Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Title : Arwen or Úlairë Attëa

Use the filters below to narrow your results.

Subset:
A (2) · M (1) · O (2) · S (25) · W (1)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical:
IsPlayable:
CollInfo:
IsUnique:
Title: (Click arrow to add another value)
Subtypes:
TwilightCost:
Strength:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Block:
ShadowNum:
ArrowDir:
GameText:
None (1) · Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path. (2) · Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot. (1) · Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand. (1) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden. (1) · Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5). (1) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3. (1) · Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) · Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · Ranger. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · Ranger. While skirmishing a Nazgul, Arwen is strength +3. (1) · Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand. (1) · Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [ELVEN] card, each minion skirmishing Arwen is strength -3. (1) · Skirmish: Exert an Elf to make a minion skirmishing Arwen strength -1. (1) · Twilight. When you play Ulaire Attea, you may wound an ally. (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While the fellowship is at a forest site, each of your other [ELVEN] companions is resistance +1. Skirmish: Exert Arwen to make a minion she is skirmishing strength -1 for each other companion assigned to a skirmish. (1) · While you can spot 3 [ELVEN] allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2. Skirmish: Remove an [ELVEN] token to make a minion skirmishing Arwen strength -2. (1)
TaggedGameText:
None (2) · Enduring.
Regroup: Exert Úlairë Attëa and spot your wraith minion to return that minion to your hand. (1)
· Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce.
Shadow: If you have initiative, exert Úlairë Attëa and spot another wraith minion to add a burden. (1)
· Fierce.
Skirmish: Remove twilight1 to make Úlairë Attëa strength +1 (limit +5). (1)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce.
While you can spot 5 twilight tokens in the twilight pool and another wraith card, Úlairë Attëa is strength +3. (1)
· Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Ranger.
Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2)
· Ranger.
While skirmishing a Nazgûl, Arwen is strength +3. (1)
· Ranger. Archer.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card. (1)
· Ranger. Archer.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
Fellowship: Exert an Elf to draw a card.
Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· Ranger.
While you can spot 2 elven followers, each minion skirmishing Arwen is strength –2.
Maneuver: Add 3 threats to reconcile your hand. (1)
· Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an elven card, each minion skirmishing Arwen is strength –3. (1) · Skirmish: Exert an Elf to make a minion skirmishing Arwen strength –1. (1) · Twilight.
When you play Úlairë Attëa, you may wound an ally. (1)
· Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) · Each minion skirmishing Arwen is strength –2 for each wounded minion you can spot. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While the fellowship is at a forest site, each of your other elven companions is resistance +1.
Skirmish: Exert Arwen to make a minion she is skirmishing strength –1 for each other companion assigned to a skirmish. (1)
· While you can spot 3 elven allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2.
Skirmish: Remove an elven token to make a minion skirmishing Arwen strength -2. (1)
FormattedGameText:
None (2) · '''Enduring.''' '''Regroup:''' Exert Úlairë Attëa and spot your [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to return that minion to your hand. (1) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce.''' While you can spot 5 twilight tokens in the twilight pool and another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card, Úlairë Attëa is strength +3. (1) · '''Fierce.''' '''Shadow:''' If you have initiative, exert Úlairë Attëa and spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] minion to add a burden. (1) · '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make Úlairë Attëa strength +1 (limit +5). (1) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · '''Ranger.''' While you can spot 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] followers, each minion skirmishing Arwen is strength –2. '''Maneuver''': Add 3 threats to reconcile your hand. (1) · '''Ranger.''' '''Response:''' If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound. (2) · '''Ranger.''' While skirmishing a Nazgûl, Arwen is strength +3. (1) · '''Ranger.''' '''Archer.'''
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1)
· '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1)
· '''Skirmish:''' Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, each minion skirmishing Arwen is strength –3. (1) · '''Skirmish:''' Exert an Elf to make a minion skirmishing Arwen strength –1. (1) · '''Twilight.''' When you play Úlairë Attëa, you may wound an ally. (1) · Each minion skirmishing Arwen is strength –1 for each forest site on the adventure path. (2) · Each minion skirmishing Arwen is strength –2 for each wounded minion you can spot. (1) · Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) · While skirmishing a fierce minion, Arwen is strength +3. (2) · While the fellowship is at a forest site, each of your other [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions is resistance +1. '''Skirmish:''' Exert Arwen to make a minion she is skirmishing strength –1 for each other companion assigned to a skirmish. (1) · While you can spot 3 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] allies whose home is site 3, each minion skirmishing Arwen is strength -3. (1) · While you can spot Aragorn, Arwen is strength +1 and resistance +2. '''Skirmish:''' Remove an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] token to make a minion skirmishing Arwen strength -2. (1)
Lore:
None (4) · DGMA Premier Series Qualifier (2) · Nine Riders Collection (1) · Online Shadows Release Event
October 2004 (1)
· The Nazgûl were strongest, and most terrifying, at night. (3) · Those that knew the most power as kings were placed in particular ways for the will of Sauron. (2) · “...and she was called Undómiel, for she was the Evenstar of her people.” (2) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “I do not fear them.” (1) · “I would rather share one lifetime with you than face all the ages of this world alone.” (1) · “Long she had been in the land of her mother's kin, in Lórien beyond the mountains, and was but lately returned to Rivendell to her father's house.” (1) · “Queenly she looked, and thought and knowledge were in her glance, as of one who has known many things that the years bring.” (1) · “‘...mine is the choice of Lúthien, and as she so have I chosen, both the sweet and the bitter.'” (1) · “‘Arwen vanimelda, namarië!'” (1) · “‘But she also sends word to you... Fair well, Elfstone!'” (1) · “‘Hissed at me, he did. It gave me quite a shudder.'” (1) · “‘If I can cross the river, the power of my people will protect him.'” (2) · “‘If you trust nothing else, trust this... trust us.'” (1) · “‘They had words with Harry at Westgate on Monday.... He was white and shaking when they left him.'” (1) · “‘What grace is given me, let it pass to him. Let him be spared. Save him.'” (1) · “‘“Often is it seen,” said Aragorn, “that in dangerous days men hide their chief treasure.”'” (1)
PromoText:

Showing below up to 33 results in range #1 to #33.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)