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CardReleases > Title : Faramir or Úlairë Attëa

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None (1) · Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden. (1) · Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5). (1) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) · Knight. When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) · Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir. (1) · Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal a companion with resistance 5 or more. (1) · Ranger. Hunter 2. When you play Faramir, Shadow players cannot play minions until the end of the turn. The move limit is +2. (1) · Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) · Ranger. To play, spot a [GONDOR] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. (1) · Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir. (2) · Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion. (1) · Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · Twilight. When you play Ulaire Attea, you may wound an ally. (1) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn. (2) · While you can spot Boromir, Faramir is twilight cost -1. While you can spot Denethor, Faramir is twilight cost -1. While Faramir bears a [GONDOR] possession, he is defender +1. (2)
TaggedGameText:
None (1) · Associé à l’Anneau. Rôdeur.
Un adversaire ne peut pas jouer d’événements de combat ou utiliser des capacités spéciales de combat pendant les combats qui impliquent Faramir. (1)
· Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1)
· Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1)
· Fierce.
Skirmish: Remove twilight1 to make Úlairë Attëa strength +1 (limit +5). (1)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce.
While you can spot 5 twilight tokens in the twilight pool and another wraith card, Úlairë Attëa is strength +3. (1)
· Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Knight.
When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1)
· Legato all’Anello. Ramingo.
Un avversario non può giocare eventi di schermaglia o usare abilità speciali di schermaglia durante le schermaglie che coinvolgano Faramir. (1)
· Ranger.
Skirmish:
Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3)
· Ranger. Hunter 2.
If Faramir is in your starting fellowship, his twilight cost is -1.
Maneuver: Exert Faramir to heal a companion with resistance 5 or more. (1)
· Ranger.
Fellowship: Play a rohan Man to heal Faramir.
Skirmish: Exert Faramir to make an unbound Hobbit strength +2.
Skirmish: Exert Gandalf to prevent all wounds to Faramir. (1)
· Ranger. To play, spot a gondor Man.
Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. (1)
· Ring-bound. Ranger.
An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir. (2)
· Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is –1. Fellowship: Play a ranger to heal a Ring-bound companion. (1) · Ring-bound. Ranger.
The twilight cost of each other gondor Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2)
· Ring-verbunden. Waldläufer.
Deine Gegenspieler dürfen in Kämpfen, an denen Faramir beteiligt ist, keine Kampfereignisse spielen oder spezielle Kampffähigkeiten benutzen. (1)
· Twilight.
When you play Úlairë Attëa, you may wound an ally. (1)
· Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats.
Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a gondor Man roaming until the end of the turn. (2)
· While you can spot Boromir, Faramir is twilight cost –1.
While you can spot Denethor, Faramir is twilight cost –1.
While Faramir bears a gondor possession, he is defender +1. (2)
FormattedGameText:
None (1) · '''Associé à l’Anneau.''' '''Rôdeur.''' Un adversaire ne peut pas jouer d’événements de combat ou utiliser des capacités spéciales de combat pendant les combats qui impliquent Faramir. (1) · '''Enduring.''' '''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce.''' While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) · '''Fierce.''' '''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) · '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5). (1) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Knight.''' When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) · '''Legato all’Anello.''' '''Ramingo.''' Un avversario non può giocare eventi di schermaglia o usare abilità speciali di schermaglia durante le schermaglie che coinvolgano Faramir. (1) · '''Ranger'''. '''Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (1) · '''Ranger. Skirmish:''' Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (2) · '''Ranger. Hunter 2.''' If Faramir is in your starting fellowship, his twilight cost is -1. '''Maneuver:''' Exert Faramir to heal a companion with resistance 5 or more. (1) · '''Ranger.''' '''Fellowship:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to heal Faramir. '''Skirmish:''' Exert Faramir to make an unbound Hobbit strength +2. '''Skirmish:''' Exert Gandalf to prevent all wounds to Faramir. (1) · '''Ranger.''' To play, spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion. (1) · '''Ring-bound. Ranger.''' An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir. (2) · '''Ring-bound.''' '''Ranger.''' The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) · '''Ring-bound.''' '''Ranger.''' If Faramir is in your starting fellowship, his twilight cost is –1. '''Fellowship:''' Play a ranger to heal a Ring-bound companion. (1) · '''Ring-verbunden.''' '''Waldläufer.''' Deine Gegenspieler dürfen in Kämpfen, an denen Faramir beteiligt ist, keine Kampfereignisse spielen oder spezielle Kampffähigkeiten benutzen. (1) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. '''Skirmish:''' While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man roaming until the end of the turn. (2) · While you can spot Boromir, Faramir is twilight cost –1. While you can spot Denethor, Faramir is twilight cost –1. While Faramir bears a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession, he is '''defender +1'''. (2)
Lore:
None (8) · "'We have a work to do, and this is no place for riding or parleying.'" (1) · "There are no travelers in this land. Only servants of the Dark Tower." (1) · DGMA Premier Series Qualifier (1) · Er sah Faramirs Gesicht, der jetzt keine Maske trug: es war streng und herrisch, und ein scharfer Verstand sprach aus seinem forschenden Blick. (1) · Nine Riders Collection (1) · The Nazgûl were strongest, and most terrifying, at night. (3) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · « Il voyait le visage de Faramir, à présent démasqué: il était sévère et imposant; une intelligence aiguë paraissait dans son regard scrutateur. » (1) · “'...if you will trust me, it may be that I can advise you in your present quest, whatever that be – yes, and even aid you.'” (1) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He could see Faramir's face, which was now unmasked; it was stern and commanding, and a keen wit lay behind his searching glance.” (1) · “Vedeva il viso di Faramir, ora senza maschera: era severo ed imperioso, e dietro al suo sguardo investigatore si nascondeva un'intelligenza acuta.” (1) · “‘...I will go and do what I can in his stead––if you command it.'” (1) · “‘Do you wish then... that our places had been exchanged?'” (2) · “‘He leads us now in all perilous ventures.'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘Not while Faramir is Captain... his life is charmed, or fate spares him for some other end.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) · “‘We do not want the escapes of Mirkwood in Ithilien.'” (3)
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