mordor Warrior (7U293)/Data
Data:Mordor Wretch (10U93)/Data
Data:Morgul Ambusher (8C74)/Data
Data:Morgul Banner-bearer (10C62)/Data
Data:Morgul Creeper (8C75)/Data
Data:Morgul Cur (7C189)/Data
Data:Morgul Lurker (8C76)/Data
Data:Morgul Patrol (0W24)/Data
Data:Morgul Skirmisher (1U257)/Data
Data:Morgul Squealer (8R77)/Data
Data:Morgul Tormentor (0P92)/Data
Data:Morgul Tormentor (12U90)/Data
Data:Morgul Warden (1R259)/Data
Data:Moria Skirmishers (0W21)/Data
Data:Mountain Orc (11C129)/Data
Data:Murderous Uruk (11C195)/Data
Data:Naith Troop (6U22)/Data
Data:Orc Ambush Troop (V1 48)/Data
Data:Orc Captain (5R103)/Data
Data:Orc Cutthroat (5U104)/Data
Data:Orc Destroyer (7C299)/Data
Data:Orc Dreg (12C92)/Data
Data:Orc Fighter (5U105)/Data
Data:Orc Footman (12C93)/Data
Data:Orc Hunters (1U267)/Data
Data:Orc Inquisitor (1C268)/Data
Data:Orc Officer (7U302)/Data
Data:Orc Rager (7C304)/Data
Data:Orc Reaper (13C116)/Data
Data:Orc Sapper (12U94)/Data
Data:Orc Savage (7U305)/Data
Data:Orc Scouting Band (1U270)/Data
Data:Orc Stalker (7U307)/Data
Data:Orc Swordsman (3C98)/Data
Data:Orc Taskmaster (2C90)/Data
Data:Orc Warrior (3C101)/Data
Data:Orkish Aggressor (18C85)/Data
Data:Orkish Assassin (17C72)/Data
Data:Orkish Cavalry (17R74)/Data
Data:Orkish Defender (18C88)/Data
Data:Orkish Dreg (17C75)/Data
Data:Orkish Marauder (30S38)/Data
Data:Orkish Pursuer (32S242)/Data
Data:Orkish Runner (17C83)/Data
Data:Orkish Scout (17R84)/Data
Data:Orkish Warg-master (17R87)/Data
Data:Orkish Worker (11R133)/Data
Data:Patroller of Haradrim (11C93)/Data
Data:Picket Denizen (13S118)/Data
Data:Rallying Orc (12R100)/Data
Data:Rapt Hillman (15U90)/Data
Data:Ruffian (18C72)/Data
Data:Ruthless Uruk (11C200)/Data
Data:Saruman, Instigator of Insurrection (0W36)/Data
Data:Saruman, Instigator of Insurrection (17R37)/Data
Data:Savage Southron (15U92)/Data
Data:Scavenging Goblins (12C102)/Data
Data:Scouting Orc (15C116)/Data
Data:Southron Bandit (7U160)/Data
Data:Southron Fanatic (10C49)/Data
Data:Southron Murderer (13U98)/Data
Data:Southron Savage (10C50)/Data
Data:Southron Thief (7U168)/Data
Data:Southron Traveler (5C76)/Data
Data:Southron Wanderer (4C258)/Data
Data:Squad of Haradrim (11U99)/Data
Data:Stampeding Savage (17C53)/Data
Data:Sunland Guard (17C55)/Data
Data:Sunland Trooper (17C59)/Data
Data:Sunland Warrior (17C60)/Data
Data:Swarming Hillman (14R11)/Data
Data:Swarming Uruk (11C203)/Data
Data:Swarthy Bree-lander (11C101)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12R118)/Data
Data:The Mouth of Sauron, Lieutenant of Barad-dur (12RF11)/Data
Data:The Mouth of Sauron, Messenger of Mordor (0P100)/Data
Data:The Mouth of Sauron, Messenger of Mordor (12S73)/Data
Data:Troll's Keyward (1R199)/Data
Data:Troll's Keyward, Keeper of the Beast (12R105)/Data
Data:Uruk Aggressor (13C168)/Data
Data:Uruk Captain (2R46)/Data
Data:Uruk Engineer (5C61)/Data
Data:Uruk Fighter (1C146)/Data
Data:Uruk Infantry (15U175)/Data
Data:Uruk Lieutenant (1R148)/Data
Data:Uruk Pikeman (12C153)/Data
Data:Uruk Regular (4C192)/Data
Data:Uruk Runner (4C193)/Data
Data:Uruk Shaman (1C152)/Data
Data:Uruk Stalker (4C197)/Data
Data:Uruk Stormer (4C198)/Data
Data:Uruk Veteran (4U201)/Data
Data:Uruk Village Assassin (15C176)/Data
Data:Uruk Warrior (1C156)/Data
Data:Uruk-hai Healer (14R14)/Data
Data:Uruk-hai Marauder (4C204)/Data
Data:Uruk-hai Scout (14R15)/Data
Data:Vicious Dunlending (13S100)/Data
Data:Vicious Uruk (12U158)/Data
Data:Vile Goblin (12C106)/Data
Data:Wandering Hillman (15U94)/Data
Data:Warrior of Dunland (11C103)/Data
Data:Watchman Uruk (11C206)/Data
Data:White Hand Attacker (17C120)/Data
Data:White Hand Attacker (18C124)/Data
Data:White Hand Enforcer (17C125)/Data
Data:White Hand Invader (17C128)/Data
Data:White Hand Traveler (18U130)/Data
Data:White Hand Trooper (17C133)/Data
Data:White Hand Uruk (18C131)/Data
Data:Wild Man of Dunland (4U38)/Data
Data:Wisp of Pale Sheen (6C108)/Data
Data:Wrathful Hillman (12C78)/Data
View (
previous 250
|
next 250
) (
20
|
50
|
100
|
250
|
500
)
Navigation
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Gameplay Help
Comprehensive Rules 4.1
How To Play
PC Errata
Advanced Card Search
Wiki Help
Uploaded Files
Cargo Tables
Cargo Query Helper
Master To-do List
External Communities
The Last Homely House
LotR-TCG Facebook Group
PC Website
PC Discord
Community Directory
Play the LOTR-TCG for free on GEMP!
Wiki tools
Wiki tools
Special pages
Page tools
Page tools
User page tools
More
Special page
Printable version